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  • Game Id: 0100199023B2E000
  • Genre:
  • Publisher: KOEI TECMO AMERICA
  • Publisher: KOEI TECMO AMERICA

Atelier Ryza: Ever Darkness & the Secret Hideout DX

MASTER RESTORE/OFF CODE
04000000 002D04A4 B9410C08
04000000 002C3548 B9410E60
04000000 00322368 B94116B7
04000000 002CABD8 6B09011F
04000000 00011A84 6B09011F
04000000 00011DFC 4B010108
04000000 00022A24 B9001C08
04000000 00022A1C 4B010108
04000000 0058B37C B9400100
04000000 0058B258 6B09011F
04000000 00477DB4 6B15029F
04000000 0058B254 0B13010A
04000000 002549CC 0B010108
04000000 00504140 0B080168

move.l $B9410C08, #$0002D04A4(r0)
move.l $B9410E60, #$0002C3548(r0)
move.l $B94116B7, #$000322368(r0)
move.l $6B09011F, #$0002CABD8(r0)
move.l $6B09011F, #$000011A84(r0)
move.l $4B010108, #$000011DFC(r0)
move.l $B9001C08, #$000022A24(r0)
move.l $4B010108, #$000022A1C(r0)
move.l $B9400100, #$00058B37C(r0)
move.l $6B09011F, #$00058B258(r0)
move.l $6B15029F, #$000477DB4(r0)
move.l $0B13010A, #$00058B254(r0)
move.l $0B010108, #$0002549CC(r0)
move.l $0B080168, #$000504140(r0)
--SectionStart:In Battle Code--
00000000 00000000 00000000
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HP Full Not Decrease (When Been Hit)
04000000 002D04A4 B9410C08 
04000000 002D04A4 141CFFFB 
04000000 00A10490 B9411C08 
04000000 00A10494 B9010C08 
04000000 00A10498 17E30004

move.l $B9410C08, #$0002D04A4(r0)
move.l $141CFFFB, #$0002D04A4(r0)
move.l $B9411C08, #$000A10490(r0)
move.l $B9010C08, #$000A10494(r0)
move.l $17E30004, #$000A10498(r0)
Inf Max HP
04000000 002C3548 B9410E60
04000000 002C3548 141D3412
04000000 00A10590 B9411E60
04000000 00A10594 B9010E60
04000000 00A10598 17E2CBED 

move.l $B9410E60, #$0002C3548(r0)
move.l $141D3412, #$0002C3548(r0)
move.l $B9411E60, #$000A10590(r0)
move.l $B9010E60, #$000A10594(r0)
move.l $17E2CBED, #$000A10598(r0)
Inf Max Stun Gauge
04000000 00322368 B94116B7 
04000000 00322368 141BB84E 
04000000 00A104A0 B9411AB7 
04000000 00A104A4 B90116B7 
04000000 00A104A8 17E447B1 

move.l $B94116B7, #$000322368(r0)
move.l $141BB84E, #$000322368(r0)
move.l $B9411AB7, #$000A104A0(r0)
move.l $B90116B7, #$000A104A4(r0)
move.l $17E447B1, #$000A104A8(r0)
Max Full Stun Gauge (When Turn)
04000000 002CABD8 2A0903E8 

move.l $2A0903E8, #$0002CABD8(r0)
Max AP Obtain
04000000 00011A84 2A0903E8 

move.l $2A0903E8, #$000011A84(r0)
AP Skill Use Not Decrease
04000000 00011DFC 4B1F0108

move.l $4B1F0108, #$000011DFC(r0)
Inf Max Core Charge Use
04000000 00022A24 B9001C08 
04000000 00022A24 1427B6A3 
04000000 00A104B0 B9402008 
04000000 00A104B4 B9001C08 
04000000 00A104B8 17D8495C 

move.l $B9001C08, #$000022A24(r0)
move.l $1427B6A3, #$000022A24(r0)
move.l $B9402008, #$000A104B0(r0)
move.l $B9001C08, #$000A104B4(r0)
move.l $17D8495C, #$000A104B8(r0)
Use Core Charge Not Decrease
04000000 00022A1C 4B1F0108
move.l $4B1F0108, #$000022A1C(r0)
--SectionEnd:In Battle Code--
00000000 00000000 00000000

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--SectionStart:Misc.Code--
00000000 00000000 00000000
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Max Money/Cole 1M (View Menu)
04000000 0058B37C B9400100 
04000000 0058B37C 14121451 
04000000 00A104C0 18000060 
04000000 00A104C4 B9000100 
04000000 00A104C8 17EDEBAE 
04000000 00A104CC 000F4240 

move.l $B9400100, #$00058B37C(r0)
move.l $14121451, #$00058B37C(r0)
move.l $18000060, #$000A104C0(r0)
move.l $B9000100, #$000A104C4(r0)
move.l $17EDEBAE, #$000A104C8(r0)
move.l $000F4240, #$000A104CC(r0)
Obtain Max Money/Cole
04000000 0058B258 2A0903E8 

move.l $2A0903E8, #$00058B258(r0)
î‚§ Money/Cole Not Decrease (Effect Get Money)
04000000 0058B294 B9000288 
80000200 
04000000 0058B294 D503201F 
20000000

move.l $B9000288, #$00058B294(r0)
if ZR
move.l $D503201F, #$00058B294(r0)
end
Max Quality Item (Get & Blending)
04000000 00477DB4 2A1503F4 
move.l $2A1503F4, #$000477DB4(r0)
--SectionEnd:Misc.Code--
00000000 00000000 00000000

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--SectionStart:Multiplier Code--
00000000 00000000 00000000
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Get Money/Cole x2
04000000 0058B254 0B13050A 

move.l $0B13050A, #$00058B254(r0)
Get Money/Cole x4
04000000 0058B254 0B13090A 

move.l $0B13090A, #$00058B254(r0)
Get Money/Cole x8
04000000 0058B254 0B130D0A 

move.l $0B130D0A, #$00058B254(r0)
Get Money/Cole x16
04000000 0058B254 0B13110A 

move.l $0B13110A, #$00058B254(r0)
Get Money/Cole x32
04000000 0058B254 0B13150A 

move.l $0B13150A, #$00058B254(r0)
Get Money/Cole x64
04000000 0058B254 0B13190A 

move.l $0B13190A, #$00058B254(r0)
Get Money/Cole x128
04000000 0058B254 0B131D0A 

move.l $0B131D0A, #$00058B254(r0)
Exp x2
04000000 002549CC 0B010508 

move.l $0B010508, #$0002549CC(r0)
Exp x4
04000000 002549CC 0B010908 

move.l $0B010908, #$0002549CC(r0)
Exp x8
04000000 002549CC 0B010D08 

move.l $0B010D08, #$0002549CC(r0)
Exp x16
04000000 002549CC 0B011108 

move.l $0B011108, #$0002549CC(r0)
Exp x32
04000000 002549CC 0B011508 

move.l $0B011508, #$0002549CC(r0)
Exp x64
04000000 002549CC 0B011908 

move.l $0B011908, #$0002549CC(r0)
Exp x128
04000000 002549CC 0B011D08

move.l $0B011D08, #$0002549CC(r0)
Alchemy Exp Multi x2
04000000 00504140 0B080568 

move.l $0B080568, #$000504140(r0)
Alchemy Exp Multi x4
04000000 00504140 0B080968 

move.l $0B080968, #$000504140(r0)
Alchemy Exp Multi x8
04000000 00504140 0B080D68 

move.l $0B080D68, #$000504140(r0)
Alchemy Exp Multi x16
04000000 00504140 0B081168
move.l $0B081168, #$000504140(r0)
--SectionEnd:Multiplier Code--
00000000 00000000 00000000
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