Submit a new cheat
Request a cheat
- Game Id: 0100b33014710000
- Genre: Action
- Publisher: KONAMI
- Publisher: KONAMI
Castlevania Advance Collection
Inf. Double Jumps | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00000080 620C0000 00000000 00000000 |
move.q #$0001CC6F08, r12
|
Run Always | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0000009C 620C0000 00000000 00000000 |
move.q #$0001CC6F08, r12
|
Inf. HP (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 980DC100 00000000 0002562E 980EC100 00000000 00025632 580E1000 00000000 A2ED0000 |
move.q #$0001CC6F08, r12
|
Inf. MP (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 980DC100 00000000 00025636 980EC100 00000000 0002563A 580E1000 00000000 A2ED0000 |
move.q #$0001CC6F08, r12
|
Inf. Hearts (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 980DC100 00000000 0002563C 980EC100 00000000 0002563E 580E1000 00000000 A2ED0000 |
move.q #$0001CC6F08, r12
|
Invincible | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 000000C0 620C0000 00000000 00000010 |
move.q #$0001CC6F08, r12
|
Hit Anywhere | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001E902 620C1000 00000000 000000FF 620C0000 00000000 000000FF |
move.q #$0001CC6F08, r12
|
RS ←/→ Switch Sub-Weapon ↓/↑ Dagger/Homing Dagger (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025640 40010000 00000000 00000001 40020000 00000000 0000000A 989DC000 580D1000 00000000 80400000 C043D400 00000005 740D0000 00000001 A4DC0000 20000000 20000000 80100000 C041D400 00000001 C046D400 0000000A 740D1000 00000001 A4DC0000 20000000 20000000 20000000 80200000 A41C0000 20000000 80800000 A42C0000 20000000 |
?
|
Sub-Weapon: Dagger | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025640 620C0000 00000000 00000001 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Axe | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025640 620C0000 00000000 00000002 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Holy Water | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025640 620C0000 00000000 00000003 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Boomerang | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025640 620C0000 00000000 00000004 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Stopwatch | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025640 620C0000 00000000 00000005 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Homing Dagger | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025640 620C0000 00000000 0000000A |
move.q #$0001CC6F08, r12
|
9999 HP | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0002562E 620C0000 00000000 0000270F |
move.q #$0001CC6F08, r12
|
9999 MP | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025636 620C0000 00000000 0000270F |
move.q #$0001CC6F08, r12
|
999 Hearts | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0002563C 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
Status always Good | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 000000D0 620C0000 00000000 00000000 |
move.q #$0001CC6F08, r12
|
(Z)L/(Z)R De-/In-crease Level by 1/(100) (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025664 989DC000 580D1000 00000000 80000080 C043D400 000003E7 740D0000 00000001 A4DC0000 20000000 20000000 80000040 C041D400 00000002 740D1000 00000001 A4DC0000 20000000 20000000 80000200 C043D400 00000383 740D0000 00000064 A4DC0000 20000000 20000000 80000100 C041D400 00000065 740D1000 00000064 A4DC0000 20000000 20000000 |
?
|
R Instant Level Up | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0002566A 620C0000 00000000 00000000 80000080 620C0000 00000000 00000001 20000000 |
move.q #$0001CC6F08, r12
|
R Instant Max Level | |
80000080 580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0002566A 620C0000 00000000 00000020 20000000 |
if R
|
Max Level = 999 | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025664 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
Have All Items | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 000256EC 300D0000 0000000E 640C0000 00000000 63636363 780C0000 00000004 310D0000 |
move.q #$0001CC6F08, r12
|
Have All Magic Items | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0002572E 300D0000 00000005 640C0000 00000000 00000101 780C0000 00000002 310D0000 |
move.q #$0001CC6F08, r12
|
Have All Cards | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00025674 300D0000 00000078 620C0000 00000000 00000101 780C0000 00000001 310D0000 |
move.q #$0001CC6F08, r12
|
- Harmony of Dissonance - | |
20000000 |
end
|
A Floating Effect | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00018774 620C0000 00000000 0000FFFC 80000001 620C0000 00000000 0000FFFF 20000000 |
move.q #$0001CC6F08, r12
|
Inf. HP (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 980DC100 00000000 0001854E 980EC100 00000000 00018786 580E1000 00000000 A2ED0000 |
move.q #$0001CC6F08, r12
|
Inf. MP (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 980DC100 00000000 00018550 980EC100 00000000 00018788 580E1000 00000000 A2ED0000 |
move.q #$0001CC6F08, r12
|
Inf. Hearts (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 980DC100 00000000 00018794 980EC100 00000000 0001878A 580E1000 00000000 A2ED0000 |
move.q #$0001CC6F08, r12
|
Invincible (On) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0000048C 610C0000 00000000 0000000D |
move.q #$0001CC6F08, r12
|
Invincible (Off) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0000048C 610C0000 00000000 00000001 |
move.q #$0001CC6F08, r12
|
No Status Change | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0000047A 610C0000 00000000 00000000 |
move.q #$0001CC6F08, r12
|
RS ←/→ Switch Sub-Weapon (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001877E 989DC000 580D1000 00000000 80400000 C013D400 00000006 740D0000 00000001 A1DC0000 20000000 20000000 80100000 C011D400 00000001 740D1000 00000001 A1DC0000 20000000 20000000 |
?
|
Sub-Weapon: Knife | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001877E 610C0000 00000000 00000001 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Axe | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001877E 610C0000 00000000 00000002 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Cross | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001877E 610C0000 00000000 00000003 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Holy Water | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001877E 610C0000 00000000 00000004 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Holy Book | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001877E 610C0000 00000000 00000005 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Sacred Fist | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001877E 610C0000 00000000 00000006 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Shuriken | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001877E 610C0000 00000000 00000007 |
move.q #$0001CC6F08, r12
|
999 HP | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001854E 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
999 MP | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00018550 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
99 Hearts | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00018794 620C0000 00000000 00000063 |
move.q #$0001CC6F08, r12
|
STR 999 | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00018552 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
DEF 999 | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00018554 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
INT 999 | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00018556 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
Luck 999 | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00018558 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
R Increase Gold +100 (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001879C 989DC000 580D1000 00000000 80000080 C043D400 0001863B 740D0000 00000064 A4DC0000 20000000 20000000 |
?
|
Gold 9999 | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001879C 620C0000 00000000 0000270F |
move.q #$0001CC6F08, r12
|
Insta Max Level | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001879A 610C0000 00000000 0000000F |
move.q #$0001CC6F08, r12
|
Have All Armor And Accessories | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 000187A0 300D0000 0000009E 610C0000 00000000 00000063 780C0000 00000001 310D0000 |
move.q #$0001CC6F08, r12
|
Have All Items | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 000187A0 300D0000 0000001E 610C0000 00000000 00000063 780C0000 00000001 310D0000 |
move.q #$0001CC6F08, r12
|
Have All Spells | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001883E 610C0000 00000000 000000FF |
move.q #$0001CC6F08, r12
|
Have All Relics | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001883F 610C1000 00000000 000000FF 610C0000 00000000 000000FF |
move.q #$0001CC6F08, r12
|
Relics always on | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00018841 610C1000 00000000 000000FF 610C0000 00000000 000000FF |
move.q #$0001CC6F08, r12
|
Have All Enemy Info in Encyclopedia | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00018841 610C0000 00000000 000000FF 580D0000 01CC6F08 580D1000 000002C8 580D1000 00000058 580D1000 00000048 580D1000 00000050 780D0000 00018854 300E0000 00000006 620D0000 00000000 0000FFFF 780D0000 00000002 310E0000 |
move.q #$0001CC6F08, r12
|
Have All Collectibles | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00018843 300D0000 00000004 610C0000 00000000 000000FF 780C0000 00000001 310D0000 |
move.q #$0001CC6F08, r12
|
- Aria of Sorrow - | |
20000000 |
end
|
Inf. Double Jumps | |
80000001 580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 000004F4 620C0000 00000000 00000002 20000000 |
if A
|
L Always Rush/Guard | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013261 610C0000 00000000 00000000 80000040 610C0000 00000000 000000F4 20000000 |
move.q #$0001CC6F08, r12
|
L Speed Up | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0000052E 80040040 620C0000 00000000 00000004 20000000 80010040 620C0000 00000000 0000FFFB 20000000 80004040 620C0000 00000000 00000004 20000000 80001040 620C0000 00000000 0000FFFB 20000000 |
move.q #$0001CC6F08, r12
|
Invincible | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00000502 620C0000 00000000 000000FF 780C0000 0000005A 620C0000 00000000 00000000 |
move.q #$0001CC6F08, r12
|
RS ↑/↓ Un/Freeze Enemies | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 000004BE 80800000 620C0000 00000000 00000064 20000000 80200000 620C0000 00000000 00000000 20000000 |
move.q #$0001CC6F08, r12
|
Inf. HP (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 980DC100 00000000 0001327A 980EC100 00000000 0001327E 580E1000 00000000 A2ED0000 |
move.q #$0001CC6F08, r12
|
Inf. MP (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 980DC100 00000000 0001327C 980EC100 00000000 00013280 580E1000 00000000 A2ED0000 |
move.q #$0001CC6F08, r12
|
999 HP | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001327A 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
999 MP | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001327C 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
STR 999 | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013282 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
CON 999 | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013284 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
INT 999 | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013286 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
Luck 999 | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013288 620C0000 00000000 000003E7 |
move.q #$0001CC6F08, r12
|
Have All Souls | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001331C 300D0000 00000032 620C0000 00000000 0000FFFF 780C0000 00000002 310D0000 |
move.q #$0001CC6F08, r12
|
Have All Equipment | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 000132B4 300D0000 00000034 620C0000 00000000 00006363 780C0000 00000002 310D0000 |
move.q #$0001CC6F08, r12
|
Have All Items | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013294 300D0000 00000010 620C0000 00000000 00006363 780C0000 00000002 310D0000 |
move.q #$0001CC6F08, r12
|
Have All Abilities | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013392 620C1000 00000000 0000FFFF 620C0000 00000000 000000FF |
move.q #$0001CC6F08, r12
|
Have All Enemy Data | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 000133A0 300D0000 00000017 620C0000 00000000 0000FFFF 780C0000 00000002 310D0000 |
move.q #$0001CC6F08, r12
|
R Increase Gold +100 (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013290 989DC000 580D1000 00000000 80000080 C043D400 0001863B 740D0000 00000064 A4DC0000 20000000 20000000 |
?
|
Max Gold | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013290 640C0000 00000000 000F423F |
move.q #$0001CC6F08, r12
|
R Increase EXP +100 (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001328C 989DC000 580D1000 00000000 80000080 C043D400 000F41DB 740D0000 00000064 A4DC0000 20000000 20000000 |
?
|
Max EXP | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 0001328C 620C0000 00000000 000F423F |
move.q #$0001CC6F08, r12
|
Reset Game Timer | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 000000AC 620C1000 00000000 00000000 620C0000 00000000 00000000 |
move.q #$0001CC6F08, r12
|
Unlock Boss Rush Mode after Save & Reset | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00000060 620C0000 00000000 0000000F 780C0000 00000041 620C0000 00000000 00000001 |
move.q #$0001CC6F08, r12
|
Play as Soma after Save & Reset | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013266 620C0000 00000000 00000000 |
move.q #$0001CC6F08, r12
|
Play as Julius after Save & Reset | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 00000048 580C1000 00000050 780C0000 00013266 620C0000 00000000 00000001 |
move.q #$0001CC6F08, r12
|
- Vampires Kiss - | |
20000000 |
end
|
Invincible | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 000000DE 610C0000 00000000 0000000A |
move.q #$0001CC6F08, r12
|
Inf. HP | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 000000A8 640C0000 00000000 00FF00FF |
move.q #$0001CC6F08, r12
|
Inf. Hearts | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 000000A2 620C0000 00000000 00000099 |
move.q #$0001CC6F08, r12
|
Inf. Lives | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 0000009E 620C0000 00000000 00000002 |
move.q #$0001CC6F08, r12
|
L + Y Whip-Jump | |
80000048 580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 00000498 610C0000 00000000 0000002F 20000000 |
if Y, L
|
Have Fire Whip | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 00000600 610C0000 00000000 00000011 |
move.q #$0001CC6F08, r12
|
RS ←/→ Switch Sub-Weapon (AMS only) | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 000000A4 989DC000 580D1000 00000000 80400000 C043D400 00060006 740D0000 00010001 A4DC0000 20000000 20000000 80100000 C041D400 00010001 740D1000 00010001 A4DC0000 20000000 20000000 |
?
|
Sub-Weapon: Axe | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 000000A4 640C0000 00000000 00010001 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Boomerang | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 000000A4 640C0000 00000000 00020002 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Holy Water | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 000000A4 640C0000 00000000 00030003 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Dagger | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 000000A4 640C0000 00000000 00040004 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Stop Watch | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 000000A4 640C0000 00000000 00050005 |
move.q #$0001CC6F08, r12
|
Sub-Weapon: Key | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 000000A4 640C0000 00000000 00060006 |
move.q #$0001CC6F08, r12
|
Start at World 2 Activate at Title Screen | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 00000078 610C0000 00000000 00000001 |
move.q #$0001CC6F08, r12
|
Start at World 3 Activate at Title Screen | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 00000078 610C0000 00000000 00000002 |
move.q #$0001CC6F08, r12
|
Start at World 4 Activate at Title Screen | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 00000078 610C0000 00000000 00000003 |
move.q #$0001CC6F08, r12
|
Start at World 5 Activate at Title Screen | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 00000078 610C0000 00000000 00000004 |
move.q #$0001CC6F08, r12
|
Start at World 6 Activate at Title Screen | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 00000078 610C0000 00000000 00000005 |
move.q #$0001CC6F08, r12
|
Start at World 7 Activate at Title Screen | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 00000078 610C0000 00000000 00000006 |
move.q #$0001CC6F08, r12
|
Start at World 4' Activate at Title Screen | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 00000078 610C0000 00000000 00000007 |
move.q #$0001CC6F08, r12
|
Start at World 5' Activate at Title Screen | |
580C0000 01CC6F08 580C1000 000002C8 580C1000 00000058 580C1000 000000F8 580C1000 00000058 780C0000 00000078 610C0000 00000000 0000000 |
move.q #$0001CC6F08, r12
|
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