Submit a new cheat Request a cheat
  • Game Id: 0100b33014710000
  • Genre: Action
  • Publisher: KONAMI
  • Publisher: KONAMI

Castlevania Advance Collection

Inf. Double Jumps
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00000080
620C0000 00000000 00000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00000080, r12
move.w $0000000000000000, (r12)
Run Always
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0000009C
620C0000 00000000 00000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0000009C, r12
move.w $0000000000000000, (r12)
Inf. HP (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
980DC100 00000000 0002562E
980EC100 00000000 00025632
580E1000 00000000
A2ED0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q r13, r12, $000000000002562E
add.q r14, r12, $0000000000025632
move.q #$0000000000(r14), r14
TODO
Inf. MP (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
980DC100 00000000 00025636
980EC100 00000000 0002563A
580E1000 00000000
A2ED0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q r13, r12, $0000000000025636
add.q r14, r12, $000000000002563A
move.q #$0000000000(r14), r14
TODO
Inf. Hearts (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
980DC100 00000000 0002563C
980EC100 00000000 0002563E
580E1000 00000000
A2ED0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q r13, r12, $000000000002563C
add.q r14, r12, $000000000002563E
move.q #$0000000000(r14), r14
TODO
Invincible
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 000000C0
620C0000 00000000 00000010

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $000000C0, r12
move.w $0000000000000010, (r12)
Hit Anywhere
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001E902
620C1000 00000000 000000FF
620C0000 00000000 000000FF

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001E902, r12
move.w $00000000000000FF, (r12)+
move.w $00000000000000FF, (r12)
RS ←/→ Switch Sub-Weapon ↓/↑ Dagger/Homing Dagger (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025640
40010000 00000000 00000001
40020000 00000000 0000000A
989DC000
580D1000 00000000
80400000
C043D400 00000005
740D0000 00000001
A4DC0000
20000000
20000000
80100000
C041D400 00000001
C046D400 0000000A
740D1000 00000001
A4DC0000
20000000
20000000
20000000
80200000
A41C0000
20000000
80800000
A42C0000
20000000

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Sub-Weapon: Dagger
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025640
620C0000 00000000 00000001

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00025640, r12
move.w $0000000000000001, (r12)
Sub-Weapon: Axe
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025640
620C0000 00000000 00000002

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00025640, r12
move.w $0000000000000002, (r12)
Sub-Weapon: Holy Water
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025640
620C0000 00000000 00000003

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00025640, r12
move.w $0000000000000003, (r12)
Sub-Weapon: Boomerang
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025640
620C0000 00000000 00000004

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00025640, r12
move.w $0000000000000004, (r12)
Sub-Weapon: Stopwatch
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025640
620C0000 00000000 00000005

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00025640, r12
move.w $0000000000000005, (r12)
Sub-Weapon: Homing Dagger
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025640
620C0000 00000000 0000000A

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00025640, r12
move.w $000000000000000A, (r12)
9999 HP
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0002562E
620C0000 00000000 0000270F

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0002562E, r12
move.w $000000000000270F, (r12)
9999 MP
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025636
620C0000 00000000 0000270F

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00025636, r12
move.w $000000000000270F, (r12)
999 Hearts
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0002563C
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0002563C, r12
move.w $00000000000003E7, (r12)
Status always Good
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 000000D0
620C0000 00000000 00000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $000000D0, r12
move.w $0000000000000000, (r12)
(Z)L/(Z)R De-/In-crease Level by 1/(100) (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025664
989DC000
580D1000 00000000
80000080
C043D400 000003E7
740D0000 00000001
A4DC0000
20000000
20000000
80000040
C041D400 00000002
740D1000 00000001
A4DC0000
20000000
20000000
80000200
C043D400 00000383
740D0000 00000064
A4DC0000
20000000
20000000
80000100
C041D400 00000065
740D1000 00000064
A4DC0000
20000000
20000000

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R Instant Level Up
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0002566A 
620C0000 00000000 00000000
80000080
620C0000 00000000 00000001
20000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0002566A, r12
move.w $0000000000000000, (r12)
if R
move.w $0000000000000001, (r12)
end
R Instant Max Level
80000080
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0002566A 
620C0000 00000000 00000020
20000000

if R
move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0002566A, r12
move.w $0000000000000020, (r12)
end
Max Level = 999
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025664
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00025664, r12
move.w $00000000000003E7, (r12)
Have All Items
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 000256EC
300D0000 0000000E
640C0000 00000000 63636363
780C0000 00000004
310D0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $000256EC, r12
loop r13, $0000000E
move.l $0000000063636363, (r12)
add.q $00000004, r12
endloop r13
Have All Magic Items
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0002572E
300D0000 00000005
640C0000 00000000 00000101
780C0000 00000002
310D0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0002572E, r12
loop r13, $00000005
move.l $0000000000000101, (r12)
add.q $00000002, r12
endloop r13
Have All Cards
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00025674
300D0000 00000078
620C0000 00000000 00000101
780C0000 00000001
310D0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00025674, r12
loop r13, $00000078
move.w $0000000000000101, (r12)
add.q $00000001, r12
endloop r13
- Harmony of Dissonance -
20000000

end
A Floating Effect
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00018774
620C0000 00000000 0000FFFC
80000001
620C0000 00000000 0000FFFF
20000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00018774, r12
move.w $000000000000FFFC, (r12)
if A
move.w $000000000000FFFF, (r12)
end
Inf. HP (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
980DC100 00000000 0001854E
980EC100 00000000 00018786
580E1000 00000000
A2ED0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q r13, r12, $000000000001854E
add.q r14, r12, $0000000000018786
move.q #$0000000000(r14), r14
TODO
Inf. MP (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
980DC100 00000000 00018550
980EC100 00000000 00018788
580E1000 00000000
A2ED0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q r13, r12, $0000000000018550
add.q r14, r12, $0000000000018788
move.q #$0000000000(r14), r14
TODO
Inf. Hearts (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
980DC100 00000000 00018794
980EC100 00000000 0001878A
580E1000 00000000
A2ED0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q r13, r12, $0000000000018794
add.q r14, r12, $000000000001878A
move.q #$0000000000(r14), r14
TODO
Invincible (On)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0000048C
610C0000 00000000 0000000D

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0000048C, r12
move.b $000000000000000D, (r12)
Invincible (Off)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0000048C
610C0000 00000000 00000001

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0000048C, r12
move.b $0000000000000001, (r12)
No Status Change
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0000047A
610C0000 00000000 00000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0000047A, r12
move.b $0000000000000000, (r12)
RS ←/→ Switch Sub-Weapon (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001877E
989DC000
580D1000 00000000
80400000
C013D400 00000006
740D0000 00000001
A1DC0000
20000000
20000000
80100000
C011D400 00000001
740D1000 00000001
A1DC0000
20000000
20000000

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Sub-Weapon: Knife
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001877E
610C0000 00000000 00000001

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001877E, r12
move.b $0000000000000001, (r12)
Sub-Weapon: Axe
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001877E
610C0000 00000000 00000002

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001877E, r12
move.b $0000000000000002, (r12)
Sub-Weapon: Cross
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001877E
610C0000 00000000 00000003

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001877E, r12
move.b $0000000000000003, (r12)
Sub-Weapon: Holy Water
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001877E
610C0000 00000000 00000004

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001877E, r12
move.b $0000000000000004, (r12)
Sub-Weapon: Holy Book
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001877E
610C0000 00000000 00000005

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001877E, r12
move.b $0000000000000005, (r12)
Sub-Weapon: Sacred Fist
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001877E
610C0000 00000000 00000006

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001877E, r12
move.b $0000000000000006, (r12)
Sub-Weapon: Shuriken
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001877E
610C0000 00000000 00000007

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001877E, r12
move.b $0000000000000007, (r12)
999 HP
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001854E
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001854E, r12
move.w $00000000000003E7, (r12)
999 MP
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00018550
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00018550, r12
move.w $00000000000003E7, (r12)
99 Hearts
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00018794
620C0000 00000000 00000063

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00018794, r12
move.w $0000000000000063, (r12)
STR 999
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00018552
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00018552, r12
move.w $00000000000003E7, (r12)
DEF 999
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00018554
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00018554, r12
move.w $00000000000003E7, (r12)
INT 999
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00018556
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00018556, r12
move.w $00000000000003E7, (r12)
Luck 999
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00018558
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00018558, r12
move.w $00000000000003E7, (r12)
R Increase Gold +100 (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001879C
989DC000
580D1000 00000000
80000080
C043D400 0001863B
740D0000 00000064
A4DC0000
20000000
20000000

?
?
?
?
?
Gold 9999
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001879C
620C0000 00000000 0000270F

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001879C, r12
move.w $000000000000270F, (r12)
Insta Max Level
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001879A
610C0000 00000000 0000000F

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001879A, r12
move.b $000000000000000F, (r12)
Have All Armor And Accessories
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 000187A0
300D0000 0000009E
610C0000 00000000 00000063
780C0000 00000001
310D0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $000187A0, r12
loop r13, $0000009E
move.b $0000000000000063, (r12)
add.q $00000001, r12
endloop r13
Have All Items
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 000187A0
300D0000 0000001E
610C0000 00000000 00000063
780C0000 00000001
310D0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $000187A0, r12
loop r13, $0000001E
move.b $0000000000000063, (r12)
add.q $00000001, r12
endloop r13
Have All Spells
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001883E
610C0000 00000000 000000FF

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001883E, r12
move.b $00000000000000FF, (r12)
Have All Relics
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001883F
610C1000 00000000 000000FF
610C0000 00000000 000000FF

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001883F, r12
move.b $00000000000000FF, (r12)+
move.b $00000000000000FF, (r12)
Relics always on
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00018841
610C1000 00000000 000000FF
610C0000 00000000 000000FF

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00018841, r12
move.b $00000000000000FF, (r12)+
move.b $00000000000000FF, (r12)
Have All Enemy Info in Encyclopedia
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00018841
610C0000 00000000 000000FF
580D0000 01CC6F08
580D1000 000002C8
580D1000 00000058
580D1000 00000048
580D1000 00000050
780D0000 00018854
300E0000 00000006
620D0000 00000000 0000FFFF
780D0000 00000002
310E0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00018841, r12
move.b $00000000000000FF, (r12)
move.q #$0001CC6F08, r13
move.q #$00000002C8(r13), r13
move.q #$0000000058(r13), r13
move.q #$0000000048(r13), r13
move.q #$0000000050(r13), r13
add.q $00018854, r13
loop r14, $00000006
move.w $000000000000FFFF, (r13)
add.q $00000002, r13
endloop r14
Have All Collectibles
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00018843
300D0000 00000004
610C0000 00000000 000000FF
780C0000 00000001
310D0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00018843, r12
loop r13, $00000004
move.b $00000000000000FF, (r12)
add.q $00000001, r12
endloop r13
- Aria of Sorrow -
20000000

end
Inf. Double Jumps
80000001
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 000004F4
620C0000 00000000 00000002
20000000

if A
move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $000004F4, r12
move.w $0000000000000002, (r12)
end
L Always Rush/Guard
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013261
610C0000 00000000 00000000
80000040
610C0000 00000000 000000F4
20000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00013261, r12
move.b $0000000000000000, (r12)
if L
move.b $00000000000000F4, (r12)
end
L Speed Up
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0000052E
80040040
620C0000 00000000 00000004
20000000
80010040
620C0000 00000000 0000FFFB
20000000
80004040
620C0000 00000000 00000004
20000000
80001040
620C0000 00000000 0000FFFB
20000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0000052E, r12
if L, LeftStickRight
move.w $0000000000000004, (r12)
end
if L, LeftStickLeft
move.w $000000000000FFFB, (r12)
end
if L, Right
move.w $0000000000000004, (r12)
end
if L, Left
move.w $000000000000FFFB, (r12)
end
Invincible
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00000502
620C0000 00000000 000000FF
780C0000 0000005A
620C0000 00000000 00000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00000502, r12
move.w $00000000000000FF, (r12)
add.q $0000005A, r12
move.w $0000000000000000, (r12)
RS ↑/↓ Un/Freeze Enemies
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 000004BE
80800000
620C0000 00000000 00000064
20000000
80200000
620C0000 00000000 00000000
20000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $000004BE, r12
if RightStickDown
move.w $0000000000000064, (r12)
end
if RightStickUp
move.w $0000000000000000, (r12)
end
Inf. HP (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
980DC100 00000000 0001327A
980EC100 00000000 0001327E
580E1000 00000000
A2ED0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q r13, r12, $000000000001327A
add.q r14, r12, $000000000001327E
move.q #$0000000000(r14), r14
TODO
Inf. MP (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
980DC100 00000000 0001327C
980EC100 00000000 00013280
580E1000 00000000
A2ED0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q r13, r12, $000000000001327C
add.q r14, r12, $0000000000013280
move.q #$0000000000(r14), r14
TODO
999 HP
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001327A
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001327A, r12
move.w $00000000000003E7, (r12)
999 MP
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001327C
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001327C, r12
move.w $00000000000003E7, (r12)
STR 999
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013282
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00013282, r12
move.w $00000000000003E7, (r12)
CON 999
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013284
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00013284, r12
move.w $00000000000003E7, (r12)
INT 999
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013286
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00013286, r12
move.w $00000000000003E7, (r12)
Luck 999
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013288
620C0000 00000000 000003E7

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00013288, r12
move.w $00000000000003E7, (r12)
Have All Souls
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001331C
300D0000 00000032
620C0000 00000000 0000FFFF
780C0000 00000002
310D0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001331C, r12
loop r13, $00000032
move.w $000000000000FFFF, (r12)
add.q $00000002, r12
endloop r13
Have All Equipment
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 000132B4
300D0000 00000034
620C0000 00000000 00006363
780C0000 00000002
310D0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $000132B4, r12
loop r13, $00000034
move.w $0000000000006363, (r12)
add.q $00000002, r12
endloop r13
Have All Items
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013294
300D0000 00000010
620C0000 00000000 00006363
780C0000 00000002
310D0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00013294, r12
loop r13, $00000010
move.w $0000000000006363, (r12)
add.q $00000002, r12
endloop r13
Have All Abilities
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013392
620C1000 00000000 0000FFFF
620C0000 00000000 000000FF

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00013392, r12
move.w $000000000000FFFF, (r12)+
move.w $00000000000000FF, (r12)
Have All Enemy Data
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 000133A0
300D0000 00000017
620C0000 00000000 0000FFFF
780C0000 00000002
310D0000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $000133A0, r12
loop r13, $00000017
move.w $000000000000FFFF, (r12)
add.q $00000002, r12
endloop r13
R Increase Gold +100 (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013290
989DC000
580D1000 00000000
80000080
C043D400 0001863B
740D0000 00000064
A4DC0000
20000000
20000000

?
?
?
?
?
Max Gold
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013290
640C0000 00000000 000F423F

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00013290, r12
move.l $00000000000F423F, (r12)
R Increase EXP +100 (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001328C
989DC000
580D1000 00000000
80000080
C043D400 000F41DB
740D0000 00000064
A4DC0000
20000000
20000000

?
?
?
?
?
Max EXP
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 0001328C
620C0000 00000000 000F423F

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $0001328C, r12
move.w $00000000000F423F, (r12)
Reset Game Timer
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 000000AC
620C1000 00000000 00000000
620C0000 00000000 00000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $000000AC, r12
move.w $0000000000000000, (r12)+
move.w $0000000000000000, (r12)
Unlock Boss Rush Mode after Save & Reset
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00000060
620C0000 00000000 0000000F
780C0000 00000041
620C0000 00000000 00000001

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00000060, r12
move.w $000000000000000F, (r12)
add.q $00000041, r12
move.w $0000000000000001, (r12)
Play as Soma after Save & Reset
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013266
620C0000 00000000 00000000

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00013266, r12
move.w $0000000000000000, (r12)
Play as Julius after Save & Reset
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 00000048
580C1000 00000050
780C0000 00013266
620C0000 00000000 00000001

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$0000000048(r12), r12
move.q #$0000000050(r12), r12
add.q $00013266, r12
move.w $0000000000000001, (r12)
- Vampires Kiss -
20000000

end
Invincible
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 000000DE
610C0000 00000000 0000000A

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $000000DE, r12
move.b $000000000000000A, (r12)
Inf. HP
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 000000A8
640C0000 00000000 00FF00FF

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $000000A8, r12
move.l $0000000000FF00FF, (r12)
Inf. Hearts
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 000000A2
620C0000 00000000 00000099

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $000000A2, r12
move.w $0000000000000099, (r12)
Inf. Lives
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 0000009E
620C0000 00000000 00000002

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $0000009E, r12
move.w $0000000000000002, (r12)
L + Y Whip-Jump
80000048
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 00000498
610C0000 00000000 0000002F
20000000

if Y, L
move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $00000498, r12
move.b $000000000000002F, (r12)
end
Have Fire Whip
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 00000600
610C0000 00000000 00000011

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $00000600, r12
move.b $0000000000000011, (r12)
RS ←/→ Switch Sub-Weapon (AMS only)
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 000000A4
989DC000
580D1000 00000000
80400000
C043D400 00060006
740D0000 00010001
A4DC0000
20000000
20000000
80100000
C041D400 00010001
740D1000 00010001
A4DC0000
20000000
20000000

?
?
?
?
?
Sub-Weapon: Axe
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 000000A4
640C0000 00000000 00010001

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $000000A4, r12
move.l $0000000000010001, (r12)
Sub-Weapon: Boomerang
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 000000A4
640C0000 00000000 00020002

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $000000A4, r12
move.l $0000000000020002, (r12)
Sub-Weapon: Holy Water
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 000000A4
640C0000 00000000 00030003

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $000000A4, r12
move.l $0000000000030003, (r12)
Sub-Weapon: Dagger
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 000000A4
640C0000 00000000 00040004

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $000000A4, r12
move.l $0000000000040004, (r12)
Sub-Weapon: Stop Watch
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 000000A4
640C0000 00000000 00050005

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $000000A4, r12
move.l $0000000000050005, (r12)
Sub-Weapon: Key
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 000000A4
640C0000 00000000 00060006

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $000000A4, r12
move.l $0000000000060006, (r12)
Start at World 2 Activate at Title Screen
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 00000078
610C0000 00000000 00000001

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $00000078, r12
move.b $0000000000000001, (r12)
Start at World 3 Activate at Title Screen
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 00000078
610C0000 00000000 00000002

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $00000078, r12
move.b $0000000000000002, (r12)
Start at World 4 Activate at Title Screen
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 00000078
610C0000 00000000 00000003

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $00000078, r12
move.b $0000000000000003, (r12)
Start at World 5 Activate at Title Screen
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 00000078
610C0000 00000000 00000004

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $00000078, r12
move.b $0000000000000004, (r12)
Start at World 6 Activate at Title Screen
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 00000078
610C0000 00000000 00000005

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $00000078, r12
move.b $0000000000000005, (r12)
Start at World 7 Activate at Title Screen
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 00000078
610C0000 00000000 00000006

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $00000078, r12
move.b $0000000000000006, (r12)
Start at World 4' Activate at Title Screen
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 00000078
610C0000 00000000 00000007

move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $00000078, r12
move.b $0000000000000007, (r12)
Start at World 5' Activate at Title Screen
580C0000 01CC6F08
580C1000 000002C8
580C1000 00000058
580C1000 000000F8
580C1000 00000058
780C0000 00000078
610C0000 00000000 0000000
move.q #$0001CC6F08, r12
move.q #$00000002C8(r12), r12
move.q #$0000000058(r12), r12
move.q #$00000000F8(r12), r12
move.q #$0000000058(r12), r12
add.q $00000078, r12
move.b $000000000000000, (r12)

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