Submit a new cheat
Request a cheat
- Game Id: 0100CF401A98E000
- Genres: Action Shooter Platformer Arcade
- Publisher: KONAMI
- Publisher: KONAMI
Contra: Operation Galuga
| Contra: Operation Galuga 1.0.876634 TID: 0100CF401A98E000 BID: 0C96F996FDE48DA8 | |
|
|
|
| hover moon jump hold | |
04000000 036E51AC 2D400500 80000100 04000000 036E51AC 2D400500 04000000 036E51AC 14E7AA55 04000000 070CFB00 2D400500 80000200 04000000 070CFB00 1E2703E0 20000000 04000000 070CFB04 1C000061 04000000 070CFB08 2D000500 04000000 070CFB0C 171855A9 04000000 070CFB10 3F800000 80000102 04000000 070CFB10 41200000 20000000 20000000 |
move.l $2D400500, #$0036E51AC(r0)
|
| credits 1m | |
04000000 03A4194C B9403800 04000000 03A4194C 14DA3879 04000000 070CFB30 1C000080 04000000 070CFB34 BD003800 04000000 070CFB38 B9403800 04000000 070CFB3C 1725C785 04000000 070CFB40 000F4240 |
move.l $B9403800, #$003A4194C(r0)
|
| life 7 | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 000006C0 780F0000 00000010 640F0000 00000000 00000007 |
move.q #$000671D508, r15
|
| Ported from ZiT's code | |
20000000 |
end
|
| Moon Jump | |
80000002 580F0000 0671DD88 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000040 780F0000 00000020 640F0000 00000000 41200000 20000000 |
if B
|
| Speed Up | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 780F0000 00000130 640F0000 00000000 41500000 |
move.q #$000671D508, r15
|
| Change Weapons (Press Left,Up,Right) | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000040 780F0000 00000010 80001000 680F0000 00000002 00000001 20000000 80002000 680F0000 00000004 00000003 20000000 80004000 680F0000 00000006 00000005 20000000 |
move.q #$000671D508, r15
|
| Inf HP | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000078 580F1000 00000040 780F0000 00000000 640F0000 00000000 00002EE0 |
move.q #$000671D508, r15
|
| Inf Barrier | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000090 580F1000 00000068 580F1000 00000040 780F0000 00000008 640F0000 00000000 00000000 80000100 640F0000 00000000 00000001 20000000 |
move.q #$000671D508, r15
|
| Inf SP Machine Gun (Press ZR) | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000028 580F1000 00000090 580F1000 000000F0 580F1000 00000040 780F0000 00000004 640F0000 00000000 00000000 80000200 640F0000 00000000 00000001 20000000 |
move.q #$000671D508, r15
|
| Inf Barrage (Press L) | |
80000040 580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000028 580F1000 00000018 580F1000 000000F8 580F1000 00000018 580F1000 00000040 780F0000 00000008 640F0000 00000000 00000001 20000000 |
if L
|
| Inf Drones (Press R) | |
80000080 580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000028 580F1000 00000028 580F1000 00000018 580F1000 000000F0 580F1000 00000040 780F0000 00000008 640F0000 00000000 00000001 20000000 |
if R
|
| Inf Slow Motion (Press A) | |
80000001 580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000090 580F1000 00000090 580F1000 00000020 580F1000 00000020 580F1000 00000040 780F0000 00000008 640F0000 00000000 00000001 20000000 |
if A
|
| Inf Fire Wall (Press X) | |
80000004 580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000028 580F1000 00000018 580F1000 000000B8 580F1000 00000040 780F0000 00000008 640F0000 00000000 00000001 20000000 |
if X
|
| Inf SP Bomb (Press Minus) | |
80000800 580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000090 580F1000 00000068 580F1000 00000040 780F0000 00000038 640F0000 00000000 00000001 780F0000 00000010 640F0000 00000000 01000000 20000000 |
if Minus
|
| Inf SP Machine Gue 2 (Press ZR) | |
80000200 580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000090 580F1000 00000068 580F1000 00000040 780F0000 000000D0 640F0000 00000000 00000001 20000000 |
if ZR
|
| Inf Hall Beam (Press L) | |
80000040 580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000028 580F1000 00000028 580F1000 00000018 580F1000 000000F0 580F1000 00000040 780F0000 00000038 640F0000 00000000 00000001 20000000 |
if L
|
| Inf Black Hall | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000028 580F1000 00000018 580F1000 000000F8 580F1000 00000018 580F1000 00000040 780F0000 00000090 640F0000 00000000 00000001 |
move.q #$000671D508, r15
|
| Inf SP Laser (Press R) | |
80000080 580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000028 580F1000 00000018 580F1000 000000F8 580F1000 00000018 580F1000 00000040 780F0000 00000158 640F0000 00000000 00000001 20000000 |
if R
|
| Enhanced Machine Gun (Press ZR) | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000090 580F1000 00000068 580F1000 00000040 780F0000 0000002C 640F0000 00000000 00000000 80000200 640F0000 00000000 00000001 20000000 |
move.q #$000671D508, r15
|
| Enhanced Spread Shot (Press L) | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000028 580F1000 00000090 580F1000 000000F0 580F1000 00000040 780F0000 00000044 640F0000 00000000 00000000 80000040 640F0000 00000000 00000001 20000000 |
move.q #$000671D508, r15
|
| Enhanced Crush Bombs (Press R) | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000028 580F1000 00000018 580F1000 000000F8 580F1000 00000018 580F1000 00000040 780F0000 00000084 640F0000 00000000 00000000 80000080 640F0000 00000000 00000001 20000000 |
move.q #$000671D508, r15
|
| Enhanced Homing Missile (Press A) | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000028 580F1000 00000028 580F1000 00000018 580F1000 000000F0 580F1000 00000040 780F0000 0000002C 640F0000 00000000 00000000 80000001 640F0000 00000000 00000001 20000000 |
move.q #$000671D508, r15
|
| Enhanced Laser Beam (Press X) | |
80000004 580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000090 580F1000 00000090 580F1000 00000020 580F1000 00000020 580F1000 00000040 780F0000 00000030 640F0000 00000000 00000007 20000000 |
if X
|
| Enhanced Flame Weapon (Press Minus) | |
580F0000 0671D508 580F1000 000000B8 580F1000 00000008 580F1000 00000020 580F1000 00000020 580F1000 00000038 580F1000 00000088 580F1000 00000020 580F1000 00000028 580F1000 00000018 580F1000 000000B8 580F1000 00000040 780F0000 0000004C 640F0000 00000000 00000000 80000800 640F0000 00000000 00000001 20000000 |
move.q #$000671D508, r15
|
Copyright infringement
If you believe that Cheatslips content infringes your copyright. You can let us know by filling out this form.
Notes:
Only the copyright owner or their authorized representative can report a violation of their rights. If you believe that any content posted on Cheatslips infringes the copyrights of a third party, you can notify the copyright holder.