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  • Game Id: 0100646009FBE000
  • Genres: Action Platformer
  • Publisher: Motion Twin
  • Publisher: Motion Twin

Dead Cells

Money/cell x4
04000000 002C93E8 0B140929
04000000 002C9678 0B140901

move.l $0B140929, #$0002C93E8(r0)
move.l $0B140901, #$0002C9678(r0)
Money/cell x8
04000000 002C93E8 0B140D29
04000000 002C9678 0B140D01

move.l $0B140D29, #$0002C93E8(r0)
move.l $0B140D01, #$0002C9678(r0)
Money/cell x16
04000000 002C93E8 0B141129
04000000 002C9678 0B141101

move.l $0B141129, #$0002C93E8(r0)
move.l $0B141101, #$0002C9678(r0)
Inf Money
04000000 002C9530 6B1F0129

move.l $6B1F0129, #$0002C9530(r0)
Cells remain open
04000000 002C97AC 4B1F0101

move.l $4B1F0101, #$0002C97AC(r0)
Cells are not reduced close
04000000 002C97AC 4B150101

move.l $4B150101, #$0002C97AC(r0)
Inf Hp
04000000 00F7A500 B9404261
04000000 00F7A504 7100203F
04000000 00F7A508 54000041
04000000 00F7A50C 52800008
04000000 00F7A510 4B0802C8
04000000 00F7A514 D65F03C0
04000000 000B9CC4 943B020F

move.l $B9404261, #$000F7A500(r0)
move.l $7100203F, #$000F7A504(r0)
move.l $54000041, #$000F7A508(r0)
move.l $52800008, #$000F7A50C(r0)
move.l $4B0802C8, #$000F7A510(r0)
move.l $D65F03C0, #$000F7A514(r0)
move.l $943B020F, #$0000B9CC4(r0)
Max Hp Recovery
04000000 000B9170 1A89B128
04000000 0032D1B4 1A89B12B

move.l $1A89B128, #$0000B9170(r0)
move.l $1A89B12B, #$00032D1B4(r0)
Attack Vampire Effect
04000000 00362160 4B1F0108
04000000 00362194 4B1F0137

move.l $4B1F0108, #$000362160(r0)
move.l $4B1F0137, #$000362194(r0)
Seckill on
04000000 00F7A520 B9404261
04000000 00F7A524 7100203F
04000000 00F7A528 54000040
04000000 00F7A52C 52800008
04000000 00F7A530 B9012A68
04000000 00F7A534 D65F03C0
04000000 000B9CCC 943B0215

move.l $B9404261, #$000F7A520(r0)
move.l $7100203F, #$000F7A524(r0)
move.l $54000040, #$000F7A528(r0)
move.l $52800008, #$000F7A52C(r0)
move.l $B9012A68, #$000F7A530(r0)
move.l $D65F03C0, #$000F7A534(r0)
move.l $943B0215, #$0000B9CCC(r0)
Second Close
04000000 000B9CCC B9012A68

move.l $B9012A68, #$0000B9CCC(r0)
Power Max
580F0000 01990320
580F1000 00000030
580F1000 00000090
780F0000 00000150
300E0000 00000003
640F0000 00000000 00000032
780F0000 00000004
310E0000 20000000

move.q #$0001990320, r15
move.q #$0000000030(r15), r15
move.q #$0000000090(r15), r15
add.q $00000150, r15
loop r14, $00000003
move.l $0000000000000032, (r15)
add.q $00000004, r15
endloop r14
end
No Cooldown on Items
580F0000 01990320
580F1000 00000030
580F1000 00000090
580F1000 00000438
580F1000 00000010
580F1000 00000018
580F1000 00000020
780F0000 000000A4
640F0000 00000000 00000000
580F0000 01990320
580F1000 00000030
580F1000 00000090
580F1000 00000438
580F1000 00000010
580F1000 00000020
580F1000 00000020
780F0000 000000A4
640F0000 00000000 00000000

move.q #$0001990320, r15
move.q #$0000000030(r15), r15
move.q #$0000000090(r15), r15
move.q #$0000000438(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000018(r15), r15
move.q #$0000000020(r15), r15
add.q $000000A4, r15
move.l $0000000000000000, (r15)
move.q #$0001990320, r15
move.q #$0000000030(r15), r15
move.q #$0000000090(r15), r15
move.q #$0000000438(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000020(r15), r15
move.q #$0000000020(r15), r15
add.q $000000A4, r15
move.l $0000000000000000, (r15)
Inf Jump R+B
80000082
580F0000 01990320
580F1000 00000030
580F1000 00000090
780F0000 000000B4
640F0000 00000000 BFE00000
20000000
if B, R
move.q #$0001990320, r15
move.q #$0000000030(r15), r15
move.q #$0000000090(r15), r15
add.q $000000B4, r15
move.l $00000000BFE00000, (r15)
end

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