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  • Game Id: 0100646009FBE000
  • Genres: Action Platformer
  • Publisher: Motion Twin
  • Publisher: Motion Twin

Dead Cells

money cells x4
04000000 002CA628 0B140929
04000000 002CA8B8 0B140901

move.l $0B140929, #$0002CA628(r0)
move.l $0B140901, #$0002CA8B8(r0)
money cells x8
04000000 002CA628 0B140D29
04000000 002CA8B8 0B140D01

move.l $0B140D29, #$0002CA628(r0)
move.l $0B140D01, #$0002CA8B8(r0)
money cells x16
04000000 002CA628 0B141129
04000000 002CA8B8 0B141101

move.l $0B141129, #$0002CA628(r0)
move.l $0B141101, #$0002CA8B8(r0)
money inf
04000000 002CA770 6B1F0129

move.l $6B1F0129, #$0002CA770(r0)
cells not deduct ON
04000000 002CA9DC 4B1F0101

move.l $4B1F0101, #$0002CA9DC(r0)
cells not deduct OFF
04000000 002CA9DC 4B150101

move.l $4B150101, #$0002CA9DC(r0)
HP inf
04000000 00F91250 B9404261
04000000 00F91254 7100203F
04000000 00F91258 54000041
04000000 00F9125C 52800008
04000000 00F91260 4B0802C8
04000000 00F91264 D65F03C0
04000000 000BAD14 943B594F

move.l $B9404261, #$000F91250(r0)
move.l $7100203F, #$000F91254(r0)
move.l $54000041, #$000F91258(r0)
move.l $52800008, #$000F9125C(r0)
move.l $4B0802C8, #$000F91260(r0)
move.l $D65F03C0, #$000F91264(r0)
move.l $943B594F, #$0000BAD14(r0)
HP recovery max
04000000 000BA1D0 1A89B128
04000000 00331AA4 1A89B12B

move.l $1A89B128, #$0000BA1D0(r0)
move.l $1A89B12B, #$000331AA4(r0)
attack w blood suck
04000000 00368810 4B1F0108
04000000 00368844 4B1F0137

move.l $4B1F0108, #$000368810(r0)
move.l $4B1F0137, #$000368844(r0)
inst kill ON
04000000 00F91270 B9404261
04000000 00F91274 7100203F
04000000 00F91278 54000040
04000000 00F9127C 52800008
04000000 00F91280 B9012A68
04000000 00F91284 D65F03C0
04000000 000BAD1C 943B5955

move.l $B9404261, #$000F91270(r0)
move.l $7100203F, #$000F91274(r0)
move.l $54000040, #$000F91278(r0)
move.l $52800008, #$000F9127C(r0)
move.l $B9012A68, #$000F91280(r0)
move.l $D65F03C0, #$000F91284(r0)
move.l $943B5955, #$0000BAD1C(r0)
inst kill OFF
04000000 000BAD1C B9012A68

move.l $B9012A68, #$0000BAD1C(r0)
Status Max
580F0000 019CB330
580F1000 00000030
580F1000 00000090
780F0000 00000150
300E0000 00000003
640F0000 00000000 00000032
780F0000 00000004
310E0000 20000000

move.q #$00019CB330, r15
move.q #$0000000030(r15), r15
move.q #$0000000090(r15), r15
add.q $00000150, r15
loop r14, $00000003
move.l $0000000000000032, (r15)
add.q $00000004, r15
endloop r14
end
items no cooldown
580F0000 019CB330
580F1000 00000030
580F1000 00000090
580F1000 00000430
580F1000 00000010
580F1000 00000018
580F1000 00000020
780F0000 000000A4
640F0000 00000000 00000000
580F0000 019CB330
580F1000 00000030
580F1000 00000090
580F1000 00000430
580F1000 00000010
580F1000 00000020
580F1000 00000020
780F0000 000000A4
640F0000 00000000 00000000

move.q #$00019CB330, r15
move.q #$0000000030(r15), r15
move.q #$0000000090(r15), r15
move.q #$0000000430(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000018(r15), r15
move.q #$0000000020(r15), r15
add.q $000000A4, r15
move.l $0000000000000000, (r15)
move.q #$00019CB330, r15
move.q #$0000000030(r15), r15
move.q #$0000000090(r15), r15
move.q #$0000000430(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000020(r15), r15
move.q #$0000000020(r15), r15
add.q $000000A4, r15
move.l $0000000000000000, (r15)
R+B inf jump
80000082
580F0000 019CB330
580F1000 00000030
580F1000 00000090
780F0000 000000B4
640F0000 00000000 BFE00000
20000000
if B, R
move.q #$00019CB330, r15
move.q #$0000000030(r15), r15
move.q #$0000000090(r15), r15
add.q $000000B4, r15
move.l $00000000BFE00000, (r15)
end

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