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  • Game Id: 010014E00DB56000
  • Genre: RPG
  • Publisher: BANDAI NAMCO Entertainment
  • Publisher: BANDAI NAMCO Entertainment

Digimon Story Cyber Sleuth: Complete Edition

**The only difference is it's updated to Build ID bedae701dd8565cd with very minor changes**

			
*Version 1.03*

			
Inf Sp
04000000 00005478 4B1F0129
move.l $4B1F0129, #$000005478(r0)
Can the maximum after the change
04000000 00054658 1A88C108
move.l $1A88C108, #$000054658(r0)
Max Money after change
04000000 00067F54 1A89B128
move.l $1A89B128, #$000067F54(r0)
Friendship maximum after change
04000000 000543E4 1A88C128
move.l $1A88C128, #$0000543E4(r0)
scan rate after battle Max
04000000 0004FFF8 52801909
move.l $52801909, #$00004FFF8(r0)
Items are not reduced (on)
04000000 0006540C 4B1F014A
move.l $4B1F014A, #$00006540C(r0)
Items are not reduced (off)
04000000 0006540C 4B03014A
move.l $4B03014A, #$00006540C(r0)
Max item when acquired(on)
04000000 000652EC 1A8BB16B
move.l $1A8BB16B, #$0000652EC(r0)
Max item when acquired(off)
04000000 000652EC 1A8BB12B
move.l $1A8BB12B, #$0000652EC(r0)
4x increase in hit slots
04000000 0000EEF8 0B090908
04000000 0000EF04 0B080A88
move.l $0B090908, #$00000EEF8(r0)
move.l $0B080A88, #$00000EF04(r0)
8x increase in hit slots
04000000 0000EEF8 0B090D08
04000000 0000EF04 0B080E88
move.l $0B090D08, #$00000EEF8(r0)
move.l $0B080E88, #$00000EF04(r0)
16x increase in hit slots
04000000 0000EEF8 0B091108
04000000 0000EF04 0B081288
move.l $0B091108, #$00000EEF8(r0)
move.l $0B081288, #$00000EF04(r0)
Level cap 99
04000000 0005E574 1A89B120
move.l $1A89B120, #$00005E574(r0)
Maximum after team cap increase
04000000 00069010 1A89B128
move.l $1A89B128, #$000069010(r0)
Maximum after full property promotion
04000000 0005EF1C 1A89B128
04000000 0005EF28 1A89B120
04000000 0005EFD4 1A89B128
04000000 0005EFE0 1A89B120
04000000 0005F084 1A89B128
04000000 0005F090 1A89B120
04000000 0005F134 1A89B128
04000000 0005F140 1A89B120
04000000 0005F1E4 1A89B128
04000000 0005F1F0 1A89B120
04000000 0005F294 1A89B128
04000000 0005F2A0 1A89B120
move.l $1A89B128, #$00005EF1C(r0)
move.l $1A89B120, #$00005EF28(r0)
move.l $1A89B128, #$00005EFD4(r0)
move.l $1A89B120, #$00005EFE0(r0)
move.l $1A89B128, #$00005F084(r0)
move.l $1A89B120, #$00005F090(r0)
move.l $1A89B128, #$00005F134(r0)
move.l $1A89B120, #$00005F140(r0)
move.l $1A89B128, #$00005F1E4(r0)
move.l $1A89B120, #$00005F1F0(r0)
move.l $1A89B128, #$00005F294(r0)
move.l $1A89B120, #$00005F2A0(r0)
2x the USB effect of the military division
04000000 0005EC30 0B090508
move.l $0B090508, #$00005EC30(r0)
4x USB effect for military division
04000000 0005EC30 0B090908
move.l $0B090908, #$00005EC30(r0)
8x USB effect for military division
04000000 0005EC30 0B090D08
move.l $0B090D08, #$00005EC30(r0)
Billionaire's Military Division 2x
04000000 0005EC3C 0B0A0508
move.l $0B0A0508, #$00005EC3C(r0)
Billionaire's Military Division 4x
04000000 0005EC3C 0B0A0908
move.l $0B0A0908, #$00005EC3C(r0)
Billionaire's Military Division 8x
04000000 0005EC3C 0B0A0D08
move.l $0B0A0D08, #$00005EC3C(r0)
HP Max after equipping any chip
04000000 0005EAA8 5284E1E8
move.l $5284E1E8, #$00005EAA8(r0)
Maximum SP after equipping any chip
04000000 0005EAB4 52807D08
move.l $52807D08, #$00005EAB4(r0)
ATK max after any chip
04000000 0005EAC4 52807D08
move.l $52807D08, #$00005EAC4(r0)
DEF maximum after equipping any chip
04000000 0005EAD0 52807D08
move.l $52807D08, #$00005EAD0(r0)
INT max after equipping any chip
04000000 0005EAE0 52807D08
move.l $52807D08, #$00005EAE0(r0)
SPD max after equipping any chip
04000000 0005EAEC 52807D08
move.l $52807D08, #$00005EAEC(r0)
HIT Max after equipping any chip
04000000 0005EAFC 52807D08
move.l $52807D08, #$00005EAFC(r0)
AGL maximum after equipping any chip
04000000 0005EB08 52807D08
move.l $52807D08, #$00005EB08(r0)
CRT maximum after equipping any chip
04000000 0005EB18 52807D08
move.l $52807D08, #$00005EB18(r0)
Fire property free of injury after equipping any chip
04000000 0005EB24 52800C88
move.l $52800C88, #$00005EB24(r0)
Water properties free of injury after equipping any chip
04000000 0005EB34 52800C88
move.l $52800C88, #$00005EB34(r0)
Equipped with any chip rear wood property injury-free
04000000 0005EB40 52800C88
move.l $52800C88, #$00005EB40(r0)
Mine-free properties after equipping any chip
04000000 0005EB50 52800C88
move.l $52800C88, #$00005EB50(r0)
Equipped with any chip rear soil property injury-free
04000000 0005EB5C 52800C88
move.l $52800C88, #$00005EB5C(r0)
Equipped with any chip rear wind property injury-free
04000000 0005EB6C 52800C88
move.l $52800C88, #$00005EB6C(r0)
Light properties are injury-free after equipping any chip
04000000 0005EB78 52800C88
move.l $52800C88, #$00005EB78(r0)
Dark properties free of injury after equipping any chip
04000000 0005EB88 52800C88
move.l $52800C88, #$00005EB88(r0)
No property injury-free after equipping any chip
04000000 0005EB94 52800C88
move.l $52800C88, #$00005EB94(r0)
Highly toxic immunity after equipping any chip
04000000 0005EBA4 52800C88
move.l $52800C88, #$00005EBA4(r0)
Chaotic immunity after equipping any chip
04000000 0005EBB0 52800C88
move.l $52800C88, #$00005EBB0(r0)
Paralyzed immunity after equipping any chip
04000000 0005EBC0 52800C88
move.l $52800C88, #$00005EBC0(r0)
Sleep Immunity After Equipping Any Chip
04000000 0005EBCC 52800C88
move.l $52800C88, #$00005EBCC(r0)
Dizziness immunity after equipping any chip
04000000 0005EBDC 52800C88
move.l $52800C88, #$00005EBDC(r0)
Liquidization immunity after equipping any chip
04000000 0005EBE8 52800C88
move.l $52800C88, #$00005EBE8(r0)
BUG Immunity After Any Chip
04000000 0005EBF8 52800C88
move.l $52800C88, #$00005EBF8(r0)
Dead immunity when equipped with any chip
04000000 0005EC04 52800C88
move.l $52800C88, #$00005EC04(r0)
100% connectivity rate after equipping any chip
04000000 0005EC14 52800C88
move.l $52800C88, #$00005EC14(r0)
100% escape rate after equipping any chip
04000000 0005EC20 52800C88
move.l $52800C88, #$00005EC20(r0)
Full level after increased experience after equipping chips
04000000 0005EC2C 52993FE8
04000000 0005EC30 72877348
move.l $52993FE8, #$00005EC2C(r0)
move.l $72877348, #$00005EC30(r0)
100% drop rate after any chip is equipped
04000000 0005EC4C 52800C88
move.l $52800C88, #$00005EC4C(r0)
200% scan rate after equipping any chip
04000000 0005EC5C 52801908
move.l $52801908, #$00005EC5C(r0)
Equipped with any chip after through the damage relief
04000000 0005EC68 52800C88
move.l $52800C88, #$00005EC68(r0)
Max Item Equipment effect
04000000 0005EAA8 0B090108
04000000 0005EAB4 0B0A0108
04000000 0005EAC4 0B090108
04000000 0005EAD0 0B0A0108
04000000 0005EAE0 0B090108
04000000 0005EAEC 0B0A0108
04000000 0005EAFC 0B090108
04000000 0005EB08 0B0A0108
04000000 0005EB18 0B090108
04000000 0005EB24 0B0A0108
04000000 0005EB34 0B090108
04000000 0005EB40 0B0A0108
04000000 0005EB50 0B090108
04000000 0005EB5C 0B0A0108
04000000 0005EB6C 0B090108
04000000 0005EB78 0B0A0108
04000000 0005EB88 0B090108
04000000 0005EB94 0B0A0108
04000000 0005EBA4 0B090108
04000000 0005EBB0 0B0A0108
04000000 0005EBC0 0B090108
04000000 0005EBCC 0B0A0108
04000000 0005EBDC 0B090108
04000000 0005EBE8 0B0A0108
04000000 0005EBF8 0B090108
04000000 0005EC04 0B0A0108
04000000 0005EC14 0B090108
04000000 0005EC20 0B0A0108
04000000 0005EC30 0B090108
04000000 0005EC3C 0B0A0108
04000000 0005EC4C 0B090108
04000000 0005EC5C 0B0A0108
04000000 0005EC68 0B090108
move.l $0B090108, #$00005EAA8(r0)
move.l $0B0A0108, #$00005EAB4(r0)
move.l $0B090108, #$00005EAC4(r0)
move.l $0B0A0108, #$00005EAD0(r0)
move.l $0B090108, #$00005EAE0(r0)
move.l $0B0A0108, #$00005EAEC(r0)
move.l $0B090108, #$00005EAFC(r0)
move.l $0B0A0108, #$00005EB08(r0)
move.l $0B090108, #$00005EB18(r0)
move.l $0B0A0108, #$00005EB24(r0)
move.l $0B090108, #$00005EB34(r0)
move.l $0B0A0108, #$00005EB40(r0)
move.l $0B090108, #$00005EB50(r0)
move.l $0B0A0108, #$00005EB5C(r0)
move.l $0B090108, #$00005EB6C(r0)
move.l $0B0A0108, #$00005EB78(r0)
move.l $0B090108, #$00005EB88(r0)
move.l $0B0A0108, #$00005EB94(r0)
move.l $0B090108, #$00005EBA4(r0)
move.l $0B0A0108, #$00005EBB0(r0)
move.l $0B090108, #$00005EBC0(r0)
move.l $0B0A0108, #$00005EBCC(r0)
move.l $0B090108, #$00005EBDC(r0)
move.l $0B0A0108, #$00005EBE8(r0)
move.l $0B090108, #$00005EBF8(r0)
move.l $0B0A0108, #$00005EC04(r0)
move.l $0B090108, #$00005EC14(r0)
move.l $0B0A0108, #$00005EC20(r0)
move.l $0B090108, #$00005EC30(r0)
move.l $0B0A0108, #$00005EC3C(r0)
move.l $0B090108, #$00005EC4C(r0)
move.l $0B0A0108, #$00005EC5C(r0)
move.l $0B090108, #$00005EC68(r0)

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