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- Game Id: 010014E00DB56000
- Genre: RPG
- Publisher: BANDAI NAMCO Entertainment
- Publisher: BANDAI NAMCO Entertainment
Digimon Story Cyber Sleuth: Complete Edition
Version 1.02 | |
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Inf Sp | |
04000000 00005478 4B1F0129 |
move.l $4B1F0129, #$000005478(r0)
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Can the maximum after the change | |
04000000 00054658 1A88C108 |
move.l $1A88C108, #$000054658(r0)
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Max Money after change | |
04000000 00067F54 1A89B128 |
move.l $1A89B128, #$000067F54(r0)
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Friendship maximum after change | |
04000000 000543E4 1A88C128 |
move.l $1A88C128, #$0000543E4(r0)
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scan rate after battle Max | |
04000000 0004FFF8 52801909 |
move.l $52801909, #$00004FFF8(r0)
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Items are not reduced (on) | |
04000000 0006540C 4B1F014A |
move.l $4B1F014A, #$00006540C(r0)
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Items are not reduced (off) | |
04000000 0006540C 4B03014A |
move.l $4B03014A, #$00006540C(r0)
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Max item when acquired(on) | |
04000000 000652EC 1A8BB16B |
move.l $1A8BB16B, #$0000652EC(r0)
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Max item when acquired(off) | |
04000000 000652EC 1A8BB12B |
move.l $1A8BB12B, #$0000652EC(r0)
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4x increase in hit slots | |
04000000 0000EEF8 0B090908 04000000 0000EF04 0B080A88 |
move.l $0B090908, #$00000EEF8(r0)
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8x increase in hit slots | |
04000000 0000EEF8 0B090D08 04000000 0000EF04 0B080E88 |
move.l $0B090D08, #$00000EEF8(r0)
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16x increase in hit slots | |
04000000 0000EEF8 0B091108 04000000 0000EF04 0B081288 |
move.l $0B091108, #$00000EEF8(r0)
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Level cap 99 | |
04000000 0005E574 1A89B120 |
move.l $1A89B120, #$00005E574(r0)
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Maximum after team cap increase | |
04000000 00069010 1A89B128 |
move.l $1A89B128, #$000069010(r0)
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Maximum after full property promotion | |
04000000 0005EF1C 1A89B128 04000000 0005EF28 1A89B120 04000000 0005EFD4 1A89B128 04000000 0005EFE0 1A89B120 04000000 0005F084 1A89B128 04000000 0005F090 1A89B120 04000000 0005F134 1A89B128 04000000 0005F140 1A89B120 04000000 0005F1E4 1A89B128 04000000 0005F1F0 1A89B120 04000000 0005F294 1A89B128 04000000 0005F2A0 1A89B120 |
move.l $1A89B128, #$00005EF1C(r0)
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2x the USB effect of the military division | |
04000000 0005EC30 0B090508 |
move.l $0B090508, #$00005EC30(r0)
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4x USB effect for military division | |
04000000 0005EC30 0B090908 |
move.l $0B090908, #$00005EC30(r0)
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8x USB effect for military division | |
04000000 0005EC30 0B090D08 |
move.l $0B090D08, #$00005EC30(r0)
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Billionaire's Military Division 2x | |
04000000 0005EC3C 0B0A0508 |
move.l $0B0A0508, #$00005EC3C(r0)
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Billionaire's Military Division 4x | |
04000000 0005EC3C 0B0A0908 |
move.l $0B0A0908, #$00005EC3C(r0)
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Billionaire's Military Division 8x | |
04000000 0005EC3C 0B0A0D08 |
move.l $0B0A0D08, #$00005EC3C(r0)
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HP Max after equipping any chip | |
04000000 0005EAA8 5284E1E8 |
move.l $5284E1E8, #$00005EAA8(r0)
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Maximum SP after equipping any chip | |
04000000 0005EAB4 52807D08 |
move.l $52807D08, #$00005EAB4(r0)
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ATK max after any chip | |
04000000 0005EAC4 52807D08 |
move.l $52807D08, #$00005EAC4(r0)
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DEF maximum after equipping any chip | |
04000000 0005EAD0 52807D08 |
move.l $52807D08, #$00005EAD0(r0)
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INT max after equipping any chip | |
04000000 0005EAE0 52807D08 |
move.l $52807D08, #$00005EAE0(r0)
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SPD max after equipping any chip | |
04000000 0005EAEC 52807D08 |
move.l $52807D08, #$00005EAEC(r0)
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HIT Max after equipping any chip | |
04000000 0005EAFC 52807D08 |
move.l $52807D08, #$00005EAFC(r0)
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AGL maximum after equipping any chip | |
04000000 0005EB08 52807D08 |
move.l $52807D08, #$00005EB08(r0)
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CRT maximum after equipping any chip | |
04000000 0005EB18 52807D08 |
move.l $52807D08, #$00005EB18(r0)
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Fire property free of injury after equipping any chip | |
04000000 0005EB24 52800C88 |
move.l $52800C88, #$00005EB24(r0)
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Water properties free of injury after equipping any chip | |
04000000 0005EB34 52800C88 |
move.l $52800C88, #$00005EB34(r0)
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Equipped with any chip rear wood property injury-free | |
04000000 0005EB40 52800C88 |
move.l $52800C88, #$00005EB40(r0)
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Mine-free properties after equipping any chip | |
04000000 0005EB50 52800C88 |
move.l $52800C88, #$00005EB50(r0)
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Equipped with any chip rear soil property injury-free | |
04000000 0005EB5C 52800C88 |
move.l $52800C88, #$00005EB5C(r0)
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Equipped with any chip rear wind property injury-free | |
04000000 0005EB6C 52800C88 |
move.l $52800C88, #$00005EB6C(r0)
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Light properties are injury-free after equipping any chip | |
04000000 0005EB78 52800C88 |
move.l $52800C88, #$00005EB78(r0)
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Dark properties free of injury after equipping any chip | |
04000000 0005EB88 52800C88 |
move.l $52800C88, #$00005EB88(r0)
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No property injury-free after equipping any chip | |
04000000 0005EB94 52800C88 |
move.l $52800C88, #$00005EB94(r0)
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Highly toxic immunity after equipping any chip | |
04000000 0005EBA4 52800C88 |
move.l $52800C88, #$00005EBA4(r0)
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Chaotic immunity after equipping any chip | |
04000000 0005EBB0 52800C88 |
move.l $52800C88, #$00005EBB0(r0)
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Paralyzed immunity after equipping any chip | |
04000000 0005EBC0 52800C88 |
move.l $52800C88, #$00005EBC0(r0)
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Sleep Immunity After Equipping Any Chip | |
04000000 0005EBCC 52800C88 |
move.l $52800C88, #$00005EBCC(r0)
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Dizziness immunity after equipping any chip | |
04000000 0005EBDC 52800C88 |
move.l $52800C88, #$00005EBDC(r0)
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Liquidization immunity after equipping any chip | |
04000000 0005EBE8 52800C88 |
move.l $52800C88, #$00005EBE8(r0)
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BUG Immunity After Any Chip | |
04000000 0005EBF8 52800C88 |
move.l $52800C88, #$00005EBF8(r0)
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Dead immunity when equipped with any chip | |
04000000 0005EC04 52800C88 |
move.l $52800C88, #$00005EC04(r0)
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100% connectivity rate after equipping any chip | |
04000000 0005EC14 52800C88 |
move.l $52800C88, #$00005EC14(r0)
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100% escape rate after equipping any chip | |
04000000 0005EC20 52800C88 |
move.l $52800C88, #$00005EC20(r0)
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Full level after increased experience after equipping chips | |
04000000 0005EC2C 52993FE8 04000000 0005EC30 72877348 |
move.l $52993FE8, #$00005EC2C(r0)
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100% drop rate after any chip is equipped | |
04000000 0005EC4C 52800C88 |
move.l $52800C88, #$00005EC4C(r0)
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200% scan rate after equipping any chip | |
04000000 0005EC5C 52801908 |
move.l $52801908, #$00005EC5C(r0)
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Equipped with any chip after through the damage relief | |
04000000 0005EC68 52800C88 |
move.l $52800C88, #$00005EC68(r0)
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Max Item Equipment effect | |
04000000 0005EAA8 0B090108 04000000 0005EAB4 0B0A0108 04000000 0005EAC4 0B090108 04000000 0005EAD0 0B0A0108 04000000 0005EAE0 0B090108 04000000 0005EAEC 0B0A0108 04000000 0005EAFC 0B090108 04000000 0005EB08 0B0A0108 04000000 0005EB18 0B090108 04000000 0005EB24 0B0A0108 04000000 0005EB34 0B090108 04000000 0005EB40 0B0A0108 04000000 0005EB50 0B090108 04000000 0005EB5C 0B0A0108 04000000 0005EB6C 0B090108 04000000 0005EB78 0B0A0108 04000000 0005EB88 0B090108 04000000 0005EB94 0B0A0108 04000000 0005EBA4 0B090108 04000000 0005EBB0 0B0A0108 04000000 0005EBC0 0B090108 04000000 0005EBCC 0B0A0108 04000000 0005EBDC 0B090108 04000000 0005EBE8 0B0A0108 04000000 0005EBF8 0B090108 04000000 0005EC04 0B0A0108 04000000 0005EC14 0B090108 04000000 0005EC20 0B0A0108 04000000 0005EC30 0B090108 04000000 0005EC3C 0B0A0108 04000000 0005EC4C 0B090108 04000000 0005EC5C 0B0A0108 04000000 0005EC68 0B090108 |
move.l $0B090108, #$00005EAA8(r0)
|
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