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  • Game Id: 01006C300E9F0000
  • Genres: Action RPG
  • Publisher: Nintendo
  • Publisher: Nintendo

DRAGON QUEST® XI S: Echoes of an Elusive Age – Definitive Edition

Player 1 Status Max
580F0000 07816B60
580F1000 00000128
580F1000 000000F0
580F1000 00000000
780F0000 0000007C
300E0000 0000000B
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$0007816B60, r15
move.q #$0000000128(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000000(r15), r15
add.q $0000007C, r15
loop r14, $0000000B
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 2 Status Max
580F0000 07816B60
580F1000 00000128
580F1000 000000F0
580F1000 00000008
780F0000 0000007C
300E0000 0000000B
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$0007816B60, r15
move.q #$0000000128(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000008(r15), r15
add.q $0000007C, r15
loop r14, $0000000B
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 3 Status Max
580F0000 07816B60
580F1000 00000128
580F1000 000000F0
580F1000 00000010
780F0000 0000007C
300E0000 0000000B
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$0007816B60, r15
move.q #$0000000128(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000010(r15), r15
add.q $0000007C, r15
loop r14, $0000000B
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 4 Status Max
580F0000 07816B60
580F1000 00000128
580F1000 000000F0
580F1000 00000018
780F0000 0000007C
300E0000 0000000B
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$0007816B60, r15
move.q #$0000000128(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000018(r15), r15
add.q $0000007C, r15
loop r14, $0000000B
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 5 Status Max
580F0000 07816B60
580F1000 00000128
580F1000 000000F0
580F1000 00000020
780F0000 0000007C
300E0000 0000000B
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$0007816B60, r15
move.q #$0000000128(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000020(r15), r15
add.q $0000007C, r15
loop r14, $0000000B
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 6 Status Max
580F0000 07816B60
580F1000 00000128
580F1000 000000F0
580F1000 00000028
780F0000 0000007C
300E0000 0000000B
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$0007816B60, r15
move.q #$0000000128(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000028(r15), r15
add.q $0000007C, r15
loop r14, $0000000B
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 7 Status Max
580F0000 07816B60
580F1000 00000128
580F1000 000000F0
580F1000 00000030
780F0000 0000007C
300E0000 0000000B
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$0007816B60, r15
move.q #$0000000128(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000030(r15), r15
add.q $0000007C, r15
loop r14, $0000000B
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 8 Status Max
580F0000 07816B60
580F1000 00000128
580F1000 000000F0
580F1000 00000038
780F0000 0000007C
300E0000 0000000B
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000
move.q #$0007816B60, r15
move.q #$0000000128(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000038(r15), r15
add.q $0000007C, r15
loop r14, $0000000B
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end

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