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  • Game Id: 01009210258C8000
  • Genre:
  • Publisher: HYPETRAIN DIGITAL
  • Publisher: HYPETRAIN DIGITAL

Escape from Ever After

MASTER RESTORE/OFF ENABLE
04000000 008E16B4 B9400008
04000000 008C7CF8 6B00037F
04000000 008C7CEC 4B1B011B
04000000 008D5618 BD001280
04000000 008CF15C 6B00029F
04000000 008CF150 4B140114
04000000 008EC3CC B9400D00
04000000 008ED2E0 4B140129
04000000 008E6484 71018D1F
04000000 008ECA68 0B140108
04000000 008D579C 0B140129

move.l $B9400008, #$0008E16B4(r0)
move.l $6B00037F, #$0008C7CF8(r0)
move.l $4B1B011B, #$0008C7CEC(r0)
move.l $BD001280, #$0008D5618(r0)
move.l $6B00029F, #$0008CF15C(r0)
move.l $4B140114, #$0008CF150(r0)
move.l $B9400D00, #$0008EC3CC(r0)
move.l $4B140129, #$0008ED2E0(r0)
move.l $71018D1F, #$0008E6484(r0)
move.l $0B140108, #$0008ECA68(r0)
move.l $0B140129, #$0008D579C(r0)
--SectionStart: In Battle Code--
00000000 00000000 00000000
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Inf HP Not Decrease
04000000 008E16B4 B9400008
04000000 008E16B4 14D85B5B
04000000 03EF8420 18000068
04000000 03EF8424 B9000008
04000000 03EF8428 1727A4A4
04000000 03EF842C 000003E7

move.l $B9400008, #$0008E16B4(r0)
move.l $14D85B5B, #$0008E16B4(r0)
move.l $18000068, #$003EF8420(r0)
move.l $B9000008, #$003EF8424(r0)
move.l $1727A4A4, #$003EF8428(r0)
move.l $000003E7, #$003EF842C(r0)
Inf Max MP
04000000 008C7CF8 2A0003FB

move.l $2A0003FB, #$0008C7CF8(r0)
Use MP Not Decrase
04000000 008C7CEC 4B1F011B

move.l $4B1F011B, #$0008C7CEC(r0)
Inf Max SP
04000000 008D5618 BD001280
04000000 008D5618 14D88B8A
04000000 03EF8440 BD401680
04000000 03EF8444 BD001280
04000000 03EF8448 17277475
move.l $BD001280, #$0008D5618(r0)
move.l $14D88B8A, #$0008D5618(r0)
move.l $BD401680, #$003EF8440(r0)
move.l $BD001280, #$003EF8444(r0)
move.l $17277475, #$003EF8448(r0)
--SectionEnd: In Battle Code--
00000000 00000000 00000000

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--SectionStart: Misc.Adventure Code--
00000000 00000000 00000000
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 Inf Max HP (Don't Use In Battle,Effect Enemy)
04000000 008CF15C 6B00029F
80000200
04000000 008CF15C 2A0003F4
20000000

move.l $6B00029F, #$0008CF15C(r0)
if ZR
move.l $2A0003F4, #$0008CF15C(r0)
end
 HP Not Decrease (Don't Use In Battle,Effect Enemy)
04000000 008CF150 4B140114
80000200
04000000 008CF150 4B1F0114
20000000

move.l $4B140114, #$0008CF150(r0)
if ZR
move.l $4B1F0114, #$0008CF150(r0)
end
Max Wages,Gem,Ink 9999 (View Menu)
04000000 008EC3CC B9400D00
04000000 008EC3CC 14D83019
04000000 03EF8430 18000060
04000000 03EF8434 B9000D00
04000000 03EF8438 1727CFE6
04000000 03EF843C 0000270F

move.l $B9400D00, #$0008EC3CC(r0)
move.l $14D83019, #$0008EC3CC(r0)
move.l $18000060, #$003EF8430(r0)
move.l $B9000D00, #$003EF8434(r0)
move.l $1727CFE6, #$003EF8438(r0)
move.l $0000270F, #$003EF843C(r0)
Wages,Gem,Ink Not Decrease
04000000 008ED2E0 4B1F0129

move.l $4B1F0129, #$0008ED2E0(r0)
Max XP Get 100
04000000 008E6484 52800C68

move.l $52800C68, #$0008E6484(r0)
  (Hold ZL+A) HighJump
80000101
580F0000 060761F0
580F1000 00000118
580F1000 000002C8
580F1000 000002D8
780F0000 00000124
640F0000 00000000 44960000
20000000
if A, ZL
move.q #$00060761F0, r15
move.q #$0000000118(r15), r15
move.q #$00000002C8(r15), r15
move.q #$00000002D8(r15), r15
add.q $00000124, r15
move.l $0000000044960000, (r15)
end
--SectionEnd: Misc.Adventure Code--
00000000 00000000 00000000

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--SectionStart: Multiplier Code--
00000000 00000000 00000000
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Wages,Gem,Ink Get x2
04000000 008ECA68 0B140508

move.l $0B140508, #$0008ECA68(r0)
Wages,Gem,Ink Get x4
04000000 008ECA68 0B140908

move.l $0B140908, #$0008ECA68(r0)
Wages,Gem,Ink Get x8
04000000 008ECA68 0B140D08

move.l $0B140D08, #$0008ECA68(r0)
Wages,Gem,Ink Get x16
04000000 008ECA68 0B141108

move.l $0B141108, #$0008ECA68(r0)
Wages,Gem,Ink Get x32
04000000 008ECA68 0B141508

move.l $0B141508, #$0008ECA68(r0)
Wages,Gem,Ink Get x64
04000000 008ECA68 0B141908

move.l $0B141908, #$0008ECA68(r0)
XP Get x2
04000000 008D579C 0B140529

move.l $0B140529, #$0008D579C(r0)
XP Get x4
04000000 008D579C 0B140929

move.l $0B140929, #$0008D579C(r0)
XP Get x8
04000000 008D579C 0B140D29

move.l $0B140D29, #$0008D579C(r0)
XP Get x16
04000000 008D579C 0B141129
move.l $0B141129, #$0008D579C(r0)
--SectionEnd: Multiplier Code--
00000000 00000000 00000000
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