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  • Game Id: 01009210258C8000
  • Genre:
  • Publisher: HYPETRAIN DIGITAL
  • Publisher: HYPETRAIN DIGITAL

Escape from Ever After

MASTER RESTORE/OFF ENABLE
04000000 008D7790 B9400008
04000000 02615D80 6B00037F
04000000 03D77F28 4B1B011B
04000000 008CC310 BD001280
04000000 008C9914 6B00029F
04000000 008C6FEC 4B140114
04000000 008E2184 B9400D00
04000000 008E30B0 4B140129
04000000 008DC830 71018D1F
04000000 008E2828 0B140108
04000000 019970AC 0B140129

move.l $B9400008, #$0008D7790(r0)
move.l $6B00037F, #$002615D80(r0)
move.l $4B1B011B, #$003D77F28(r0)
move.l $BD001280, #$0008CC310(r0)
move.l $6B00029F, #$0008C9914(r0)
move.l $4B140114, #$0008C6FEC(r0)
move.l $B9400D00, #$0008E2184(r0)
move.l $4B140129, #$0008E30B0(r0)
move.l $71018D1F, #$0008DC830(r0)
move.l $0B140108, #$0008E2828(r0)
move.l $0B140129, #$0019970AC(r0)
--SectionStart: In Battle Code--
00000000 00000000 00000000
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Inf HP Not Decrease
04000000 008D7790 B9400008
04000000 008D7790 14D87570
04000000 03EF4D50 18000068
04000000 03EF4D54 B9000008
04000000 03EF4D58 17278A8F
04000000 03EF4D5C 000003E7

move.l $B9400008, #$0008D7790(r0)
move.l $14D87570, #$0008D7790(r0)
move.l $18000068, #$003EF4D50(r0)
move.l $B9000008, #$003EF4D54(r0)
move.l $17278A8F, #$003EF4D58(r0)
move.l $000003E7, #$003EF4D5C(r0)
Inf Max MP
04000000 02615D80 2A0003FB

move.l $2A0003FB, #$002615D80(r0)
Use MP Not Decrase
04000000 03D77F28 4B1F011B

move.l $4B1F011B, #$003D77F28(r0)
Inf Max SP
04000000 008CC310 BD001280
04000000 008CC310 14D8A294
04000000 03EF4D60 BD401680
04000000 03EF4D64 BD001280
04000000 03EF4D68 17275D6B
move.l $BD001280, #$0008CC310(r0)
move.l $14D8A294, #$0008CC310(r0)
move.l $BD401680, #$003EF4D60(r0)
move.l $BD001280, #$003EF4D64(r0)
move.l $17275D6B, #$003EF4D68(r0)
--SectionEnd: In Battle Code--
00000000 00000000 00000000

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--SectionStart: Misc.Adventure Code--
00000000 00000000 00000000
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 Inf Max HP (Don't Use In Battle,Effect Enemy)
04000000 008C9914 6B00029F
80000200
04000000 008C9914 2A0003F4
20000000

move.l $6B00029F, #$0008C9914(r0)
if ZR
move.l $2A0003F4, #$0008C9914(r0)
end
 HP Not Decrease (Don't Use In Battle,Effect Enemy)
04000000 008C6FEC 4B140114
80000200
04000000 008C6FEC 4B1F0114
20000000

move.l $4B140114, #$0008C6FEC(r0)
if ZR
move.l $4B1F0114, #$0008C6FEC(r0)
end
Max Wages,Gem,Ink 9999 (View Menu)
04000000 008E2184 B9400D00
04000000 008E2184 14D84AFA
04000000 03EF4D6C 18000060
04000000 03EF4D70 B9000D00
04000000 03EF4D74 1727B505
04000000 03EF4D78 0000270F

move.l $B9400D00, #$0008E2184(r0)
move.l $14D84AFA, #$0008E2184(r0)
move.l $18000060, #$003EF4D6C(r0)
move.l $B9000D00, #$003EF4D70(r0)
move.l $1727B505, #$003EF4D74(r0)
move.l $0000270F, #$003EF4D78(r0)
Wages,Gem,Ink Not Decrease
04000000 008E30B0 4B1F0129

move.l $4B1F0129, #$0008E30B0(r0)
Max XP Get 100
04000000 008DC830 52800C68

move.l $52800C68, #$0008DC830(r0)
  (Hold ZL+A) HighJump
80000101
580F0000 060761F0
580F1000 00000118
580F1000 000002C8
580F1000 000002D8
780F0000 00000124
640F0000 00000000 44960000
20000000
if A, ZL
move.q #$00060761F0, r15
move.q #$0000000118(r15), r15
move.q #$00000002C8(r15), r15
move.q #$00000002D8(r15), r15
add.q $00000124, r15
move.l $0000000044960000, (r15)
end
--SectionEnd: Misc.Adventure Code--
00000000 00000000 00000000

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--SectionStart: Multiplier Code--
00000000 00000000 00000000
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Wages,Gem,Ink Get x2
04000000 008E2828 0B140508

move.l $0B140508, #$0008E2828(r0)
Wages,Gem,Ink Get x4
04000000 008E2828 0B140908

move.l $0B140908, #$0008E2828(r0)
Wages,Gem,Ink Get x8
04000000 008E2828 0B140D08

move.l $0B140D08, #$0008E2828(r0)
Wages,Gem,Ink Get x16
04000000 008E2828 0B141108

move.l $0B141108, #$0008E2828(r0)
Wages,Gem,Ink Get x32
04000000 008E2828 0B141508

move.l $0B141508, #$0008E2828(r0)
Wages,Gem,Ink Get x64
04000000 008E2828 0B141908

move.l $0B141908, #$0008E2828(r0)
XP Get x2
04000000 019970AC 0B140529

move.l $0B140529, #$0019970AC(r0)
XP Get x4
04000000 019970AC 0B140929

move.l $0B140929, #$0019970AC(r0)
XP Get x8
04000000 019970AC 0B140D29

move.l $0B140D29, #$0019970AC(r0)
XP Get x16
04000000 019970AC 0B141129
move.l $0B141129, #$0019970AC(r0)
--SectionEnd: Multiplier Code--
00000000 00000000 00000000
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