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  • Game Id: 010055D009F78000
  • Genres: Strategy RPG
  • Publisher: Nintendo
  • Publisher: Nintendo

Fire Emblem: Three Houses

Max Gold
58000000 01B12190
78000000 00024274
64000000 00000000 0098967F

move.q #$0001B12190, r0
add.q $00024274, r0
move.l $000000000098967F, (r0)
Max Renown
58000000 01B12190
78000000 000250D4
64000000 00000000 0098967F

move.q #$0001B12190, r0
add.q $000250D4, r0
move.l $000000000098967F, (r0)
Inf Movation
580F0000 01B12190
780F0000 00000708
300E0000 0000003C
620F0000 00000000 00000064
780F0000 0000024C
310E0000

move.q #$0001B12190, r15
add.q $00000708, r15
loop r14, $0000003C
move.w $0000000000000064, (r15)
add.q $0000024C, r15
endloop r14
All Characters - Current Class Max XP
580F0000 01B12190
780F0000 0000068C
300E0000 0000003C
620F0000 00000000 000000C8
780F0000 0000024C
310E0000

move.q #$0001B12190, r15
add.q $0000068C, r15
loop r14, $0000003C
move.w $00000000000000C8, (r15)
add.q $0000024C, r15
endloop r14
Inf Materials(gifts not included)
40000000 00000000 00000000
04000000 003EAFB8 4B1F014A

move.q r0, $0000000000000000
move.l $4B1F014A, #$0003EAFB8(r0)
Classroom (skill) Booster Max
040A0000 003D4AE4 0B023529

move.l $0B023529, #$0003D4AE4(r10)
Unlimited Weapon/weapon art/Magic usage
580F0000 01AC0D50
780F0000 00000002
300E0000 00000005
620F0000 00000000 00000064
780F0000 00000004
310E0000
580F0000 01AC0D60
780F0000 0000000A
610F0000 00000000 00000000
580F0000 01AC0D50
780F0000 00000094
640F1000 00000000 64646464
640F1000 00000000 64646464
640F0000 00000000 00646464

move.q #$0001AC0D50, r15
add.q $00000002, r15
loop r14, $00000005
move.w $0000000000000064, (r15)
add.q $00000004, r15
endloop r14
move.q #$0001AC0D60, r15
add.q $0000000A, r15
move.b $0000000000000000, (r15)
move.q #$0001AC0D50, r15
add.q $00000094, r15
move.l $0000000064646464, (r15)+
move.l $0000000064646464, (r15)+
move.l $0000000000646464, (r15)
Highlight - Move again X+Y
8000000C
58000000 01ACA288
58001000 00021068
78000000 000000D6
61000000 00000000 00000003
20000000

if X, Y
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $000000D6, r0
move.b $0000000000000003, (r0)
end
Highlight - Max Health X+<-
80001004
58000000 01ACA288
58001000 00021068
78000000 000000DE
61000000 00000000 000000FF
20000000

if X, Left
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $000000DE, r0
move.b $00000000000000FF, (r0)
end
Highlight - Battlation Refill X+A
80000005
58000000 01ACA288
58001000 00021068
78000000 0000001C
61000000 00000000 0000002D
78000000 000000F5
61000000 00000000 00000002
20000000

if A, X
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $0000001C, r0
move.b $000000000000002D, (r0)
add.q $000000F5, r0
move.b $0000000000000002, (r0)
end
Highlight - Z Health X+-> to 1
80004004
58000000 01ACA288
58001000 00021068
78000000 000000DE
61000000 00000000 00000001
20000000

if X, Right
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $000000DE, r0
move.b $0000000000000001, (r0)
end
Highlight - Z Health X+-> to 0
80004004
58000000 01ACA288
58001000 00021068
78000000 000000DE
61000000 00000000 00000000
20000000

if X, Right
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $000000DE, r0
move.b $0000000000000000, (r0)
end
Highlight - Y+dpad Down God Stats
80008008
58000000 01ACA288
58001000 00021068
78000000 0000004E
68000000 63636363 63636363
78000000 00000056
61000000 00000000 00000063
20000000

if Y, Down
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $0000004E, r0
move.q $6363636363636363, (r0)
add.q $00000056, r0
move.b $0000000000000063, (r0)
end
Highlight - Crit Booster Y+Dpad Right
80004008
58000000 01ACA288
58001000 00021068
78000000 00000050
61000000 00000000 00000063
78000000 00000052
61000000 00000000 00000063
20000000

if Y, Right
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $00000050, r0
move.b $0000000000000063, (r0)
add.q $00000052, r0
move.b $0000000000000063, (r0)
end
Highlight - Can't Touch this Y+Dpad Left
80001008
58000000 01ACA288
58001000 00021068
78000000 00000051
61000000 00000000 00000063
20000000

if Y, Left
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $00000051, r0
move.b $0000000000000063, (r0)
end
Highlight - Spell List without Rank Y+Dpad UP
80002008
58000000 01ACA288
58001000 00021068
78000000 00000094
68000000 64646464 64646464
78000000 0000009C
64000000 00000000 64646464
78000000 000000A0
68000000 01030900 080D0C04
78000000 000000A8
64000000 00000000 1B1A1925
20000000

if Y, Up
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $00000094, r0
move.q $6464646464646464, (r0)
add.q $0000009C, r0
move.l $0000000064646464, (r0)
add.q $000000A0, r0
move.q $01030900080D0C04, (r0)
add.q $000000A8, r0
move.l $000000001B1A1925, (r0)
end
Highlight - Spell List with Rank Y+Dpad UP
80002008
58000000 01ACA288
58001000 00021068
78000000 0000008D
62000000 00000000 00000808
78000000 00000094
68000000 64646464 64646464
78000000 0000009C
68000000 01030900 64646464
78000000 000000A4
68000000 080D0C04 1B1A1925
20000000

if Y, Up
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $0000008D, r0
move.w $0000000000000808, (r0)
add.q $00000094, r0
move.q $6464646464646464, (r0)
add.q $0000009C, r0
move.q $0103090064646464, (r0)
add.q $000000A4, r0
move.q $080D0C041B1A1925, (r0)
end
Inf. Divine Pulse
010A0000 01ABF510 00000007

move.b $00000007, #$001ABF510(r10)
Exp Booster Max
040A0000 00411428 0B013529

move.l $0B013529, #$000411428(r10)
Max Action Points Explore/Teach/Battle
58000000 01B12190
78000000 000250EF
61001000 00000000 0000000A
62000000 00000000 00000307

move.q #$0001B12190, r0
add.q $000250EF, r0
move.b $000000000000000A, (r0)+
move.w $0000000000000307, (r0)
Inf retake-exam v2
580F0000 01B12190
780F0000 00000723
300E0000 0000003C
620F0000 00000000 00000000
780F0000 0000024C
310E0000 20000000

move.q #$0001B12190, r15
add.q $00000723, r15
loop r14, $0000003C
move.w $0000000000000000, (r15)
add.q $0000024C, r15
endloop r14
end
Unlock all regular Classes except new class DLC
580F0000 01B12190
780F0000 00000717
300E0000 0000003C
610F1000 00000000 000000FF
640F1000 00000000 FFFFFDFF
780F0000 00000001
610F0000 00000000 00000052
780F0000 00000246
310E0000

move.q #$0001B12190, r15
add.q $00000717, r15
loop r14, $0000003C
move.b $00000000000000FF, (r15)+
move.l $00000000FFFFFDFF, (r15)+
add.q $00000001, r15
move.b $0000000000000052, (r15)
add.q $00000246, r15
endloop r14
Move Max(L on)
80000040
04000000 000B08C0 1A88B100
20000000

if L
move.l $1A88B100, #$0000B08C0(r0)
end
Move Max(R off)
80000080
04000000 000B08C0 1A88B2E0
20000000

if R
move.l $1A88B2E0, #$0000B08C0(r0)
end
Press ZL enemy wont move
80000100
04000000 000B08C0 1A9FB3E0
20000000

if ZL
move.l $1A9FB3E0, #$0000B08C0(r0)
end
Class Restrictions Lifted
04000000 003DFCB4 1A883108
04000000 003DFCD4 1A883108
04000000 003DFCF4 1A883108
04000000 003DFD14 1A883108
04000000 003DFD34 1A883108

move.l $1A883108, #$0003DFCB4(r0)
move.l $1A883108, #$0003DFCD4(r0)
move.l $1A883108, #$0003DFCF4(r0)
move.l $1A883108, #$0003DFD14(r0)
move.l $1A883108, #$0003DFD34(r0)
Infinite Qualification Exam
580F0000 01B12190
780F0000 00000723
300E0000 0000003C
620F0000 00000000 00000000
780F0000 0000024C
310E0000 20000000

move.q #$0001B12190, r15
add.q $00000723, r15
loop r14, $0000003C
move.w $0000000000000000, (r15)
add.q $0000024C, r15
endloop r14
end
Unlock All EXTRA On
581F0000 00000010
780F0000 AE770BF0
300E0000 00000046
640F0000 00000000 FFFFFFFF
780F0000 00000004
310E0000 20000000
581F0000 000AA010
780F0000 AE770BF0
300E0000 00000046
640F0000 00000000 FFFFFFFF
780F0000 00000004
310E0000 20000000
move.q #$0000000010, r15
add.q $AE770BF0, r15
loop r14, $00000046
move.l $00000000FFFFFFFF, (r15)
add.q $00000004, r15
endloop r14
end
move.q #$00000AA010, r15
add.q $AE770BF0, r15
loop r14, $00000046
move.l $00000000FFFFFFFF, (r15)
add.q $00000004, r15
endloop r14
end

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