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  • Game Id: 010055D009F78000
  • Genres: Strategy RPG
  • Publisher: Nintendo
  • Publisher: Nintendo

Fire Emblem: Three Houses

Highlight Unit pointer setup – use with crit booster
580B0000 01ACA288
580B1000 00021068

move.q #$0001ACA288, r11
move.q #$0000021068(r11), r11
Highlight – Crit Booster Y+Dpad Right
80004008
400C0000 00000000 00000050
610B01C0 00000000 00000063
400C0000 00000000 00000052
610B01C0 00000000 00000063
20000000

if Y, Right
move.q r12, $0000000000000050
move.b r12, $0000000000000063, (r11)
move.q r12, $0000000000000052
move.b r12, $0000000000000063, (r11)
end
Exp Booster x1
040A0000 00411428 0B010129

move.l $0B010129, #$000411428(r10)
Exp Booster x2
040A0000 00411428 0B010529

move.l $0B010529, #$000411428(r10)
Exp Booster x4
040A0000 00411428 0B010929

move.l $0B010929, #$000411428(r10)
Exp Booster x8
040A0000 00411428 0B010D29

move.l $0B010D29, #$000411428(r10)
Skill booster x1(in battle)
040A0000 0041164C 0B02014A
040A0000 00404DB4 0B020129

move.l $0B02014A, #$00041164C(r10)
move.l $0B020129, #$000404DB4(r10)
Skill booster x2(in battle)
040A0000 0041164C 0B02054A
040A0000 00404DB4 0B020529

move.l $0B02054A, #$00041164C(r10)
move.l $0B020529, #$000404DB4(r10)
Skill booster x4(in battle)
040A0000 0041164C 0B02094A
040A0000 00404DB4 0B020929

move.l $0B02094A, #$00041164C(r10)
move.l $0B020929, #$000404DB4(r10)
Skill booster x8(in battle)
040A0000 0041164C 0B020D4A
040A0000 00404DB4 0B020D29

move.l $0B020D4A, #$00041164C(r10)
move.l $0B020D29, #$000404DB4(r10)
Classroom (skill) Booster x1
040A0000 003D4AE4 0B020129

move.l $0B020129, #$0003D4AE4(r10)
Classroom (skill) Booster x2
040A0000 003D4AE4 0B020529

move.l $0B020529, #$0003D4AE4(r10)
Classroom (skill) Booster x4
04000000 003D4AE4 0B020929

move.l $0B020929, #$0003D4AE4(r0)
Classroom (skill) Booster x8
04000000 003D4AE4 0B020D29

move.l $0B020D29, #$0003D4AE4(r0)
Classroom (skill) Booster x16
04000000 003D4AE4 0B021129

move.l $0B021129, #$0003D4AE4(r0)
Classroom (skill) Booster Max
040A0000 003D4AE4 0B023529

move.l $0B023529, #$0003D4AE4(r10)
All Characters – Current Class Max XP*
580F0000 01B12190
780F0000 0000068C
300E0000 0000003C
620F0000 00000000 000000C8
780F0000 0000024C
310E0000

move.q #$0001B12190, r15
add.q $0000068C, r15
loop r14, $0000003C
move.w $00000000000000C8, (r15)
add.q $0000024C, r15
endloop r14
Inf Materials(gifts not included)
40000000 00000000 00000000
04000000 003EAFB8 4B1F014A

move.q r0, $0000000000000000
move.l $4B1F014A, #$0003EAFB8(r0)
Inf. gifts x9
580F0000 01B12190
780F0000 00024690
300E0000 00000074
610F1000 00000000 00000009
310E0000
780F0000 00000007
300E0000 0000005C
610F1000 00000000 00000009
310E0000

move.q #$0001B12190, r15
add.q $00024690, r15
loop r14, $00000074
move.b $0000000000000009, (r15)+
endloop r14
add.q $00000007, r15
loop r14, $0000005C
move.b $0000000000000009, (r15)+
endloop r14
Level up all stats +1 on
04000000 003D43BC F1001D1F
04000000 003D44B8 11000539
04000000 003D4644 11000539
04000000 003D3774 F1001F1F
04000000 003D3830 11000668
04000000 003D3A30 11000668

move.l $F1001D1F, #$0003D43BC(r0)
move.l $11000539, #$0003D44B8(r0)
move.l $11000539, #$0003D4644(r0)
move.l $F1001F1F, #$0003D3774(r0)
move.l $11000668, #$0003D3830(r0)
move.l $11000668, #$0003D3A30(r0)
Level up all stats +1 off
04000000 003D43BC F100251F
04000000 003D44B8 1A89D539
04000000 003D4644 1A89D539
04000000 003D3774 F100271F
04000000 003D3830 1A93A668
04000000 003D3A30 1A93A668

move.l $F100251F, #$0003D43BC(r0)
move.l $1A89D539, #$0003D44B8(r0)
move.l $1A89D539, #$0003D4644(r0)
move.l $F100271F, #$0003D3774(r0)
move.l $1A93A668, #$0003D3830(r0)
move.l $1A93A668, #$0003D3A30(r0)
Max Gold
58000000 01B12190
78000000 00024274
64000000 00000000 0098967F

move.q #$0001B12190, r0
add.q $00024274, r0
move.l $000000000098967F, (r0)
Max Action Points Explore/Teach/Battle
58000000 01B12190
78000000 000250EF
61001000 00000000 0000000A
62000000 00000000 00000307

move.q #$0001B12190, r0
add.q $000250EF, r0
move.b $000000000000000A, (r0)+
move.w $0000000000000307, (r0)
Inf Movation*
580F0000 01B12190
780F0000 00000708
300E0000 0000003C
620F0000 00000000 00000064
780F0000 0000024C
310E0000

move.q #$0001B12190, r15
add.q $00000708, r15
loop r14, $0000003C
move.w $0000000000000064, (r15)
add.q $0000024C, r15
endloop r14
Inf. Divine Pulse
010A0000 01ABF510 00000007

move.b $00000007, #$001ABF510(r10)
Critical hit press L+A during battle
80000041
580F0000 01AC0E28
780F0000 0000004C
300E0000 00000003
640F0000 00000000 00000000
780F0000 00000004
310E0000
20000000

if A, L
move.q #$0001AC0E28, r15
add.q $0000004C, r15
loop r14, $00000003
move.l $0000000000000000, (r15)
add.q $00000004, r15
endloop r14
end
Infinite Qualification Exam
580F0000 01B12190
780F0000 00000723
300E0000 0000003C
620F0000 00000000 00000000
780F0000 0000024C
310E0000 20000000

move.q #$0001B12190, r15
add.q $00000723, r15
loop r14, $0000003C
move.w $0000000000000000, (r15)
add.q $0000024C, r15
endloop r14
end
Highlight unit – L-Stick click move again v1.2.0
80000010
58000000 01ACA288
58001000 00021068
78000000 000000D6
61000000 00000000 00000003
20000000

if LeftStick
move.q #$0001ACA288, r0
move.q #$0000021068(r0), r0
add.q $000000D6, r0
move.b $0000000000000003, (r0)
end
All Playable Characters Recruited (v1.2.0)
580F0000 01B12190
780F0000 000006F0
300E0000 00000028
610F0000 00000000 00000003
780F0000 0000024C
310E0000

move.q #$0001B12190, r15
add.q $000006F0, r15
loop r14, $00000028
move.b $0000000000000003, (r15)
add.q $0000024C, r15
endloop r14
Exp ×64
04000000 00411428 0B011929

move.l $0B011929, #$000411428(r0)
Exp x1024
04000000 00411428 0B012929
move.l $0B012929, #$000411428(r0)

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