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			- Game Id: None
- Genres: Adventure Platformer
- Publisher: Nintendo
- Publisher: Nintendo
Kirby and the Forgotten Land
| Mastercode | |
| 040A0000 00808B20 F9428009 040A0000 00808B24 12BFE002 040A0000 00808B28 5AC01042 040A0000 00808B2C F8626929 040A0000 00808B30 F9415129 040A0000 00808B34 F9400129 040A0000 00808B38 1CFEAE00 040A0000 00808B3C BD008120 040A0000 00808B40 F9400D02 040A0000 00808B44 17F5168D | 
					
						move.l $F9428009, #$000808B20(r10) | 
| 01# Inf Health | |
| 040A0000 006798A8 6B1F012A | 
					
						move.l $6B1F012A, #$0006798A8(r10) | 
| Inf Health (off) | |
| 040A0000 006798A8 6B0A012A | 
					
						move.l $6B0A012A, #$0006798A8(r10) | 
| 02# Max Coins | |
| 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 000002F0 580A1000 00000000 780A0000 00000008 640A0000 00000000 0001869F | 
					
						move.q #$0000A726B0, r10 | 
| 03# Change To Bomb | |
| 80001040 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 00000003 20000000 | 
					
						if L, Left | 
| 04# Change To Kaboem | |
| 80002040 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 00000004 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if L, Up | 
| 05# Change To Disc Throw | |
| 80004040 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 00000005 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if L, Right | 
| 06# Change To Drill | |
| 80008040 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 00000006 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if L, Down | 
| 07# Change To Fire | |
| 80001080 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 00000007 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if R, Left | 
| 08# Change To Hammer | |
| 80002080 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 00000008 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if R, Up | 
| 09# Change To Ice | |
| 80004080 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 00000009 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if R, Right | 
| 10# Change To Spike | |
| 80008080 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 0000000A 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if R, Down | 
| 11# Change To Adventure | |
| 800010C0 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 0000000B 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if L, R, Left | 
| 12# Change To Sleep | |
| 800020C0 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 0000000C 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if L, R, Up | 
| 13# Change To Sword | |
| 800040C0 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 0000000D 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if L, R, Right | 
| 14# Change To Tornado | |
| 800080C0 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000448 640A0000 00000000 0000000E 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if L, R, Down | 
| 15# Max Stars | |
| 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 000002F0 580A1000 00000000 780A0000 00000030 640A0000 00000000 0001869F | 
					
						move.q #$0000A726B0, r10 | 
| 16# Resets Treasure Road Time (ZL+Y) | |
| 040A0000 0054E55C 140864AF 80000108 040A0000 0054E55C 140AE969 20000000 | 
					
						move.l $140864AF, #$00054E55C(r10) | 
| 17# movement speed ZL+Left 1.5 times ZL+Right 2.0 times | |
| 040A0000 0054E574 F9400D02 80001100 040A0000 0054E574 140AE96B 040A0000 008060F8 3FC00000 20000000 80004100 040A0000 0054E574 140AE96B 040A0000 008060F8 40000000 20000000 | 
					
						move.l $F9400D02, #$00054E574(r10) | 
| 19# Change To Car | |
| 80002000 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000450 640A0000 00000000 00000001 780A0000 00000008 640A0000 00000000 00000001 20000000 | 
					
						if Up | 
| 20# Change To Cone | |
| 80004000 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000450 640A0000 00000000 00000001 780A0000 00000008 640A0000 00000000 00000002 20000000 | 
					
						if Right | 
| 21# Change To Platform | |
| 80008000 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000450 640A0000 00000000 00000001 780A0000 00000008 640A0000 00000000 00000006 20000000 | 
					
						if Down | 
| 22# Change To Light Bulb | |
| 80001080 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000450 640A0000 00000000 00000001 780A0000 00000008 640A0000 00000000 00000008 20000000 | 
					
						if R, Left | 
| 23# Change To Closset | |
| 80002080 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000450 640A0000 00000000 00000001 780A0000 00000008 640A0000 00000000 00000009 20000000 | 
					
						if R, Up | 
| 24# Change To Ring | |
| 80004080 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000450 640A0000 00000000 00000001 780A0000 00000008 640A0000 00000000 0000000A 20000000 | 
					
						if R, Right | 
| 25# Change To Stairs | |
| 80008080 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000450 640A0000 00000000 00000001 780A0000 00000008 640A0000 00000000 0000000B 20000000 | 
					
						if R, Down | 
| 26# Change To Soda machine | |
| 800010C0 580A0000 00A726B0 580A1000 00000200 580A1000 000000A8 580A1000 00000288 580A1000 00000010 780A0000 00000450 640A0000 00000000 00000001 780A0000 00000008 640A0000 00000000 0000000C 20000000 | 
					
						if L, R, Left | 
| 1st sub objective cleared | |
| 14150000 62719918 00000001 04100000 62719920 00000002 20000000 | 
					
						if.l #$62719918 == $00000001 | 
| 2nd sub objective cleared | |
| 14150000 62719970 00000001 04100000 62719978 00000002 20000000 | 
					
						if.l #$62719970 == $00000001 | 
| 3rd sub objective cleared | |
| 14150000 627199C8 00000001 04100000 627199D0 00000002 20000000 | 
					
						if.l #$627199C8 == $00000001 | 
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