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  • Game Id: 01006b601380e000
  • Genres: Action Adventure
  • Publisher: Nintendo
  • Publisher: Nintendo

Kirby's Return to Dream Land Deluxe

Kirby to Yellow Kirby Story and Arena
580f0000 016325b8
580f1000 00000260
580f1000 00000140
780f0000 0000008c
640f0000 00000000 00000001

move.q #$00016325b8, r15
move.q #$0000000260(r15), r15
move.q #$0000000140(r15), r15
add.q $0000008c, r15
move.l $0000000000000001, (r15)
Kirby to Blue Kirby Story and Arena
580f0000 016325b8
580f1000 00000260
580f1000 00000140
780f0000 0000008c
640f0000 00000000 00000002

move.q #$00016325b8, r15
move.q #$0000000260(r15), r15
move.q #$0000000140(r15), r15
add.q $0000008c, r15
move.l $0000000000000002, (r15)
Kirby to Green Kirby Story and Arena
580f0000 016325b8
580f1000 00000260
580f1000 00000140
780f0000 0000008c
640f0000 00000000 00000003

move.q #$00016325b8, r15
move.q #$0000000260(r15), r15
move.q #$0000000140(r15), r15
add.q $0000008c, r15
move.l $0000000000000003, (r15)
Play as Meta Knight Story and Arena
580f0000 016325b8
580f1000 00000260
580f1000 00000140
780f0000 0000008c
640f0000 00000000 00000004

move.q #$00016325b8, r15
move.q #$0000000260(r15), r15
move.q #$0000000140(r15), r15
add.q $0000008c, r15
move.l $0000000000000004, (r15)
Play as King Dede Story and Arena
580f0000 016325b8
580f1000 00000260
580f1000 00000140
780f0000 0000008c
640f0000 00000000 00000005

move.q #$00016325b8, r15
move.q #$0000000260(r15), r15
move.q #$0000000140(r15), r15
add.q $0000008c, r15
move.l $0000000000000005, (r15)
Waddle Pause in Stage+Enable+Exit Stage
580f0000 016325b8
580f1000 00000260
580f1000 00000140
780f0000 0000008c
640f0000 00000000 00000006

move.q #$00016325b8, r15
move.q #$0000000260(r15), r15
move.q #$0000000140(r15), r15
add.q $0000008c, r15
move.l $0000000000000006, (r15)
Play as Waddle L+R When Entering Stage
800000C0
580f0000 016325b8
580f1000 00000260
580f1000 00000140
780f0000 0000008c
640f0000 00000000 00000006
20000000


if L, R
move.q #$00016325b8, r15
move.q #$0000000260(r15), r15
move.q #$0000000140(r15), r15
add.q $0000008c, r15
move.l $0000000000000006, (r15)
end
P1 Infinite HP
14060000 01642ef0 00000000
580f0000 016325B8
580f1000 00000260
580f1000 00000ef8
780f0000 00006e20
680f0000 00000050 00000050
20000000

if.l #$01642ef0 != $00000000
move.q #$00016325B8, r15
move.q #$0000000260(r15), r15
move.q #$0000000ef8(r15), r15
add.q $00006e20, r15
move.q $0000005000000050, (r15)
end
P1 Speed 1.5x
14060000 01642ef0 00000000
580f0000 016325B8
580f1000 00000260
580f1000 00000ef8
780f0000 00002c64
640f0000 00000000 3fc00000
20000000

if.l #$01642ef0 != $00000000
move.q #$00016325B8, r15
move.q #$0000000260(r15), r15
move.q #$0000000ef8(r15), r15
add.q $00002c64, r15
move.l $000000003FC00000, (r15)
end
P1 ZL+UDLR Change Ability
80002100
580f0000 016325B8
580f1000 00000260
580f1000 00000ef8
780f0000 00005b50
610f0000 00000000 00000001
780f0000 00000068
610f0000 00000000 00000001
780f0000 000010fc
610f0000 00000000 00000001
780f0000 00000004
610f0000 00000000 0000000c
20000000
80008100
580f0000 016325B8
580f1000 00000260
580f1000 00000ef8
780f0000 00005b50
610f0000 00000000 00000001
780f0000 00000068
610f0000 00000000 00000001
780f0000 000010fc
610f0000 00000000 00000001
780f0000 00000004
610f0000 00000000 00000016
20000000
80001100
580f0000 016325B8
580f1000 00000260
580f1000 00000ef8
780f0000 00005b50
610f0000 00000000 00000001
780f0000 00000068
610f0000 00000000 00000001
780f0000 000010fc
610f0000 00000000 00000001
780f0000 00000004
610f0000 00000000 0000001d
20000000
80004100
580f0000 016325B8
580f1000 00000260
580f1000 00000ef8
780f0000 00005b50
610f0000 00000000 00000001
780f0000 00000068
610f0000 00000000 00000001
780f0000 000010fc
610f0000 00000000 00000001
780f0000 00000004
610f0000 00000000 0000001e
20000000

if ZL, Up
move.q #$00016325B8, r15
move.q #$0000000260(r15), r15
move.q #$0000000ef8(r15), r15
add.q $00005b50, r15
move.b $0000000000000001, (r15)
add.q $00000068, r15
move.b $0000000000000001, (r15)
add.q $000010fc, r15
move.b $0000000000000001, (r15)
add.q $00000004, r15
move.b $000000000000000C, (r15)
end
if ZL, Down
move.q #$00016325B8, r15
move.q #$0000000260(r15), r15
move.q #$0000000ef8(r15), r15
add.q $00005b50, r15
move.b $0000000000000001, (r15)
add.q $00000068, r15
move.b $0000000000000001, (r15)
add.q $000010fc, r15
move.b $0000000000000001, (r15)
add.q $00000004, r15
move.b $0000000000000016, (r15)
end
if ZL, Left
move.q #$00016325B8, r15
move.q #$0000000260(r15), r15
move.q #$0000000ef8(r15), r15
add.q $00005b50, r15
move.b $0000000000000001, (r15)
add.q $00000068, r15
move.b $0000000000000001, (r15)
add.q $000010fc, r15
move.b $0000000000000001, (r15)
add.q $00000004, r15
move.b $000000000000001D, (r15)
end
if ZL, Right
move.q #$00016325B8, r15
move.q #$0000000260(r15), r15
move.q #$0000000ef8(r15), r15
add.q $00005b50, r15
move.b $0000000000000001, (r15)
add.q $00000068, r15
move.b $0000000000000001, (r15)
add.q $000010fc, r15
move.b $0000000000000001, (r15)
add.q $00000004, r15
move.b $000000000000001E, (r15)
end
P1 Infinite Ultra Time
14060000 01642ef0 00000000
580f0000 016325B8
580f1000 00000260
580f1000 00000ef8
780f0000 000058c8
610f0000 00000000 00000001
20000000

if.l #$01642ef0 != $00000000
move.q #$00016325B8, r15
move.q #$0000000260(r15), r15
move.q #$0000000ef8(r15), r15
add.q $000058c8, r15
move.b $0000000000000001, (r15)
end
P1 push R Stars in Mouth
80000080
580f0000 016325B8
580f1000 00000260
580f1000 00000ef8
780f0000 00005bb8
640f0000 00000000 00000009
20000000

if R
move.q #$00016325B8, r15
move.q #$0000000260(r15), r15
move.q #$0000000ef8(r15), r15
add.q $00005bb8, r15
move.l $0000000000000009, (r15)
end
Infinite Lives
14060000 01642ef0 00000000
580f0000 016325B8
580f1000 00000260
780f0000 00000190
640f0000 00000000 00000063
20000000
if.l #$01642ef0 != $00000000
move.q #$00016325B8, r15
move.q #$0000000260(r15), r15
add.q $00000190, r15
move.l $0000000000000063, (r15)
end

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