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  • Game Id: 0100b04011742000
  • Genres: Action Adventure RPG
  • Publisher: Nintendo
  • Publisher: Nintendo

MONSTER HUNTER RISE

Discord for New Updates

			
Invisible & Invincible To Attacks
04010000 02F23C44 1E2E1000

move.l $1E2E1000, #$002F23C44(r1)
Invisible OFF
04010000 02F23C44 BD440280

move.l $BD440280, #$002F23C44(r1)
∞ Wirebug
04010000 037B27E8 B900111F 
04010000 037B27EC BD401100 
04010000 037B27F0 14000016 

move.l $B900111F, #$0037B27E8(r1)
move.l $BD401100, #$0037B27EC(r1)
move.l $14000016, #$0037B27F0(r1)
∞ Wirebug OFF
04010000 037B27E8 BD401100 
04010000 037B27EC 1E202008
04010000 037B27F0 540002C9

move.l $BD401100, #$0037B27E8(r1)
move.l $1E202008, #$0037B27EC(r1)
move.l $540002C9, #$0037B27F0(r1)
Moonjump Press B
80000002
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
580F1000 00000058
780F0000 00000024
640F0000 00000000 3E0D4400
20000000

if B
move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000058(r15), r15
add.q $00000024, r15
move.l $000000003E0D4400, (r15)
end
∞ HP Palico & Palamute
04010000 0435C500 52800008
04010000 03C8C1E8 52800008

move.l $52800008, #$00435C500(r1)
move.l $52800008, #$003C8C1E8(r1)
Max HP Bar 300
580F0000 0DB3D840
580F1000 000000D8
580F1000 00000118
780F0000 00000014
620F0000 00000000 0000012C
780F0000 00000004
620F0000 00000000 0000012C

move.q #$000DB3D840, r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000014, r15
move.w $000000000000012C, (r15)
add.q $00000004, r15
move.w $000000000000012C, (r15)
∞ HP Bar +300
580F0000 0DB3D840
580F1000 000000D8
580F1000 00000118
780F0000 00000010
620F0000 00000000 0000012C
780F0000 00000004
620F0000 00000000 0000012C
780F0000 00000004
620F0000 00000000 0000012C

move.q #$000DB3D840, r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000010, r15
move.w $000000000000012C, (r15)
add.q $00000004, r15
move.w $000000000000012C, (r15)
add.q $00000004, r15
move.w $000000000000012C, (r15)
Max Stamina Bar 300
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000024
640F0000 00000000 460CA000

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000024, r15
move.l $00000000460CA000, (r15)
∞ Stamina Bar +300
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000020
640F0000 00000000 460CA000

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000020, r15
move.l $00000000460CA000, (r15)
∞ HP & Stamina +300
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000010
680F1000 0000012C 0000012C
680F1000 0000012C 0000012C
680F0000 45FA0000 45FA0000

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000010, r15
move.q $0000012C0000012C, (r15)+
move.q $0000012C0000012C, (r15)+
move.q $45FA000045FA0000, (r15)
HP Always Regen
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 0000001C
620F0000 00000000 0000012C

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $0000001C, r15
move.w $000000000000012C, (r15)
∞ Immunizer Effect
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 000000E0
640F0000 00000000 461C4000

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $000000E0, r15
move.l $00000000461C4000, (r15)
∞ Might Seed Effect
580F0000 0DB8BD88
580F1000 00000028 
580F1000 000000D8 
580F1000 00000118 
780F0000 0000007C 
640F0000 00000000 0000000A 
780F0000 0000000C 
640F0000 00000000 461C4000 

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $0000007C, r15
move.l $000000000000000A, (r15)
add.q $0000000C, r15
move.l $00000000461C4000, (r15)
∞ Adamant Seed Effect
580F0000 0DB8BD88
580F1000 00000028 
580F1000 000000D8 
580F1000 00000118 
780F0000 00000080 
640F0000 00000000 00000014 
780F0000 0000000C 
640F0000 00000000 461C4000 

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000080, r15
move.l $0000000000000014, (r15)
add.q $0000000C, r15
move.l $00000000461C4000, (r15)
∞ Dash Juice Effect
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000094
640F0000 00000000 461C4000

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000094, r15
move.l $00000000461C4000, (r15)
∞ Mega Demondrug Effect
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000074
640F0000 00000000 00000007

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000074, r15
move.l $0000000000000007, (r15)
∞ Mega Armorskin Effect
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000078
640F0000 00000000 00000019

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000078, r15
move.l $0000000000000019, (r15)
∞ Item & Ammo Pouch x50
580F0000 0DB8E018
580F1000 00000550
580F1000 00000010
30000000 00000038
980AF0E0
580A1000 00000020
580A1000 00000020
780A0000 00000014
640A0000 00000000 00000032
780F0000 00000008
31000000

move.q #$000DB8E018, r15
move.q #$0000000550(r15), r15
move.q #$0000000010(r15), r15
loop r0, $00000038
add.q r10, r15, $580A100000000020
move.q #$0000000020(r10), r10
add.q $00000014, r10
move.l $0000000000000032, (r10)
add.q $00000008, r15
endloop r0
∞ Gathering
04010000 03BAA7AC 1E2703E0
04010000 03BABA54 1E2703E1

move.l $1E2703E0, #$003BAA7AC(r1)
move.l $1E2703E1, #$003BABA54(r1)
8x Material acquired
04010000 047A2000 0B0A0D29

move.l $0B0A0D29, #$0047A2000(r1)
Default Material acquired
04010000 047A2000 0B0A0129

move.l $0B0A0129, #$0047A2000(r1)
∞ Sharpness
04010000 02F0A2C8 2A0903E8

move.l $2A0903E8, #$002F0A2C8(r1)
+▼ Refill Sharpness
80008400
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
780F0000 000001E0
610F0000 00000000 00000005
780F0000 00000004
620F0000 00000000 000001F4
780F0000 00000004
620F0000 00000000 000001F4
20000000

if Plus, Down
move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
add.q $000001E0, r15
move.b $0000000000000005, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
end
Sharpness Bar White
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
780F0000 000001E0
610F0000 00000000 00000005
780F0000 00000004
620F0000 00000000 000001F4
780F0000 00000004
620F0000 00000000 000001F4

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
add.q $000001E0, r15
move.b $0000000000000005, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
Sharpness Bar Halved
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
780F0000 000001E4
620F0000 00000000 000000FA
780F0000 00000004
620F0000 00000000 000001F4

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
add.q $000001E4, r15
move.w $00000000000000FA, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
Sharpness Bar Min
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
780F0000 000001E4
620F0000 00000000 00000001
780F0000 00000004
620F0000 00000000 000001F4

move.q #$000DB8BD88, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
add.q $000001E4, r15
move.w $0000000000000001, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
MAX ATK +1300
580F0000 0DB3AF78
580F1000 00000390
580F1000 00000020
780F0000 00000074
640F0000 00000000 0001869F

move.q #$000DB3AF78, r15
move.q #$0000000390(r15), r15
move.q #$0000000020(r15), r15
add.q $00000074, r15
move.l $000000000001869F, (r15)
31x Damage
04010000 05D5A870 1E27F

move.l $1E27F, #$005D5A870(r1)
Long Sword RED Spirite Charged
580F0000 0DB8BD88
580F1000 00000028
580F1000 000000D8
780F0000 00000734
640F0000 00000000 466A6000
780F0000 00000004
640F0000 00000000 42C80000
780F0000 00000004
610F0000

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