Submit a new cheat Request a cheat
  • Game Id: 0100b04011742000
  • Genres: Action Adventure RPG
  • Publisher: Nintendo
  • Publisher: Nintendo

MONSTER HUNTER RISE

Unlock 60 FPS Limit
580F0000 0DBEED48
580F1000 000000A0
780F0000 00012BC4
610F0000 00000000 00000001
580F0000 0DBEED48
780F0000 00000434
640F0000 00000000 42700000

move.q #$000DBEED48, r15
move.q #$00000000A0(r15), r15
add.q $00012BC4, r15
move.b $0000000000000001, (r15)
move.q #$000DBEED48, r15
add.q $00000434, r15
move.l $0000000042700000, (r15)
Default 30 FPS Limit
580F0000 0DBEED48
580F1000 000000A0
780F0000 00012BC4
610F0000 00000000 00000002
580F0000 0DBEED48
780F0000 00000434
640F0000 00000000 41F00000

move.q #$000DBEED48, r15
move.q #$00000000A0(r15), r15
add.q $00012BC4, r15
move.b $0000000000000002, (r15)
move.q #$000DBEED48, r15
add.q $00000434, r15
move.l $0000000041F00000, (r15)
(Hold L3) Game Speed x2
580F0000 0DBEED48
780F0000 00000418
640F0000 00000000 3F800000
20000000
80000010
580F0000 0DBEED48
780F0000 00000418
640F0000 00000000 40000000
20000000

move.q #$000DBEED48, r15
add.q $00000418, r15
move.l $000000003F800000, (r15)
end
if LeftStick
move.q #$000DBEED48, r15
add.q $00000418, r15
move.l $0000000040000000, (r15)
end
(Hold L3) Game Speed x2 (Hold L) SlowMo
580F0000 0DBEED48
780F0000 00000418
640F0000 00000000 3F800000
20000000
80000010
580F0000 0DBEED48
780F0000 00000418
640F0000 00000000 40000000
20000000
80000040
580F0000 0DBEED48
780F0000 00000418
640F0000 00000000 3F000000
20000000

move.q #$000DBEED48, r15
add.q $00000418, r15
move.l $000000003F800000, (r15)
end
if LeftStick
move.q #$000DBEED48, r15
add.q $00000418, r15
move.l $0000000040000000, (r15)
end
if L
move.q #$000DBEED48, r15
add.q $00000418, r15
move.l $000000003F000000, (r15)
end
L Targeting Toggle
80002040
580F0000 0DC82F18
580F1000 000000D0
780F0000 000000C8
640F0000 00000000 00000001
20000000
80008040
580F0000 0DC82F18
580F1000 000000D0
780F0000 000000C8
640F0000 00000000 00000000
20000000

if L, Up
move.q #$000DC82F18, r15
move.q #$00000000D0(r15), r15
add.q $000000C8, r15
move.l $0000000000000001, (r15)
end
if L, Down
move.q #$000DC82F18, r15
move.q #$00000000D0(r15), r15
add.q $000000C8, r15
move.l $0000000000000000, (r15)
end
Great Sword Charge Max
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 00000748
640F0000 00000000 431A0000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000748, r15
move.l $00000000431A0000, (r15)
Long Sword Spirit Gauge Max (Red)
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 00000744
640F0000 00000000 466A6000
780F0000 00000004
640F0000 00000000 42C80000
780F0000 00000004
610F0000 00000000 00000003

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000744, r15
move.l $00000000466A6000, (r15)
add.q $00000004, r15
move.l $0000000042C80000, (r15)
add.q $00000004, r15
move.b $0000000000000003, (r15)
Dual Blades Demon Gauge Max
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 00000748
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000748, r15
move.l $0000000042C80000, (r15)
Gun Lance Shells Max
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 0000053C
610F0000 00000000 00000006

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $0000053C, r15
move.b $0000000000000006, (r15)
Gun Lance Inf. Wyrmstake Cannon
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 00000778
640F0000 00000000 00000001

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000778, r15
move.l $0000000000000001, (r15)
Gun Lance No Overheat
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000150
640F0000 00000000 00000000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000150, r15
move.l $0000000000000000, (r15)
Switch Axe Gauge Max
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 000007C8
610F0000 00000000 00000064

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $000007C8, r15
move.b $0000000000000064, (r15)
Switch Axe Overcharge
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 000007D0
640F0000 00000000 43160000
780F0000 00000004
640F0000 00000000 43960000
780F0000 00000004
640F0000 00000000 453B8000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $000007D0, r15
move.l $0000000043160000, (r15)
add.q $00000004, r15
move.l $0000000043960000, (r15)
add.q $00000004, r15
move.l $00000000453B8000, (r15)
Charge Blade Red Charged
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 00000758
640F0000 00000000 42380000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000758, r15
move.l $0000000042380000, (r15)
Charge Blade Phials Max
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 00000748
610F0000 00000000 00000005

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000748, r15
move.b $0000000000000005, (r15)
Charge Blade Red Sword Never Expires
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 0000077C
640F0000 00000000 461C4000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $0000077C, r15
move.l $00000000461C4000, (r15)
Charge Blade Red Shield Never Expires
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 00000778
640F0000 00000000 461C4000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000778, r15
move.l $00000000461C4000, (r15)
BOW Max Charge
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 00000798
640F0000 00000000 43960000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000798, r15
move.l $0000000043960000, (r15)
Kinsect Bar Max
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000108
780F0000 00000164
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000108(r15), r15
add.q $00000164, r15
move.l $0000000042C80000, (r15)
Kinsect Charged
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000108
780F0000 00000156
620F0000 00000000 000042C8

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000108(r15), r15
add.q $00000156, r15
move.w $00000000000042C8, (r15)
Kinsect Trio Extract
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 00000788
640F0000 00000000 461C4000
780F0000 00000004
640F0000 00000000 461C4000
780F0000 00000004
640F0000 00000000 461C4000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000788, r15
move.l $00000000461C4000, (r15)
add.q $00000004, r15
move.l $00000000461C4000, (r15)
add.q $00000004, r15
move.l $00000000461C4000, (r15)
PLUS+DOWN Refill Sharpness (White)
80008400
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 000001E8
610F0000 00000000 00000005
780F0000 00000004
620F0000 00000000 000001F4
780F0000 00000004
620F0000 00000000 000001F4
20000000

if Plus, Down
move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $000001E8, r15
move.b $0000000000000005, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
end
Sharpness Bar Max (White)
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 000001E8
610F0000 00000000 00000005
780F0000 00000004
620F0000 00000000 000001F4
780F0000 00000004
620F0000 00000000 000001F4

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $000001E8, r15
move.b $0000000000000005, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
Sharpness Bar Halved
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 000001EC
620F0000 00000000 000000FA
780F0000 00000004
620F0000 00000000 000001F4

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $000001EC, r15
move.w $00000000000000FA, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
Sharpness Bar Min
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
780F0000 000001EC
620F0000 00000000 00000001
780F0000 00000004
620F0000 00000000 000001F4

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
add.q $000001EC, r15
move.w $0000000000000001, (r15)
add.q $00000004, r15
move.w $00000000000001F4, (r15)
HP Always Regen
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 0000001C
620F0000 00000000 0000012C

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $0000001C, r15
move.w $000000000000012C, (r15)
HP Cap Max 300
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000014
620F0000 00000000 0000012C
780F0000 00000004
620F0000 00000000 0000012C

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000014, r15
move.w $000000000000012C, (r15)
add.q $00000004, r15
move.w $000000000000012C, (r15)
HP Max 300
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000010
620F0000 00000000 0000012C

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000010, r15
move.w $000000000000012C, (r15)
Max Stamina Cap 300
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000024
640F0000 00000000 460CA000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000024, r15
move.l $00000000460CA000, (r15)
Max Stamina 300
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000020
640F0000 00000000 460CA000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000020, r15
move.l $00000000460CA000, (r15)
MINUS+PLUS Instant Quest Clear
80000C00
580F0000 0DC2AD20
780F0000 000000E8
610F0000 00000000 00000003
780F0000 00000004
610F0000 00000000 00000001
780F0000 00000078
610F0000 00000000 00000003
780F0000 00000004
610F0000 00000000 00000008
20000000

if Plus, Minus
move.q #$000DC2AD20, r15
add.q $000000E8, r15
move.b $0000000000000003, (r15)
add.q $00000004, r15
move.b $0000000000000001, (r15)
add.q $00000078, r15
move.b $0000000000000003, (r15)
add.q $00000004, r15
move.b $0000000000000008, (r15)
end
PLUS+UP Skip Quest Clear Countdown
80002400
580F0000 0DC2AD20
780F0000 0000016C
640F0000 00000000 00000000
20000000

if Plus, Up
move.q #$000DC2AD20, r15
add.q $0000016C, r15
move.l $0000000000000000, (r15)
end
9999 Sec. Quest Clear Countdown Cap, PLUS+UP To End
580F0000 0DC2AD20
780F0000 00000134
640F0000 00000000 461C3C00
20000000
80002400
580F0000 0DC2AD20
780F0000 0000016C
640F0000 00000000 00000000
20000000

move.q #$000DC2AD20, r15
add.q $00000134, r15
move.l $00000000461C3C00, (r15)
end
if Plus, Up
move.q #$000DC2AD20, r15
add.q $0000016C, r15
move.l $0000000000000000, (r15)
end
Inf. Mega Demondrug Effect
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000074
640F0000 00000000 00000007

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000074, r15
move.l $0000000000000007, (r15)
Inf. Might Seed Effect
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 0000007C
640F0000 00000000 0000000A
780F0000 0000000C
640F0000 00000000 461C4000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $0000007C, r15
move.l $000000000000000A, (r15)
add.q $0000000C, r15
move.l $00000000461C4000, (r15)
Inf. Mega Armorskin Effect
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000078
640F0000 00000000 00000019

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000078, r15
move.l $0000000000000019, (r15)
Inf. Adamant Seed Effect
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000080
640F0000 00000000 00000014
780F0000 0000000C
640F0000 00000000 461C4000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000080, r15
move.l $0000000000000014, (r15)
add.q $0000000C, r15
move.l $00000000461C4000, (r15)
Inf. Dash Juice Effect
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000094
640F0000 00000000 461C4000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000094, r15
move.l $00000000461C4000, (r15)
Inf. Immunizer Effect
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 000000E0
640F0000 00000000 461C4000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $000000E0, r15
move.l $00000000461C4000, (r15)
Activate All Drinks/Drugs/Seeds
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000074
640F0000 00000000 00000007
780F0000 00000004
640F0000 00000000 00000019
780F0000 00000004
640F0000 00000000 0000000A
780F0000 00000004
640F0000 00000000 00000014
780F0000 00000008
640F0000 00000000 461C4000
780F0000 00000004
640F0000 00000000 461C4000
780F0000 00000008
640F0000 00000000 461C4000
780F0000 0000004C
640F0000 00000000 461C4000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000074, r15
move.l $0000000000000007, (r15)
add.q $00000004, r15
move.l $0000000000000019, (r15)
add.q $00000004, r15
move.l $000000000000000A, (r15)
add.q $00000004, r15
move.l $0000000000000014, (r15)
add.q $00000008, r15
move.l $00000000461C4000, (r15)
add.q $00000004, r15
move.l $00000000461C4000, (r15)
add.q $00000008, r15
move.l $00000000461C4000, (r15)
add.q $0000004C, r15
move.l $00000000461C4000, (r15)
Inf. Knockbacks Negated + Divine Protection Effect
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 000000B4
640F0000 00000000 461C4000
780F0000 00000004
640F0000 00000000 00000032

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $000000B4, r15
move.l $00000000461C4000, (r15)
add.q $00000004, r15
move.l $0000000000000032, (r15)
Inf. 100% Affinity Buff Effect
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 000000AC
640F0000 00000000 461C4000
780F0000 00000004
640F0000 00000000 000000C8

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $000000AC, r15
move.l $00000000461C4000, (r15)
add.q $00000004, r15
move.l $00000000000000C8, (r15)
M.E. Self-Improvement
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000020
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000020(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Attack Up
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000028
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000028(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Defense Up
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000030
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000030(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Affinity Up
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000038
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000038(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Elemental Attack Boost
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000040
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000040(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Attack And Defense Up
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000048
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000048(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Attack And Affinity Up
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000050
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000050(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Knockbacks Negated
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000058
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000058(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Earplugs (S)
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000060
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000060(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Earplugs (L)
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000068
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000068(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Tremors Negated
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000070
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000070(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Wind Pressure Negated
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000078
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000078(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Stun Negated
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000080
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000080(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Blight Negated
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000088
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000088(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Divine Protection
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 00000090
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$0000000090(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Health Regeneration
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 000000B0
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$00000000B0(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Stamina Use Reduced
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 000000B8
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$00000000B8(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Stamina Recovery Up
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 000000C0
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$00000000C0(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Sharpness Loss Reduced
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 000000C8
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$00000000C8(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Environment Damage Negated
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 000000D0
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$00000000D0(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Blowback Negated/Sonic Barrier
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 000000E0
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Infernal Melody
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
580F1000 000000E8
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
move.q #$00000000E8(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
Activate All M.E.
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000208
30000000 0000001A
980AF0E0
580A1000 00000020
780A0000 00000010
640A0000 00000000 42C80000
780F0000 00000008
31000000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000208(r15), r15
loop r0, $0000001A
add.q r10, r15, $580A100000000020
add.q $00000010, r10
move.l $0000000042C80000, (r10)
add.q $00000008, r15
endloop r0
MAX ATK (1300)
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000074
640F0000 00000000 0001869F

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000074, r15
move.l $000000000001869F, (r15)
MAX ATK (1300) OFF
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000074
640F0000 00000000 00000000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000074, r15
move.l $0000000000000000, (r15)
MAX DEF (2000)
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000078
640F0000 00000000 0001869F

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000078, r15
move.l $000000000001869F, (r15)
MAX DEF (2000) OFF
580F0000 0DC2C528
580F1000 00000028
580F1000 000000E0
580F1000 00000120
780F0000 00000078
640F0000 00000000 00000000

move.q #$000DC2C528, r15
move.q #$0000000028(r15), r15
move.q #$00000000E0(r15), r15
move.q #$0000000120(r15), r15
add.q $00000078, r15
move.l $0000000000000000, (r15)
0 Deaths In Quest
580F0000 0DC2AD20
780F0000 00000104
640F0000 00000000 00000000
780F0000 00000014
640F0000 00000000 00000000

move.q #$000DC2AD20, r15
add.q $00000104, r15
move.l $0000000000000000, (r15)
add.q $00000014, r15
move.l $0000000000000000, (r15)
1000000 Zenny Rewards From Quest
580F0000 0DC2AD20
780F0000 00000100
640F0000 00000000 000F4240
780F0000 00000008
640F0000 00000000 000F4240

move.q #$000DC2AD20, r15
add.q $00000100, r15
move.l $00000000000F4240, (r15)
add.q $00000008, r15
move.l $00000000000F4240, (r15)
1000000 Kamura Pts. Rewards From Quest
580F0000 0DC2AD20
780F0000 00000110
640F0000 00000000 000F4240

move.q #$000DC2AD20, r15
add.q $00000110, r15
move.l $00000000000F4240, (r15)
+1000 HR Pts. Rewards From Quest
580F0000 0DC2AD20
780F0000 0000010C
640F0000 00000000 000003E8

move.q #$000DC2AD20, r15
add.q $0000010C, r15
move.l $00000000000003E8, (r15)
+10000 HR Pts. Rewards From Quest
580F0000 0DC2AD20
780F0000 0000010C
640F0000 00000000 00002710

move.q #$000DC2AD20, r15
add.q $0000010C, r15
move.l $0000000000002710, (r15)
+20000 HR Pts. Rewards From Quest
580F0000 0DC2AD20
780F0000 0000010C
640F0000 00000000 00004E20

move.q #$000DC2AD20, r15
add.q $0000010C, r15
move.l $0000000000004E20, (r15)
+50000 HR Pts. Rewards From Quest
580F0000 0DC2AD20
780F0000 0000010C
640F0000 00000000 0000C350

move.q #$000DC2AD20, r15
add.q $0000010C, r15
move.l $000000000000C350, (r15)
+100000 HR Pts. Rewards From Quest
580F0000 0DC2AD20
780F0000 0000010C
640F0000 00000000 000186A0

move.q #$000DC2AD20, r15
add.q $0000010C, r15
move.l $00000000000186A0, (r15)
Max HR Pts. Rewards From Quest
580F0000 0DC2AD20
780F0000 0000010C
640F0000 00000000 7FFFFFFF
move.q #$000DC2AD20, r15
add.q $0000010C, r15
move.l $000000007FFFFFFF, (r15)

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