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  • Game Id: 0100b04011742000
  • Genres: Action Adventure RPG
  • Publisher: Nintendo
  • Publisher: Nintendo

MONSTER HUNTER RISE

9999 Sec. Quest Clear Countdown Cap
580F0000 0DBE6680
780F0000 00000134
640F0000 00000000 461C3C00
20000000
80002400
580F0000 0DBE6680
780F0000 0000016C
640F0000 00000000 00000000
20000000

move.q #$000DBE6680, r15
add.q $00000134, r15
move.l $00000000461C3C00, (r15)
end
if Plus, Up
move.q #$000DBE6680, r15
add.q $0000016C, r15
move.l $0000000000000000, (r15)
end
Inf. Mega Demondrug Effect
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000074
640F0000 00000000 00000007

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000074, r15
move.l $0000000000000007, (r15)
Inf. Might Seed Effect
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 0000007C
640F0000 00000000 0000000A
780F0000 0000000C
640F0000 00000000 461C4000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $0000007C, r15
move.l $000000000000000A, (r15)
add.q $0000000C, r15
move.l $00000000461C4000, (r15)
Inf. Mega Armorskin Effect
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000078
640F0000 00000000 00000019

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000078, r15
move.l $0000000000000019, (r15)
Inf. Adamant Seed Effect
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000080
640F0000 00000000 00000014
780F0000 0000000C
640F0000 00000000 461C4000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000080, r15
move.l $0000000000000014, (r15)
add.q $0000000C, r15
move.l $00000000461C4000, (r15)
Inf. Dash Juice Effect
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000094
640F0000 00000000 461C4000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000094, r15
move.l $00000000461C4000, (r15)
Inf. Immunizer Effect
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 000000E0
640F0000 00000000 461C4000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $000000E0, r15
move.l $00000000461C4000, (r15)
Inf. Knockbacks Negated + Divine Protection Effect
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 000000B4
640F0000 00000000 461C4000
780F0000 00000004
640F0000 00000000 00000032

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $000000B4, r15
move.l $00000000461C4000, (r15)
add.q $00000004, r15
move.l $0000000000000032, (r15)
Inf. 100% Affinity Buff Effect
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 000000AC
640F0000 00000000 461C4000
780F0000 00000004
640F0000 00000000 000000C8

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $000000AC, r15
move.l $00000000461C4000, (r15)
add.q $00000004, r15
move.l $00000000000000C8, (r15)
M.E. Self-Improvement
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000020
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000020(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Attack Up
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000028
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000028(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Defense Up
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000030
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000030(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Affinity Up
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000038
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000038(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Elemental Attack Boost
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000040
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000040(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Attack And Defense Up
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000048
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000048(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Attack And Affinity Up
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000050
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000050(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Knockbacks Negated
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000058
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000058(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Earplugs (S)
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000060
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000060(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Earplugs (L)
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000068
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000068(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Tremors Negated
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000070
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000070(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Wind Pressure Negated
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000078
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000078(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Stun Negated
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000080
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000080(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Blight Negated
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000088
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000088(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Divine Protection
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 00000090
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$0000000090(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Health Regeneration
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 000000B0
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$00000000B0(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Stamina Use Reduced
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 000000B8
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$00000000B8(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Stamina Recovery Up
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 000000C0
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$00000000C0(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Sharpness Loss Reduced
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 000000C8
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$00000000C8(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Environment Damage Negated
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 000000D0
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$00000000D0(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Blowback Negated/Sonic Barrier
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 000000E0
780F0000 00000010
640F0000 00000000 42C80000

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
M.E. Infernal Melody
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000200
580F1000 000000E8
780F0000 00000010
640F0000 00000000 42C80000


move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000200(r15), r15
move.q #$00000000E8(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
MAX ATK (1300)
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000074
640F0000 00000000 0001869F

move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000074, r15
move.l $000000000001869F, (r15)
MAX DEF (2000)
580F0000 0DBE8438
580F1000 00000028
580F1000 000000D8
580F1000 00000118
780F0000 00000078
640F0000 00000000 0001869F


move.q #$000DBE8438, r15
move.q #$0000000028(r15), r15
move.q #$00000000D8(r15), r15
move.q #$0000000118(r15), r15
add.q $00000078, r15
move.l $000000000001869F, (r15)
0 Deaths In Quest
580F0000 0DBE6680
780F0000 00000104
640F0000 00000000 00000000
780F0000 00000014
640F0000 00000000 00000000

move.q #$000DBE6680, r15
add.q $00000104, r15
move.l $0000000000000000, (r15)
add.q $00000014, r15
move.l $0000000000000000, (r15)
1000000 Zenny Rewards From Quest
580F0000 0DBE6680
780F0000 00000100
640F0000 00000000 000F4240
780F0000 00000008
640F0000 00000000 000F4240

move.q #$000DBE6680, r15
add.q $00000100, r15
move.l $00000000000F4240, (r15)
add.q $00000008, r15
move.l $00000000000F4240, (r15)
1000000 Kamura Pts. Rewards From Quest
580F0000 0DBE6680
780F0000 00000110
640F0000 00000000 000F4240

move.q #$000DBE6680, r15
add.q $00000110, r15
move.l $00000000000F4240, (r15)
+100000 HR Pts. Rewards From Quest
580F0000 0DBE6680
780F0000 0000010C
640F0000 00000000 000186A0

move.q #$000DBE6680, r15
add.q $0000010C, r15
move.l $00000000000186A0, (r15)

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