01# Inf Time
|
|
04000000 097F3EA0 000000FF
|
move.l $000000FF, #$0097F3EA0(r0)
|
02# P1 Inf health
|
|
580F0000 097E8D00
580F1000 00000000
780F0000 00000C18
640F0000 00000000 3F800000
|
move.q #$00097E8D00, r15
move.q #$0000000000(r15), r15
add.q $00000C18, r15
move.l $000000003F800000, (r15)
|
03# Inf Interactions
|
|
580F0000 090F09B0
780F0000 00000184
640F0000 00000000 44FA0000
|
move.q #$00090F09B0, r15
add.q $00000184, r15
move.l $0000000044FA0000, (r15)
|
04# Inf Enhanced Moves
|
|
580F0000 090F09B0
780F0000 00000194
640F0000 00000000 44FA0000
|
move.q #$00090F09B0, r15
add.q $00000194, r15
move.l $0000000044FA0000, (r15)
|
05# Inf Fatal Blows
|
|
580F0000 090F09B0
780F0000 000003DC
640F0000 00000000 00000001
|
move.q #$00090F09B0, r15
add.q $000003DC, r15
move.l $0000000000000001, (r15)
|
06# CPU NO Interaction
|
|
580F0000 090F09B0
580F1000 00000158
780F0000 00000184
640F0000 00000000 00000000
|
move.q #$00090F09B0, r15
move.q #$0000000158(r15), r15
add.q $00000184, r15
move.l $0000000000000000, (r15)
|
07# CPU NO Enhanced Moves
|
|
580F0000 090F09B0
580F1000 00000158
780F0000 00000194
640F0000 00000000 00000000
|
move.q #$00090F09B0, r15
move.q #$0000000158(r15), r15
add.q $00000194, r15
move.l $0000000000000000, (r15)
|
08# CPU 1 Hit Death Press R3
|
|
80000020
580F0000 097E8D00
580F1000 00000018
780F0000 00000C18
640F0000 00000000 00000000
20000000
|
if RightStick
move.q #$00097E8D00, r15
move.q #$0000000018(r15), r15
add.q $00000C18, r15
move.l $0000000000000000, (r15)
end
|
09# Unlock Collection + Chars + Stages (On)
|
|
04000000 025B5048 52800020
|
move.l $52800020, #$0025B5048(r0)
|
Unlock Collection + Chars + Stages (Off)
|
|
04000000 025B5048 2A1303E0
|
move.l $2A1303E0, #$0025B5048(r0)
|
10# Easy Fatalities ON
|
|
04000000 024A8308 52800020
04000000 024A8348 52800020
|
move.l $52800020, #$0024A8308(r0)
move.l $52800020, #$0024A8348(r0)
|
Easy Fatalities OFF
|
|
04000000 024A8308 2A1F03E0
04000000 024A8348 B9447660
|
move.l $2A1F03E0, #$0024A8308(r0)
move.l $B9447660, #$0024A8348(r0)
|
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