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  • Game Id: 010057D006492000
  • Genres: Adventure RPG
  • Publisher: Nintendo
  • Publisher: Nintendo

OCTOPATH TRAVELER

Version: 1.4.0

			
01# Max Boost in battle
580F0000 048243F0
580F1000 000003A8
580F1000 00000000
780F0000 00000428
610F0000 00000000 00000005
580F0000 048243F0
580F1000 000003A8
580F1000 00000008
780F0000 00000428
610F0000 00000000 00000005
580F0000 048243F0
580F1000 000003A8
580F1000 00000010
780F0000 00000428
610F0000 00000000 00000005
580F0000 048243F0
580F1000 000003A8
580F1000 00000018
780F0000 00000428
610F0000 00000000 00000005

move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000000(r15), r15
add.q $00000428, r15
move.b $0000000000000005, (r15)
move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000008(r15), r15
add.q $00000428, r15
move.b $0000000000000005, (r15)
move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000010(r15), r15
add.q $00000428, r15
move.b $0000000000000005, (r15)
move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000018(r15), r15
add.q $00000428, r15
move.b $0000000000000005, (r15)
02# 9999999 GP
580F0000 04824468
580F1000 00000370
780F0000 00000088
640F0000 00000000 0098967F

move.q #$0004824468, r15
move.q #$0000000370(r15), r15
add.q $00000088, r15
move.l $000000000098967F, (r15)
03# 99999 Job point
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000030
300E0000 00000008
640F0000 00000000 000F423F
780F0000 000000C8
310E0000 20000000

move.q #$0004824468, r15
move.q #$0000000370(r15), r15
move.q #$00000000F8(r15), r15
add.q $00000030, r15
loop r14, $00000008
move.l $00000000000F423F, (r15)
add.q $000000C8, r15
endloop r14
end
04# 9999 HP in battle
580F0000 048243F0
580F1000 000003A8
580F1000 00000000
780F0000 000003E4
300E0000 00000002
620F0000 00000000 0000270F
780F0000 00000008
310E0000 20000000
580F0000 048243F0
580F1000 000003A8
580F1000 00000008
780F0000 000003E4
300E0000 00000002
620F0000 00000000 0000270F
780F0000 00000008
310E0000 20000000
580F0000 048243F0
580F1000 000003A8
580F1000 00000010
780F0000 000003E4
300E0000 00000002
620F0000 00000000 0000270F
780F0000 00000008
310E0000 20000000
580F0000 048243F0
580F1000 000003A8
580F1000 00000018
780F0000 000003E4
300E0000 00000002
620F0000 00000000 0000270F
780F0000 00000008
310E0000 20000000

move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000000(r15), r15
add.q $000003E4, r15
loop r14, $00000002
move.w $000000000000270F, (r15)
add.q $00000008, r15
endloop r14
end
move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000008(r15), r15
add.q $000003E4, r15
loop r14, $00000002
move.w $000000000000270F, (r15)
add.q $00000008, r15
endloop r14
end
move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000010(r15), r15
add.q $000003E4, r15
loop r14, $00000002
move.w $000000000000270F, (r15)
add.q $00000008, r15
endloop r14
end
move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000018(r15), r15
add.q $000003E4, r15
loop r14, $00000002
move.w $000000000000270F, (r15)
add.q $00000008, r15
endloop r14
end
05# 999 MP in battle
580F0000 048243F0
580F1000 000003A8
580F1000 00000000
780F0000 000003E8
300E0000 00000002
620F0000 00000000 0000270F
780F0000 00000008
310E0000 20000000
580F0000 048243F0
580F1000 000003A8
580F1000 00000008
780F0000 000003E8
300E0000 00000002
620F0000 00000000 0000270F
780F0000 00000008
310E0000 20000000
580F0000 048243F0
580F1000 000003A8
580F1000 00000010
780F0000 000003E8
300E0000 00000002
620F0000 00000000 0000270F
780F0000 00000008
310E0000 20000000
580F0000 048243F0
580F1000 000003A8
580F1000 00000018
780F0000 000003E8
300E0000 00000002
620F0000 00000000 0000270F
780F0000 00000008
310E0000 20000000

move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000000(r15), r15
add.q $000003E8, r15
loop r14, $00000002
move.w $000000000000270F, (r15)
add.q $00000008, r15
endloop r14
end
move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000008(r15), r15
add.q $000003E8, r15
loop r14, $00000002
move.w $000000000000270F, (r15)
add.q $00000008, r15
endloop r14
end
move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000010(r15), r15
add.q $000003E8, r15
loop r14, $00000002
move.w $000000000000270F, (r15)
add.q $00000008, r15
endloop r14
end
move.q #$00048243F0, r15
move.q #$00000003A8(r15), r15
move.q #$0000000018(r15), r15
add.q $000003E8, r15
loop r14, $00000002
move.w $000000000000270F, (r15)
add.q $00000008, r15
endloop r14
end
07# Final action of all equipment
580F0000 04824468
580F1000 00000370
580F1000 000000F8
580F1000 00000078
780F0000 0000000C
300E0000 00000004
620F0000 00000000 00000150
780F0000 00000020
310E0000 20000000
580F0000 04824468
580F1000 00000370
580F1000 000000F8
580F1000 00000528
780F0000 0000000C
300E0000 00000004
620F0000 00000000 00000150
780F0000 00000020
310E0000 20000000

move.q #$0004824468, r15
move.q #$0000000370(r15), r15
move.q #$00000000F8(r15), r15
move.q #$0000000078(r15), r15
add.q $0000000C, r15
loop r14, $00000004
move.w $0000000000000150, (r15)
add.q $00000020, r15
endloop r14
end
move.q #$0004824468, r15
move.q #$0000000370(r15), r15
move.q #$00000000F8(r15), r15
move.q #$0000000528(r15), r15
add.q $0000000C, r15
loop r14, $00000004
move.w $0000000000000150, (r15)
add.q $00000020, r15
endloop r14
end
08# Max XP
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000008
300E0000 00000008
640F0000 00000000 00540186
780F0000 000000C8
310E0000 20000000
move.q #$0004824468, r15
move.q #$0000000370(r15), r15
move.q #$00000000F8(r15), r15
add.q $00000008, r15
loop r14, $00000008
move.l $0000000000540186, (r15)
add.q $000000C8, r15
endloop r14
end
09# Inventory first item modifier
580F0000 04824468
580F1000 000003A8
780F0000 00000004
640F0000 00000000 000003E7

move.q #$0004824468, r15
move.q #$00000003A8(r15), r15
add.q $00000004, r15
move.l $00000000000003E7, (r15)
10# Speed Up (Hold ZL)
580F0000 050566B0
580F1000 00000000
580F1000 00000058
780F0000 00000080
640F0000 00000000 3F800000
80000100
640F0000 00000000 40800000
20000000

move.q #$00050566B0, r15
move.q #$0000000000(r15), r15
move.q #$0000000058(r15), r15
add.q $00000080, r15
move.l $000000003F800000, (r15)
if ZL
move.l $0000000040800000, (r15)
end
11# Max attributes
580F0000 04824468
580F1000 00000370
580F1000 000000F8
780F0000 00000098
300E0000 0000000A
640F0000 00000000 000003E7
780F0000 00000004
310E0000 20000000

move.q #$0004824468, r15
move.q #$0000000370(r15), r15
move.q #$00000000F8(r15), r15
add.q $00000098, r15
loop r14, $0000000A
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
12# first item Spurning Ribbon
580F0000 04824468
580F1000 000003A8
780F0000 00000000
640F0000 00000000 0000076D
780F0000 00000004
640F0000 00000000 00000001

move.q #$0004824468, r15
move.q #$00000003A8(r15), r15
add.q $00000000, r15
move.l $000000000000076D, (r15)
add.q $00000004, r15
move.l $0000000000000001, (r15)
13# first item Battle Tested Staff
580F0000 04824468
580F1000 000003A8
780F0000 00000000
640F0000 00000000 000005DD
780F0000 00000004
640F0000 00000000 00000001

move.q #$0004824468, r15
move.q #$00000003A8(r15), r15
add.q $00000000, r15
move.l $00000000000005DD, (r15)
add.q $00000004, r15
move.l $0000000000000001, (r15)
14# first item Battle Tested Axe
580F0000 04824468
580F1000 000003A8
780F0000 00000000
640F0000 00000000 00000515
780F0000 00000004
640F0000 00000000 00000001

move.q #$0004824468, r15
move.q #$00000003A8(r15), r15
add.q $00000000, r15
move.l $0000000000000515, (r15)
add.q $00000004, r15
move.l $0000000000000001, (r15)
15# first item Battle Tested Dagger
580F0000 04824468
580F1000 000003A8
780F0000 00000000
640F0000 00000000 000004B1
780F0000 00000004
640F0000 00000000 00000001

move.q #$0004824468, r15
move.q #$00000003A8(r15), r15
add.q $00000000, r15
move.l $00000000000004B1, (r15)
add.q $00000004, r15
move.l $0000000000000001, (r15)
16# first item Battle Tested Bow
580F0000 04824468
580F1000 000003A8
780F0000 00000000
640F0000 00000000 00000579
780F0000 00000004
640F0000 00000000 00000001

move.q #$0004824468, r15
move.q #$00000003A8(r15), r15
add.q $00000000, r15
move.l $0000000000000579, (r15)
add.q $00000004, r15
move.l $0000000000000001, (r15)
17# first item Battle Tested Shield
580F0000 04824468
580F1000 000003A8
780F0000 00000000
640F0000 00000000 00000641
780F0000 00000004
640F0000 00000000 00000001

move.q #$0004824468, r15
move.q #$00000003A8(r15), r15
add.q $00000000, r15
move.l $0000000000000641, (r15)
add.q $00000004, r15
move.l $0000000000000001, (r15)
18# first item Battle Tested Spear
580F0000 04824468
580F1000 000003A8
780F0000 00000000
640F0000 00000000 0000044D
780F0000 00000004
640F0000 00000000 00000001

move.q #$0004824468, r15
move.q #$00000003A8(r15), r15
add.q $00000000, r15
move.l $000000000000044D, (r15)
add.q $00000004, r15
move.l $0000000000000001, (r15)
19# first item Battle Tested Blade
580F0000 04824468
580F1000 000003A8
780F0000 00000000
640F0000 00000000 000003E9
780F0000 00000004
640F0000 00000000 00000001
move.q #$0004824468, r15
move.q #$00000003A8(r15), r15
add.q $00000000, r15
move.l $00000000000003E9, (r15)
add.q $00000004, r15
move.l $0000000000000001, (r15)

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