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  • Game Id: None
  • Genre:
  • Publisher: Nintendo
  • Publisher: Nintendo

Paper Mario: The Thousand-Year Door

g 1000 star 99
04000000 0096CBA4 79404109 
04010000 0096CBA4 1405513F 
04010000 00AC10A0 180000C9 
04010000 00AC10A4 79007D09 
04010000 00AC10A8 18000069 
04010000 00AC10AC 79004109 
04010000 00AC10B0 17FAAEBE 
04010000 00AC10B4 000003E8 
04010000 00AC10B8 00000063 

move.l $79404109, #$00096CBA4(r0)
move.l $1405513F, #$00096CBA4(r1)
move.l $180000C9, #$000AC10A0(r1)
move.l $79007D09, #$000AC10A4(r1)
move.l $18000069, #$000AC10A8(r1)
move.l $79004109, #$000AC10AC(r1)
move.l $17FAAEBE, #$000AC10B0(r1)
move.l $000003E8, #$000AC10B4(r1)
move.l $00000063, #$000AC10B8(r1)
moon jump
04000000 00504F30 BD400412 
80000100 
04000000 00504F30 BD400412 
04010000 00504F30 1416F064 
04010000 00AC10C0 1C000072 
04010000 00AC10C4 BD000412 
04010000 00AC10C8 17E90F9B 
04010000 00AC10CC 3E99999A 
80000101 
04010000 00AC10CC 3F333333 
20000000 
20000000 

move.l $BD400412, #$000504F30(r0)
if ZL
move.l $BD400412, #$000504F30(r0)
move.l $1416F064, #$000504F30(r1)
move.l $1C000072, #$000AC10C0(r1)
move.l $BD000412, #$000AC10C4(r1)
move.l $17E90F9B, #$000AC10C8(r1)
move.l $3E99999A, #$000AC10CC(r1)
if A, ZL
move.l $3F333333, #$000AC10CC(r1)
end
end
walking end
20000001 

end
combat
20000000 

end
hp1 full
04000000 006B3488 B9446D09 
04010000 006B3488 14103702 
04010000 00AC1090 B9446909 
04010000 00AC1094 B9046D09 
04010000 00AC1098 17EFC8FD 

move.l $B9446D09, #$0006B3488(r0)
move.l $14103702, #$0006B3488(r1)
move.l $B9446909, #$000AC1090(r1)
move.l $B9046D09, #$000AC1094(r1)
move.l $17EFC8FD, #$000AC1098(r1)
hp2 full
04000000 00723190 B9446E68 
04010000 00723190 140E77D0 
04010000 00AC10D0 B9446A68 
04010000 00AC10D4 B9046E68 
04010000 00AC10D8 17F1882F 

move.l $B9446E68, #$000723190(r0)
move.l $140E77D0, #$000723190(r1)
move.l $B9446A68, #$000AC10D0(r1)
move.l $B9046E68, #$000AC10D4(r1)
move.l $17F1882F, #$000AC10D8(r1)
flower pts full
04000000 0096CA88 B9447D6A 
04010000 0096CA88 140551B6 
04010000 00AC1160 B944656A 
04010000 00AC1164 B9047D6A 
04010000 00AC1168 17FAAE49 
04010000 00AC116C 00000064 

move.l $B9447D6A, #$00096CA88(r0)
move.l $140551B6, #$00096CA88(r1)
move.l $B944656A, #$000AC1160(r1)
move.l $B9047D6A, #$000AC1164(r1)
move.l $17FAAE49, #$000AC1168(r1)
move.l $00000064, #$000AC116C(r1)
appeal full
04000000 0096CAD0 7940450A 
04010000 0096CAD0 140551A8 
04010000 00AC1170 7940490A 
04010000 00AC1174 7900450A 
04010000 00AC1178 17FAAE57 
04010000 00AC117C 00000064 

move.l $7940450A, #$00096CAD0(r0)
move.l $140551A8, #$00096CAD0(r1)
move.l $7940490A, #$000AC1170(r1)
move.l $7900450A, #$000AC1174(r1)
move.l $17FAAE57, #$000AC1178(r1)
move.l $00000064, #$000AC117C(r1)
 damage x4 (all)
04000000 00461414 4B0E0108 
80000100 
04000000 00461414 4B0E0908 
20000000 

move.l $4B0E0108, #$000461414(r0)
if ZL
move.l $4B0E0908, #$000461414(r0)
end
combat end
20000001 

end
for info
20000000 

end
hp read all
04000000 0071BC68 B9446C08 

move.l $B9446C08, #$00071BC68(r0)
timer
04000000 003FD678 F9243AC8 

move.l $F9243AC8, #$0003FD678(r0)
state
04000000 006702C4 79400296 

move.l $79400296, #$0006702C4(r0)
s1
04000000 006C41D4 786A6929 

move.l $786A6929, #$0006C41D4(r0)
1
04000000 003FD558 79400288 

move.l $79400288, #$0003FD558(r0)
for info end
20000001 

end
ohk
580F0000 00F103D8 
30000000 00000005 
9891F000
58011000 00000050 
78010000 0000046C 
64010000 00000000 00000000 
780F0000 00000008 
31000000 

move.q #$0000F103D8, r15
loop r0, $00000005
None.q r1, r15, $5801100000000050
add.q $0000046C, r1
move.l $0000000000000000, (r1)
add.q $00000008, r15
endloop r0
star pieces
580F0000 02525040 
780F0000 00000042 
620F0000 00000000 00050004 

move.q #$0002525040, r15
add.q $00000042, r15
move.w $0000000000050004, (r15)
Moon Jump V2
80000001
580F0000 02525070
580F1000 00000138
580F1000 00000850
580F1000 00000010
780F0000 00000144
680F0000 3D500000 3D500000
20000000

if A
move.q #$0002525070, r15
move.q #$0000000138(r15), r15
move.q #$0000000850(r15), r15
move.q #$0000000010(r15), r15
add.q $00000144, r15
move.q $3D5000003D500000, (r15)
end
Speed Up
580F0000 02525070
580F1000 00000138
580F1000 00000850
580F1000 00000010
780F0000 00000908
640F0000 00000000 40200000

move.q #$0002525070, r15
move.q #$0000000138(r15), r15
move.q #$0000000850(r15), r15
move.q #$0000000010(r15), r15
add.q $00000908, r15
move.l $0000000040200000, (r15)
Walk through Walls (Hold:ZL)
580F0000 02525070
580F1000 00000138
580F1000 00000850
580F1000 00000010
780F0000 0000041B
610F0000 00000000 00000001
80000100
610F0000 00000000 00000000
20000000

move.q #$0002525070, r15
move.q #$0000000138(r15), r15
move.q #$0000000850(r15), r15
move.q #$0000000010(r15), r15
add.q $0000041B, r15
move.b $0000000000000001, (r15)
if ZL
move.b $0000000000000000, (r15)
end
Mario Max Status (Test Code)
580F0000 02525040
780F0000 00000018
300E0000 0000000E
640F0000 00000000 03E703E7
780F0000 00000004
310E0000
20000000

move.q #$0002525040, r15
add.q $00000018, r15
loop r14, $0000000E
move.l $0000000003E703E7, (r15)
add.q $00000004, r15
endloop r14
end

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