Pokémon Legends: Z-A
| Pokemon Legends Z-A v327680 TID=0100F43008C44000 BID=BCE5D5393B5AA3A8 | |
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| Restore Code (Use after unchecking any cheats below) | |
040A0000 0092D0A8 3903C268 040A0000 00A71864 B9004008 040A0000 0291EB3C B9004008 040A0000 00A5A2C4 F9000102 040A0000 02BAD948 54000949 040A0000 02B99A60 540004E9 040A0000 00D0B414 0B160108 040A0000 00536294 0B190019 040A0000 00081BD0 3D803000 040A0000 00E3EB98 B94023E1 040A0000 00E3EBA4 B9402BE1 040A0000 00E3EC54 394143E1 040A0000 00E3EC60 39414BE1 040A0000 00E3EC6C 394153E1 040A0000 00E3EC78 39415BE1 040A0000 00E3EC84 394163E1 040A0000 00E3EC90 39416BE1 040A0000 02C8C8A8 79413016 040A0000 00E3EB80 F9403A60 040A0000 00E3EDC8 394103E2 040A0000 00E3EBF8 39410BE1 040A0000 00E3EBE0 79408BE1 040A0000 00E3EBEC 79408FE1 040A0000 00200484 BD01AA61 040A0000 009A4EE0 1E201000 040A0000 00D184D8 4E21C400 040A0000 00447448 12001C08 040A0000 02D72A7C B50000A0 040A0000 00313EF4 BD00328A 040A0000 002D8AB4 1F408500 |
move.l $3903C268, #$00092D0A8(r10)
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| --SectionStart:Item/Misc-- | |
20000000 |
end
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| â„– 1. Disable Autosave | |
040A0000 0092D0A8 3903C27F |
move.l $3903C27F, #$00092D0A8(r10)
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| â„– 2. Max/Inf Money | |
040A0000 00A71864 B9004009 040A0000 0291EB3C B9004009 |
move.l $B9004009, #$000A71864(r10)
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| â„– 3. Max Item Quantity (On Access/Gain) | |
080A0000 03163FF8 1763D8B3 F9000102 080A0000 03163FF0 B3607D42 52807CEA 040A0000 00A5A2C4 149C274B |
move.q $1763D8B3F9000102, #$003163FF8(r10)
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| â„– 4. Inf Donut Berry Slots | |
040A0000 02BAD948 D503201F 040A0000 02B99A60 D503201F |
move.l $D503201F, #$002BAD948(r10)
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| â„– 5. 50,000 Challenger Tickets | |
040A0000 00D0B414 52986A08 |
move.l $52986A08, #$000D0B414(r10)
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| â„– 6. Max Hyperspace Survey Points | |
040A0000 00536294 12800019 |
move.l $12800019, #$000536294(r10)
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| --SectionEnd:Item/Misc-- | |
20000001 |
end
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| --SectionStart:Movement-- | |
20000000 |
end
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| â„– 7. Movement Speed x8 | |
80000100 040A0000 0119E200 1E241000 21000000 040A0000 0119E200 1E2E1000 20000000 |
if ZL
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| â„– 8. Walk through Walls | |
80000080 040A0000 000840D0 1E3E1002 21000000 040A0000 000840D0 BD414002 20000000 |
if R
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| â„– 9. Moonjump (Hold:B) | |
80000002 580F0000 047D27A0 580F1000 00000248 580F1000 00000000 580F1000 000003B0 780F0000 00000094 989EF000 580E1000 00000000 C4000000 00000000 00000002 94AEE100 40000000 20000000 A4EF0000 80000002 580F0000 047D27A0 580F1000 00000248 580F1000 00000000 580F1000 000003B0 780F0000 000000C4 640F0000 00000000 41200000 20000000 |
?
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| â„–10. Moon Jump | |
80000002 080A0000 03163FE8 173C76FA B900C409 080A0000 03163FE0 52A82409 3D803000 040A0000 00081BD0 14C38904 21000000 040A0000 00081BD0 3D803000 20000000 |
if B
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| â„–11. Game Speed | |
80002020 18050000 03393E28 00000000 03F940AB 040F0000 03393E28 05F5E100 20000000 18050000 03393E28 00000000 02FAF080 040F0000 03393E28 03F940AB 20000000 18050000 03393E28 00000000 01FCA056 040F0000 03393E28 02FAF080 20000000 20000000 80008020 18050000 03393E28 00000000 02FAF080 040F0000 03393E28 01FCA056 20000000 18050000 03393E28 00000000 03F940AB 040F0000 03393E28 02FAF080 20000000 18050000 03393E28 00000000 05F5E100 040F0000 03393E28 03F940AB 20000000 20000000 |
?
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| --SectionEnd:Movement-- | |
20000001 |
end
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| --SectionStart:Spawn Modifiers-- | |
20000000 |
end
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| â„–12. Force Shiny | |
040A0000 00E3EB98 52800021 040A0000 00E3EBA4 52800021 |
move.l $52800021, #$000E3EB98(r10)
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| â„–13. 6IV On | |
040A0000 00E3EC54 528003E1 040A0000 00E3EC60 528003E1 040A0000 00E3EC6C 528003E1 040A0000 00E3EC78 528003E1 040A0000 00E3EC84 528003E1 040A0000 00E3EC90 528003E1 |
move.l $528003E1, #$000E3EC54(r10)
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| â„–14. Always Encounter Pokedex | |
080A0000 03163FD8 17ECA234 B908F0F6 080A0000 03163FD0 90017D27 79413016 040A0000 02C8C8A8 14135DCA 080A0000 03163FC8 17736AEE F9403A60 080A0000 03163FC0 790067E1 34000041 080A0000 03163FB8 B948F0E1 90017D27 040A0000 00E3EB80 148C950E |
move.q $17ECA234B908F0F6, #$003163FD8(r10)
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| â„–15. Always Encounter Pokemon | |
080A0000 03163FB0 0000000A 00000000 080A0000 03163FA8 00000000 00000000 080A0000 03163FA0 17736AF8 F9403A60 080A0000 03163F98 390103E1 180000E1 080A0000 03163F90 79006FE1 18000101 080A0000 03163F88 79006BE1 18000121 080A0000 03163F80 790067E1 34000041 040A0000 03163F7C 18000161 040A0000 00E3EB80 148C94FF |
move.q $0000000A00000000, #$003163FB0(r10)
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| â„–16. Encounter Zygarde | |
040A0000 03163FA8 000002CE |
move.l $000002CE, #$003163FA8(r10)
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| â„–17. Encounter Zygarde Level 100 10% | |
040A0000 03163FA8 000002CE 040A0000 03163FAC 00000002 040A0000 03163FB4 00000064 |
move.l $000002CE, #$003163FA8(r10)
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| â„–18. Encounter Item Masterball | |
040A0000 03163FB0 00000001 |
move.l $00000001, #$003163FB0(r10)
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| â„–19. Encounter Item Rare Candy | |
040A0000 03163FB0 00000032 |
move.l $00000032, #$003163FB0(r10)
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| â„–20. Always Level 100 | |
040A0000 00E3EDC8 52800C82 |
move.l $52800C82, #$000E3EDC8(r10)
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| â„–21. Always Level 50 | |
040A0000 00E3EDC8 52800642 |
move.l $52800642, #$000E3EDC8(r10)
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| â„–22. Always Level 5 | |
040A0000 00E3EDC8 528000A2 |
move.l $528000A2, #$000E3EDC8(r10)
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| â„–23. Always Level 1 | |
040A0000 00E3EDC8 52800022 |
move.l $52800022, #$000E3EDC8(r10)
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| â„–24. Always Male | |
040A0000 00E3EBF8 52800001 |
move.l $52800001, #$000E3EBF8(r10)
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| â„–25. Always Female | |
040A0000 00E3EBF8 52800021 |
move.l $52800021, #$000E3EBF8(r10)
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| â„–26. Always Genderless | |
040A0000 00E3EBF8 52800041 |
move.l $52800041, #$000E3EBF8(r10)
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| â„–27. (None Hardy) | |
040A0000 00E3EBE0 52800001 040A0000 00E3EBEC 52800001 |
move.l $52800001, #$000E3EBE0(r10)
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| â„–28. (+Atk, -Def) Lonely | |
040A0000 00E3EBE0 52800021 040A0000 00E3EBEC 52800021 |
move.l $52800021, #$000E3EBE0(r10)
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| â„–29. (+Atk, -Spd) Brave | |
040A0000 00E3EBE0 52800041 040A0000 00E3EBEC 52800041 |
move.l $52800041, #$000E3EBE0(r10)
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| â„–30. (+Atk, -SAtk) Adamant | |
040A0000 00E3EBE0 52800061 040A0000 00E3EBEC 52800061 |
move.l $52800061, #$000E3EBE0(r10)
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| â„–31. (+Atk, -SDef) Naughty | |
040A0000 00E3EBE0 52800081 040A0000 00E3EBEC 52800081 |
move.l $52800081, #$000E3EBE0(r10)
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| â„–32. (+Def, -Atk) Bold | |
040A0000 00E3EBE0 528000A1 040A0000 00E3EBEC 528000A1 |
move.l $528000A1, #$000E3EBE0(r10)
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| â„–33. (None) Docile | |
040A0000 00E3EBE0 528000C1 040A0000 00E3EBEC 528000C1 |
move.l $528000C1, #$000E3EBE0(r10)
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| â„–34. (+Def, -Spd) Relaxed | |
040A0000 00E3EBE0 528000E1 040A0000 00E3EBEC 528000E1 |
move.l $528000E1, #$000E3EBE0(r10)
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| â„–35. (+Def, -SAtk) Impish | |
040A0000 00E3EBE0 52800101 040A0000 00E3EBEC 52800101 |
move.l $52800101, #$000E3EBE0(r10)
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| â„–36. (+Def, -SDef) Lax | |
040A0000 00E3EBE0 52800121 040A0000 00E3EBEC 52800121 |
move.l $52800121, #$000E3EBE0(r10)
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| â„–37. (+Spd, -Atk) Timid | |
040A0000 00E3EBE0 52800141 040A0000 00E3EBEC 52800141 |
move.l $52800141, #$000E3EBE0(r10)
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| â„–38. (+Spd, -Def) Hasty | |
040A0000 00E3EBE0 52800161 040A0000 00E3EBEC 52800161 |
move.l $52800161, #$000E3EBE0(r10)
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| â„–39. (None) Serious | |
040A0000 00E3EBE0 52800181 040A0000 00E3EBEC 52800181 |
move.l $52800181, #$000E3EBE0(r10)
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| â„–40. (+Spd, -SAtk) Jolly | |
040A0000 00E3EBE0 528001A1 040A0000 00E3EBEC 528001A1 |
move.l $528001A1, #$000E3EBE0(r10)
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| â„–41. (+Spd, -SDef) Naive | |
040A0000 00E3EBE0 528001C1 040A0000 00E3EBEC 528001C1 |
move.l $528001C1, #$000E3EBE0(r10)
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| â„–42. (+SAtk, -Atk) Modest | |
040A0000 00E3EBE0 528001E1 040A0000 00E3EBEC 528001E1 |
move.l $528001E1, #$000E3EBE0(r10)
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| â„–43. (+SAtk, -Def) Mild | |
040A0000 00E3EBE0 52800201 040A0000 00E3EBEC 52800201 |
move.l $52800201, #$000E3EBE0(r10)
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| â„–44. (+SAtk, -Spd) Quiet | |
040A0000 00E3EBE0 52800221 040A0000 00E3EBEC 52800221 |
move.l $52800221, #$000E3EBE0(r10)
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| â„–45. (None) Bashful | |
040A0000 00E3EBE0 52800241 040A0000 00E3EBEC 52800241 |
move.l $52800241, #$000E3EBE0(r10)
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| â„–46. (+SAtk, -SDef) Rash | |
040A0000 00E3EBE0 52800261 040A0000 00E3EBEC 52800261 |
move.l $52800261, #$000E3EBE0(r10)
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| â„–47. (+SDef, -Atk) Calm | |
040A0000 00E3EBE0 52800281 040A0000 00E3EBEC 52800281 |
move.l $52800281, #$000E3EBE0(r10)
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| â„–48. (+SDef, -Def) Gentle | |
040A0000 00E3EBE0 528002A1 040A0000 00E3EBEC 528002A1 |
move.l $528002A1, #$000E3EBE0(r10)
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| â„–49. (+SDef, -Spd) Sassy | |
040A0000 00E3EBE0 528002C1 040A0000 00E3EBEC 528002C1 |
move.l $528002C1, #$000E3EBE0(r10)
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| â„–50. (+SDef, -SAtk) Careful | |
040A0000 00E3EBE0 528002E1 040A0000 00E3EBEC 528002E1 |
move.l $528002E1, #$000E3EBE0(r10)
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| â„–51. (None) Quirky | |
040A0000 00E3EBE0 52800301 040A0000 00E3EBEC 52800301 |
move.l $52800301, #$000E3EBE0(r10)
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| --SectionEnd:Spawn Modifiers-- | |
20000001 |
end
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| --SectionStart:Battle Codes-- | |
20000000 |
end
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| â„–52. Max/Infinite Mega Energy | |
080A0000 03163F74 42C80000 17427145 080A0000 03163F6C BD01AA61 1C000061 040A0000 00200484 14BD8EBA |
move.q $42C8000017427145, #$003163F74(r10)
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| â„–53. Exp Multiplier x4 | |
040A0000 009A4EE0 1E221000 |
move.l $1E221000, #$0009A4EE0(r10)
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| â„–54. Exp Multiplier x17 | |
040A0000 009A4EE0 1E263000 |
move.l $1E263000, #$0009A4EE0(r10)
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| â„–55. No Move cooldown | |
040A0000 00D184D8 6F00E400 |
move.l $6F00E400, #$000D184D8(r10)
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| â„–56. 100% Catch Rate | |
040A0000 00447448 52800028 |
move.l $52800028, #$000447448(r10)
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| â„–57. Player doesnt Blackout | |
040A0000 02D72A7C B40000A0 |
move.l $B40000A0, #$002D72A7C(r10)
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| --SectionEnd:Battle Codes-- | |
20000001 |
end
|
| --SectionStart:Time Control-- | |
20000000 |
end
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| â„–58. Stop Time | |
040A0000 00313EF4 BD003288 |
move.l $BD003288, #$000313EF4(r10)
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| â„–59. Control Time | |
80000101 080A0000 03163F5C 42C80000 1746BFE5 080A0000 03163F54 91002280 1E2B294A 040A0000 03163F50 1C00008B 040A0000 00313EEC 14B94019 21000000 80000102 080A0000 03163F48 42C80000 1746BFEA 080A0000 03163F40 91002280 1E2B394A 040A0000 03163F3C 1C00008B 040A0000 00313EEC 14B94014 21000000 080A0000 03163F34 1746BFEE 91002280 040A0000 00313EEC 14B94012 20000000 20000000 |
if A, ZL
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| â„–60. Stop Time Mega Dimension | |
040A0000 002D8AB4 1E604020 |
move.l $1E604020, #$0002D8AB4(r10)
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| --SectionEnd:Time Control-- | |
20000001 |
end
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| This set of cheats is created by All Credited, enjoy! | |
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