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  • Game Id: 010097000BC10000
  • Genre: Adventure
  • Publisher: CAPCOM
  • Publisher: CAPCOM

Resident Evil 0

Infinite health for the active character
580F0000 012ACB50
780F0000 00001380
640F0000 00000000 000000FA

move.q #$00012ACB50, r15
add.q $00001380, r15
move.l $00000000000000FA, (r15)
Infinite HP (Rebecca)
580F0000 01BB1320
780F0000 00081420
640F0000 00000000 000000FA

move.q #$0001BB1320, r15
add.q $00081420, r15
move.l $00000000000000FA, (r15)
Infinite HP (Billy)
580F0000 01BB1320
780F0000 00014BD0
640F0000 00000000 000000FA

move.q #$0001BB1320, r15
add.q $00014BD0, r15
move.l $00000000000000FA, (r15)
Always 1st Save
02100000 03b8b0b5 00000000
02100000 13e77d94 00000000

move.w $00000000, #$003B8B0B5(r0)
move.w $00000000, #$013E77D94(r0)
99 Handgun Ammo Rebecca
58000000 0129ACB8
78000000 00000454
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $00000454, r0
move.l $0000000000000063, (r0)
99 items - all slots - both character
58000000 0129ACB8
78000000 00000454
300E0000 0000000C
64000000 00000000 00000063
78000000 00000008
310E0000
20000000

move.q #$000129ACB8, r0
add.q $00000454, r0
loop r14, $0000000C
move.l $0000000000000063, (r0)
add.q $00000008, r0
endloop r14
end
Rebecca each slot 99 items
58000000 0129ACB8
78000000 00000454
300E0000 00000006
64000000 00000000 00000063
78000000 00000008
310E0000
20000000

move.q #$000129ACB8, r0
add.q $00000454, r0
loop r14, $00000006
move.l $0000000000000063, (r0)
add.q $00000008, r0
endloop r14
end
Billy each slot 99 items
58000000 0129ACB8
78000000 00000484
300E0000 00000006
64000000 00000000 00000063
78000000 00000008
310E0000
20000000

move.q #$000129ACB8, r0
add.q $00000484, r0
loop r14, $00000006
move.l $0000000000000063, (r0)
add.q $00000008, r0
endloop r14
end
- Rebecca Slot 1 Left at 99
58000000 0129ACB8
78000000 00000454
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $00000454, r0
move.l $0000000000000063, (r0)
- Rebecca Slot 1 Right to 99
58000000 0129ACB8
78000000 0000045C
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $0000045C, r0
move.l $0000000000000063, (r0)
- Rebecca Slot 2 Left to 99
58000000 0129ACB8
78000000 00000464
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $00000464, r0
move.l $0000000000000063, (r0)
- Rebecca Slot 2 Right to 99
58000000 0129ACB8
78000000 0000046C
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $0000046C, r0
move.l $0000000000000063, (r0)
- Rebecca Slot 3 Left to 99
58000000 0129ACB8
78000000 00000474
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $00000474, r0
move.l $0000000000000063, (r0)
- Rebecca Slot 3 Right to 99
58000000 0129ACB8
78000000 0000047C
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $0000047C, r0
move.l $0000000000000063, (r0)
- Billy Slot 1 Left at 99
58000000 0129ACB8
78000000 00000494
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $00000494, r0
move.l $0000000000000063, (r0)
- Billy Slot 1 Right to 99
58000000 0129ACB8
78000000 0000049C
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $0000049C, r0
move.l $0000000000000063, (r0)
- Billy Slot 2 Left at 99
58000000 0129ACB8
78000000 000004A4
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $000004A4, r0
move.l $0000000000000063, (r0)
- Billy Slot 2 Right to 99
58000000 0129ACB8
78000000 000004AC
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $000004AC, r0
move.l $0000000000000063, (r0)
- Billy Slot 3 Left at 99
58000000 0129ACB8
78000000 000004B4
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $000004B4, r0
move.l $0000000000000063, (r0)
- Billy Slot 3 Right to 99
58000000 0129ACB8
78000000 000004BC
64000000 00000000 00000063

move.q #$000129ACB8, r0
add.q $000004BC, r0
move.l $0000000000000063, (r0)
==REBECCA CODES==

			
Have Weapon & Infinite Ammo/No Reload

			
Note: This will take up slots 1 (& 2 where stated)

			
Knife
01100000 13ef74a0 00000002

move.b $00000002, #$013EF74A0(r0)
Handgun (Billy)
01100000 13ef74a0 00000003
01100000 13ef74a4 00000063

move.b $00000003, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Handgun (Rebecca)
01100000 13ef74a0 00000004
01100000 13ef74a4 00000063

move.b $00000004, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Huntng Gun (Requires Slot 1&2)
01100000 13ef74a0 00000005
01100000 13ef74a4 00000063

move.b $00000005, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Shotgun
01100000 13ef74a0 00000006
01100000 13ef74a4 00000063

move.b $00000006, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Grenade Launcher Explosive (Requires Slot 1&2)
01100000 13ef74a0 00000007
01100000 13ef74a4 00000063

move.b $00000007, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Grenade Launcher Fire (Requires Slot 1&2)
01100000 13ef74a0 00000008
01100000 13ef74a4 00000063

move.b $00000008, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Grenade Launcher Acid (Requires Slot 1&2)
01100000 13ef74a0 00000009
01100000 13ef74a4 00000063

move.b $00000009, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Magnum
01100000 13ef74a0 0000000a
01100000 13ef74a4 00000063

move.b $0000000A, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Sub Machinegun
01100000 13ef74a0 0000000b
02100000 13ef74a4 0000012a

move.b $0000000B, #$013EF74A0(r0)
move.w $0000012A, #$013EF74A4(r0)
Molotov Cocktail
01100000 13ef74a0 0000000e
01100000 13ef74a4 00000063

move.b $0000000E, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Custom Handgun (Billy)
01100000 13ef74a0 00000011
01100000 13ef74a4 00000063

move.b $00000011, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Custom Handgun (Rebecca)
01100000 13ef74a0 00000013
01100000 13ef74a4 00000063

move.b $00000013, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Magnum Revolver
01100000 13ef74a0 00000016
01100000 13ef74a4 00000063

move.b $00000016, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
Rocket Launcher
01100000 13ef74a0 00000017
01100000 13ef74a4 00000063

move.b $00000017, #$013EF74A0(r0)
move.b $00000063, #$013EF74A4(r0)
==BILLY CODES==

			
Have Weapon & Infinite Ammo/No Reload

			
Note: This will take up slots 1 (& 2 where stated)

			
Knife
01100000 13ef74e0 00000002

move.b $00000002, #$013EF74E0(r0)
Handgun (Billy)
01100000 13ef74e0 00000003
01100000 13ef74e4 00000063

move.b $00000003, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Handgun (Rebecca)
01100000 13ef74e0 00000004
01100000 13ef74e4 00000063

move.b $00000004, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Huntng Gun (Requires Slot 1&2)
01100000 13ef74e0 00000005
01100000 13ef74e4 00000063

move.b $00000005, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Shotgun
01100000 13ef74e0 00000006
01100000 13ef74e4 00000063

move.b $00000006, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Grenade Launcher Explosive (Requires Slot 1&2)
01100000 13ef74e0 00000007
01100000 13ef74e4 00000063

move.b $00000007, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Grenade Launcher Fire (Requires Slot 1&2)
01100000 13ef74e0 00000008
01100000 13ef74e4 00000063

move.b $00000008, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Grenade Launcher Acid (Requires Slot 1&2)
01100000 13ef74e0 00000009
01100000 13ef74e4 00000063

move.b $00000009, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Magnum
01100000 13ef74e0 0000000a
01100000 13ef74e4 00000063

move.b $0000000A, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Sub Machinegun
01100000 13ef74e0 0000000b
02100000 13ef74e4 0000012a

move.b $0000000B, #$013EF74E0(r0)
move.w $0000012A, #$013EF74E4(r0)
Molotov Cocktail
01100000 13ef74e0 0000000e
01100000 13ef74e4 00000063

move.b $0000000E, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Custom Handgun (Billy)
01100000 13ef74e0 00000011
01100000 13ef74e4 00000063

move.b $00000011, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Custom Handgun (Rebecca)
01100000 13ef74e0 00000013
01100000 13ef74e4 00000063

move.b $00000013, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Magnum Revolver
01100000 13ef74e0 00000016
01100000 13ef74e4 00000063

move.b $00000016, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
Rocket Launcher
01100000 13ef74e0 00000017
01100000 13ef74e4 00000063 

move.b $00000017, #$013EF74E0(r0)
move.b $00000063, #$013EF74E4(r0)
==Costume Mod (Rebecca)==

			
Resident Evil 0 S.T.A.R.S 2002
081F0000 13ef7258 00000000 0c0b0802

move.q $000000000C0B0802, #$013EF7258(r15)
Resident Evil S.T.A.R.S 1996
081F0000 13ef7258 00000001 0c0b7271

move.q $000000010C0B7271, #$013EF7258(r15)
Resident Evil Directors Cut S.T.A.R.S 1997
081F0000 13ef7258 00000002 0c0b728d

move.q $000000020C0B728D, #$013EF7258(r15)
Resident Evil 2 Sportswear
081F0000 13ef7258 00000003 78770875

move.q $0000000378770875, #$013EF7258(r15)
Resident Evil Deadly Silence Cheerleader
081F0000 13ef7258 00000004 78770879

move.q $0000000478770879, #$013EF7258(r15)
Resident Evil Western
081F0000 13ef7258 00000005 0c0b087d

move.q $000000050C0B087D, #$013EF7258(r15)
Resident Evil 0 Leather
081F0000 13ef7258 00000006 84830881

move.q $0000000684830881, #$013EF7258(r15)
Resident Evil The Mercenaries 3D Nurse
081F0000 13ef7258 00000007 78770885

move.q $0000000778770885, #$013EF7258(r15)
Resident Evil 0 S.T.A.R.S Prototype
081F0000 13ef7258 00000007 0c0b8a89 

move.q $000000070C0B8A89, #$013EF7258(r15)
Team Wesker
08100000 13ef7258 00000009 78779291
 
move.q $0000000978779291, #$013EF7258(r0)
==Costume Mod (Billy)==

			
Prison
08100000 13ef7264 00000000 0f0e0905

move.q $000000000F0E0905, #$013EF7264(r0)
Jacket
08100000 13ef7264 00000000 0f0e0995

move.q $000000000F0E0995, #$013EF7264(r0)
Wolf Force
08100000 13ef7264 00000000 9c9b0999

move.q $000000009C9B0999, #$013EF7264(r0)
Cody
08100000 13ef7264 00000000 a09f099d

move.q $00000000A09F099D, #$013EF7264(r0)
Wesker
08100000 13ef7264 00000000 a8a7a6a5
move.q $00000000A8A7A6A5, #$013EF7264(r0)

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