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  • Game Id: 0100D0400D27A000
  • Genre: RPG
  • Publisher: Square Enix
  • Publisher: Square Enix

Romancing SaGa 3

Player 1 Battle Status
580F0000 032cf290
580F1000 0000ef98
580F1000 00000010
580F1000 00000020
780F0000 00000010
300E0000 00000006
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$00032cf290, r15
move.q #$000000ef98(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000020(r15), r15
add.q $00000010, r15
loop r14, $00000006
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 2 Battle Status
580F0000 032cf290
580F1000 0000ef98
580F1000 00000010
580F1000 00000028
780F0000 00000010
300E0000 00000006
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$00032cf290, r15
move.q #$000000ef98(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000028(r15), r15
add.q $00000010, r15
loop r14, $00000006
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 3 Battle Status
580F0000 032cf290
580F1000 0000ef98
580F1000 00000010
580F1000 00000030
780F0000 00000010
300E0000 00000006
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$00032cf290, r15
move.q #$000000ef98(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000030(r15), r15
add.q $00000010, r15
loop r14, $00000006
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 4 Battle Status
580F0000 032cf290
580F1000 0000ef98
580F1000 00000010
580F1000 00000038
780F0000 00000010
300E0000 00000006
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$00032cf290, r15
move.q #$000000ef98(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000038(r15), r15
add.q $00000010, r15
loop r14, $00000006
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 5 Battle Status
580F0000 032cf290
580F1000 0000ef98
580F1000 00000010
580F1000 00000040
780F0000 00000010
300E0000 00000006
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$00032cf290, r15
move.q #$000000ef98(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000040(r15), r15
add.q $00000010, r15
loop r14, $00000006
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 6 Battle Status
580F0000 032cf290
580F1000 0000ef98
580F1000 00000010
580F1000 00000048
780F0000 00000010
300E0000 00000006
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$00032cf290, r15
move.q #$000000ef98(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000048(r15), r15
add.q $00000010, r15
loop r14, $00000006
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 7 Battle Status
580F0000 032cf290
580F1000 0000ef98
580F1000 00000010
580F1000 00000050
780F0000 00000010
300E0000 00000006
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$00032cf290, r15
move.q #$000000ef98(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000050(r15), r15
add.q $00000010, r15
loop r14, $00000006
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 8 Battle Status
580F0000 032cf290
580F1000 0000ef98
580F1000 00000010
580F1000 00000058
780F0000 00000010
300E0000 00000006
640F0000 00000000 000003E7
780F0000 00000004
310E0000
20000000

move.q #$00032cf290, r15
move.q #$000000ef98(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000058(r15), r15
add.q $00000010, r15
loop r14, $00000006
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
end
Player 1 Status
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000020
780F0000 0000006c
300E0000 0000000F
640F0000 00000000 000003E7
780F0000 00000004
310E0000
300E0000 0000000B
640F0000 00000000 00000032
780F0000 00000004
310E0000
20000000

move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000020(r15), r15
add.q $0000006c, r15
loop r14, $0000000F
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
loop r14, $0000000B
move.l $0000000000000032, (r15)
add.q $00000004, r15
endloop r14
end
Player 2 Status
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000028
780F0000 0000006c
300E0000 0000000F
640F0000 00000000 000003E7
780F0000 00000004
310E0000
300E0000 0000000B
640F0000 00000000 00000032
780F0000 00000004
310E0000
20000000

move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000028(r15), r15
add.q $0000006c, r15
loop r14, $0000000F
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
loop r14, $0000000B
move.l $0000000000000032, (r15)
add.q $00000004, r15
endloop r14
end
Player 3 Status
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000030
780F0000 0000006c
300E0000 0000000F
640F0000 00000000 000003E7
780F0000 00000004
310E0000
300E0000 0000000B
640F0000 00000000 00000032
780F0000 00000004
310E0000
20000000

move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000030(r15), r15
add.q $0000006c, r15
loop r14, $0000000F
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
loop r14, $0000000B
move.l $0000000000000032, (r15)
add.q $00000004, r15
endloop r14
end
Player 4 Status
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000038
780F0000 0000006c
300E0000 0000000F
640F0000 00000000 000003E7
780F0000 00000004
310E0000
300E0000 0000000B
640F0000 00000000 00000032
780F0000 00000004
310E0000
20000000

move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000038(r15), r15
add.q $0000006c, r15
loop r14, $0000000F
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
loop r14, $0000000B
move.l $0000000000000032, (r15)
add.q $00000004, r15
endloop r14
end
Player 5 Status
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000040
780F0000 0000006c
300E0000 0000000F
640F0000 00000000 000003E7
780F0000 00000004
310E0000
300E0000 0000000B
640F0000 00000000 00000032
780F0000 00000004
310E0000
20000000

move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000040(r15), r15
add.q $0000006c, r15
loop r14, $0000000F
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
loop r14, $0000000B
move.l $0000000000000032, (r15)
add.q $00000004, r15
endloop r14
end
Player 6 Status
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000048
780F0000 0000006c
300E0000 0000000F
640F0000 00000000 000003E7
780F0000 00000004
310E0000
300E0000 0000000B
640F0000 00000000 00000032
780F0000 00000004
310E0000
20000000

move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000048(r15), r15
add.q $0000006c, r15
loop r14, $0000000F
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
loop r14, $0000000B
move.l $0000000000000032, (r15)
add.q $00000004, r15
endloop r14
end
Player 7 Status
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000050
780F0000 0000006c
300E0000 0000000F
640F0000 00000000 000003E7
780F0000 00000004
310E0000
300E0000 0000000B
640F0000 00000000 00000032
780F0000 00000004
310E0000
20000000

move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000050(r15), r15
add.q $0000006c, r15
loop r14, $0000000F
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
loop r14, $0000000B
move.l $0000000000000032, (r15)
add.q $00000004, r15
endloop r14
end
Player 8 Status
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000058
780F0000 0000006c
300E0000 0000000F
640F0000 00000000 000003E7
780F0000 00000004
310E0000
300E0000 0000000B
640F0000 00000000 00000032
780F0000 00000004
310E0000
20000000
move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000058(r15), r15
add.q $0000006c, r15
loop r14, $0000000F
move.l $00000000000003E7, (r15)
add.q $00000004, r15
endloop r14
loop r14, $0000000B
move.l $0000000000000032, (r15)
add.q $00000004, r15
endloop r14
end
Player 1 Equipment
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000020
780F0000 00000100
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000008
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000008
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000008
680F0000 FFFFFFFF FFFFFFFF

move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000020(r15), r15
add.q $00000100, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
add.q $00000008, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
add.q $00000008, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
add.q $00000008, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
Player 1 Trick
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000020
580F1000 000000F0
780F0000 00000020
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000008
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000008
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000008
680F0000 FFFFFFFF FFFFFFFF

move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000020(r15), r15
move.q #$00000000F0(r15), r15
add.q $00000020, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
add.q $00000008, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
add.q $00000008, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
add.q $00000008, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
Player 1 Art
580F0000 032aedf8
580F1000 000000a0
580F1000 00000030
580F1000 00000020
580F1000 000000F8
780F0000 00000020
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000008
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000008
680F0000 FFFFFFFF FFFFFFFF
780F0000 00000008
680F0000 FFFFFFFF FFFFFFFF
move.q #$00032aedf8, r15
move.q #$00000000a0(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000020(r15), r15
move.q #$00000000F8(r15), r15
add.q $00000020, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
add.q $00000008, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
add.q $00000008, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
add.q $00000008, r15
move.q $FFFFFFFFFFFFFFFF, (r15)
Speed Up
581F0000 94d4dd90
780F0000 00000038
640F0000 00000000 00000003

move.q #$0094d4dd90, r15
add.q $00000038, r15
move.l $0000000000000003, (r15)
Select Encounter (OFF:hold ZL)
581F0000 94d4dd90
780F0000 00000050
640F0000 00000000 00000000
80000100
640F0000 00000000 FFFFFFFF
20000000
move.q #$0094d4dd90, r15
add.q $00000050, r15
move.l $0000000000000000, (r15)
if ZL
move.l $00000000FFFFFFFF, (r15)
end
Size Up
581F0000 94d4dd90
780F0000 000000E8
680F0000 40800000 40800000
move.q #$0094d4dd90, r15
add.q $000000E8, r15
move.q $4080000040800000, (r15)

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