Inf HP
|
|
041F0000 30E4D030 0000270F
|
move.l $0000270F, #$030E4D030(r15)
|
Inf RP
|
|
041F0000 30E4D034 0270F000
|
move.l $0270F000, #$030E4D034(r15)
|
Hit Range UP
|
|
041F0000 30E4D080 FFFFFFFF
|
move.l $FFFFFFFF, #$030E4D080(r15)
|
Max HP
|
|
041F0000 30E4D1A0 0000270F
|
move.l $0000270F, #$030E4D1A0(r15)
|
Max HP
|
|
041F0000 30E4D1A4 270F0000
|
move.l $270F0000, #$030E4D1A4(r15)
|
Max ATK
|
|
041F0000 30E4D1A8 0000270F
|
move.l $0000270F, #$030E4D1A8(r15)
|
Max Magic ATK
|
|
041F0000 30E4D1AC 0000270F
|
move.l $0000270F, #$030E4D1AC(r15)
|
Max Magic ATK
|
|
041F0000 30E4D1AC 0000270F
|
move.l $0000270F, #$030E4D1AC(r15)
|
Max DEF
|
|
041F0000 30E4D1B0 0000270F
|
move.l $0000270F, #$030E4D1B0(r15)
|
Rapid Fire (Hold A)
|
|
80000001
041F0000 30E4D238 00000800
20000000
|
if A
move.l $00000800, #$030E4D238(r15)
end
|
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