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  • Game Id: 010022900D3EC000
  • Genre:
  • Publisher: None

SD Gundam G Generation Cross Rays

money after change Max
04000000 00129240 1A89B128

move.l $1A89B128, #$000129240(r0)
key items max
04000000 001190CC 1A89B128
04000000 00119114 1A89B128

move.l $1A89B128, #$0001190CC(r0)
move.l $1A89B128, #$000119114(r0)
EN inf
04000000 004543A4 1A80B008

move.l $1A80B008, #$0004543A4(r0)
unit deploy screen MS lvl 20
04000000 0079C100 52800280
04000000 0079C104 39004280
04000000 0079C108 79C02280
04000000 0079C10C D65F03C0
04000000 0016A524 9418C6F7

move.l $52800280, #$00079C100(r0)
move.l $39004280, #$00079C104(r0)
move.l $79C02280, #$00079C108(r0)
move.l $D65F03C0, #$00079C10C(r0)
move.l $9418C6F7, #$00016A524(r0)
unit choosing screen MS lvl return original
04000000 0016A524 79C02280

move.l $79C02280, #$00016A524(r0)
char ability after aquire Max
04000000 0079C110 52800C53
04000000 0079C114 79000513
04000000 0079C118 D65F03C0
04000000 00118E48 941A0CB2

move.l $52800C53, #$00079C110(r0)
move.l $79000513, #$00079C114(r0)
move.l $D65F03C0, #$00079C118(r0)
move.l $941A0CB2, #$000118E48(r0)
pilot exp x4
04000000 00312FF4 0B010BF4

move.l $0B010BF4, #$000312FF4(r0)
pilot exp x8
04000000 00312FF4 0B010FF4

move.l $0B010FF4, #$000312FF4(r0)
pilot exp x16
04000000 00312FF4 0B0113F4

move.l $0B0113F4, #$000312FF4(r0)
unit exp x4
04000000 00316558 0B010BF4

move.l $0B010BF4, #$000316558(r0)
unit exp x8
04000000 00316558 0B010FF4

move.l $0B010FF4, #$000316558(r0)
unit exp x16
04000000 00316558 0B0113F4

move.l $0B0113F4, #$000316558(r0)
kill x4
04000000 0037BE6C 0B190901

move.l $0B190901, #$00037BE6C(r0)
kill x8
04000000 0037BE6C 0B190D01

move.l $0B190D01, #$00037BE6C(r0)
enhance pt after increase Max
04000000 00109F4C 1A89B129
04000000 0010A054 1A8AB149
04000000 0010B6DC 1A89B129
04000000 0010B7C8 1A8AB149

move.l $1A89B129, #$000109F4C(r0)
move.l $1A8AB149, #$00010A054(r0)
move.l $1A89B129, #$00010B6DC(r0)
move.l $1A8AB149, #$00010B7C8(r0)
MP after change Max both sides ZL ON
80000100
04000000 00454B30 1A80B008
20000000

if ZL
move.l $1A80B008, #$000454B30(r0)
end
MP after change Max both sides ZL OFF
80000200
04000000 00454B30 1A89B008
20000000

if ZR
move.l $1A89B008, #$000454B30(r0)
end
strong status do not disappear
04000000 00454B4C 79046E60

move.l $79046E60, #$000454B4C(r0)
SCORE x4
04000000 003B36C0 0B080AC8
04000000 003B3A18 0B01094A

move.l $0B080AC8, #$0003B36C0(r0)
move.l $0B01094A, #$0003B3A18(r0)
SCORE x8
04000000 003B36C0 0B080EC8
04000000 003B3A18 0B010D4A

move.l $0B080EC8, #$0003B36C0(r0)
move.l $0B010D4A, #$0003B3A18(r0)
when enemy unable to attack hold L to reduce HP to 0
04000000 004542D0 B9022A68
80000040
04000000 004542D0 B9022A7F
20000000
move.l $B9022A68, #$0004542D0(r0)
if L
move.l $B9022A7F, #$0004542D0(r0)
end

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