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  • Game Id: 010063B012DC6000
  • Genre: RPG
  • Publisher: Nintendo
  • Publisher: Nintendo

Shin Megami Tensei V

Breeze beta19 SHIN MEGAMI TENSEI Ⅴ 1.0.2 TID: 010063B012DC6000 BID: 68FED4970010ACF3

			
Makka cant decrease, but 5x gain selling v1.0.2
08000000 01237F30 36880053 7100027F
08000000 01237F38 0B130A73 52800013
08000000 01237F40 D503201F 0B130108

move.q $368800537100027F, #$001237F30(r0)
move.q $0B130A7352800013, #$001237F38(r0)
move.q $D503201F0B130108, #$001237F40(r0)
Makka cant decrease, but can increase v1.0.2
08000000 01237F38 B94212C9 D503201F
04000000 01237F44 1A89C108
move.q $B94212C9D503201F, #$001237F38(r0)
move.l $1A89C108, #$001237F44(r0)
Glory can increase, but not decrease
08000000 01268B74 B94236C9 D503201F
04000000 01268B80 1A89C108

move.q $B94236C9D503201F, #$001268B74(r0)
move.l $1A89C108, #$001268B80(r0)
Items dont decrease v1.0.2
04000000 0126AD70 7100014A

move.l $7100014A, #$00126AD70(r0)
LSC+ZL for inf action points v1.0.2
80000110
04000000 01160714 D503201F
20000000

if LeftStick, ZL
move.l $D503201F, #$001160714(r0)
end
RSC+ZR for normal action points v1.0.2
80000220
04000000 01160714 F9023269
20000000

if RightStick, ZR
move.l $F9023269, #$001160714(r0)
end
1 attack for inf spirit Guage v1.0.2
04000000 01160904 B829690B

move.l $B829690B, #$001160904(r0)
1 attack for inf spirit Guage disable v1.0.2
04000000 01160904 B829690A

move.l $B829690A, #$001160904(r0)
MC 1x exp gain v1.0.2
04000000 01236464 0B130129

move.l $0B130129, #$001236464(r0)
MC 16x exp gain v1.0.2
04000000 01236464 0B131129

move.l $0B131129, #$001236464(r0)
Fairy 1x exp gain v1.0.2
04000000 01249708 0B010108

move.l $0B010108, #$001249708(r0)
Fairy 16x exp gain v1.0.2
04000000 01249708 0B011108

move.l $0B011108, #$001249708(r0)
Godmode(on by default) v1.0.2
08000000 03E0CEF8 00000001 00000001
08000000 03E0CF00 7100051F 18FFFFC8
08000000 03E0CF08 B9409AA8 54000121
08000000 03E0CF10 B9437AA8 B90096A8
08000000 03E0CF18 B9465AA8 B90376A8
08000000 03E0CF20 B9493AA8 B90656A8
08000000 03E0CF28 18FFFE88 B90936A8
08000000 03E0CF30 54000121 7100051F
08000000 03E0CF38 B9009EA8 B940A2A8
08000000 03E0CF40 B9037EA8 B94382A8
08000000 03E0CF48 B9065EA8 B94662A8
08000000 03E0CF50 B9093EA8 B94942A8
08000000 03E0CF58 00000000 D65F03C0
04000000 01184560 94B22268
move.q $0000000100000001, #$003E0CEF8(r0)
move.q $7100051F18FFFFC8, #$003E0CF00(r0)
move.q $B9409AA854000121, #$003E0CF08(r0)
move.q $B9437AA8B90096A8, #$003E0CF10(r0)
move.q $B9465AA8B90376A8, #$003E0CF18(r0)
move.q $B9493AA8B90656A8, #$003E0CF20(r0)
move.q $18FFFE88B90936A8, #$003E0CF28(r0)
move.q $540001217100051F, #$003E0CF30(r0)
move.q $B9009EA8B940A2A8, #$003E0CF38(r0)
move.q $B9037EA8B94382A8, #$003E0CF40(r0)
move.q $B9065EA8B94662A8, #$003E0CF48(r0)
move.q $B9093EA8B94942A8, #$003E0CF50(r0)
move.q $00000000D65F03C0, #$003E0CF58(r0)
move.l $94B22268, #$001184560(r0)
this one is made by taking over a cmp function, right after checking if the MC is "Alive", it then does a check for inf hp/mp and if either is a "yes"(1), then it load the max and stores it in the current. now this code affects the math behind the battle, so to see the result, press Y to see stats.

			
God mode Hp off
04000000 03E0CEF8 00000000

move.l $00000000, #$003E0CEF8(r0)
God mode Mp off
04000000 03E0CEFC 00000000

move.l $00000000, #$003E0CEFC(r0)
Normal Moon Flow
04000000 0155CA80 4B0A0129

move.l $4B0A0129, #$00155CA80(r0)
Always Full(8/8)
04000000 0155CA80 52800109

move.l $52800109, #$00155CA80(r0)
Always New(0/8)
04000000 0155CA80 52800009

move.l $52800009, #$00155CA80(r0)
Lock Moon flow timer
04000000 015CA5D4 D503201F
move.l $D503201F, #$0015CA5D4(r0)
this code is interesting as in for the above codes to work or change, this CAN NOT be locked.

			
unLock Moon flow timer
04000000 015CA5D4 BD06A500
move.l $BD06A500, #$0015CA5D4(r0)
i looked into this code, because every so often i would "hear" the arrival of a Full moon phase(see above code)

			
and it annoyed me.....

			
(B)Moonjump(Gravity)
04000000 011DEF68 1E2C1004
80000002
04000000 011DEF68 1E2703E4
20000000
move.l $1E2C1004, #$0011DEF68(r0)
if B
move.l $1E2703E4, #$0011DEF68(r0)
end

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