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  • Game Id: 010046701B488000
  • Genre:
  • Publisher: SEGA
  • Publisher: SEGA

SHINOBI: Art of Vengeance

Quick Fill Enemy Execution Gauge
04000000 02B01AA4 BD001E60

move.l $BD001E60, #$002B01AA4(r0)
Inf. HP
580F0000 04794A08
580F1000 000000B8
580F1000 00000010
580F1000 00000040
780F0000 00000028
640F0000 00000000 42A00000

move.q #$0004794A08, r15
move.q #$00000000B8(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000040(r15), r15
add.q $00000028, r15
move.l $0000000042A00000, (r15)
Shurikens 99
580F0000 04794A08
580F1000 000000B8
580F1000 00000010
580F1000 00000190
780F0000 00000020
640F0000 00000000 00000063

move.q #$0004794A08, r15
move.q #$00000000B8(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000190(r15), r15
add.q $00000020, r15
move.l $0000000000000063, (r15)
Inf. Jump
580F0000 04794A08
580F1000 000000B8
580F1000 00000010
580F1000 00000088
780F0000 00000100
640F0000 00000000 00000000

move.q #$0004794A08, r15
move.q #$00000000B8(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000088(r15), r15
add.q $00000100, r15
move.l $0000000000000000, (r15)
Inf. Air Dash
580F0000 04794A08
580F1000 000000B8
580F1000 00000010
580F1000 00000088
780F0000 00000130
640F0000 00000000 00000000

move.q #$0004794A08, r15
move.q #$00000000B8(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000088(r15), r15
add.q $00000130, r15
move.l $0000000000000000, (r15)
Full Ninpo Bar
580F0000 04794A08
580F1000 000000B8
580F1000 00000010
580F1000 00000198
780F0000 00000024
640F0000 00000000 3F800000

move.q #$0004794A08, r15
move.q #$00000000B8(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000198(r15), r15
add.q $00000024, r15
move.l $000000003F800000, (r15)
Full Rage Gauge
580F0000 04794A08
580F1000 000000B8
580F1000 00000010
580F1000 000001A0
780F0000 00000018
640F0000 00000000 3F800000

move.q #$0004794A08, r15
move.q #$00000000B8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001A0(r15), r15
add.q $00000018, r15
move.l $000000003F800000, (r15)
Invincible Except From Spikes
580F0000 04794A08
580F1000 000000B8
580F1000 00000010
580F1000 00000070
780F0000 00000068
640F0000 00000000 60000000
780F0000 0000000C
620F0000 00000000 00000001

move.q #$0004794A08, r15
move.q #$00000000B8(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000070(r15), r15
add.q $00000068, r15
move.l $0000000060000000, (r15)
add.q $0000000C, r15
move.w $0000000000000001, (r15)
ZL+B Moon Jump
80000102
580F0000 04794A08
580F1000 000000B8
580F1000 00000010
580F1000 000001B0
780F0000 00000030
640F0000 00000000 41600000
20000000

if B, ZL
move.q #$0004794A08, r15
move.q #$00000000B8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
add.q $00000030, r15
move.l $0000000041600000, (r15)
end
Money 99999
580F0000 04F919D8
580F1000 000000B8
580F1000 00000050
780F0000 00000058
640F0000 00000000 0001869F
move.q #$0004F919D8, r15
move.q #$00000000B8(r15), r15
move.q #$0000000050(r15), r15
add.q $00000058, r15
move.l $000000000001869F, (r15)

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