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  • Game Id: 0100321027518000
  • Genre:
  • Publisher: RandomSpin Games
  • Publisher: RandomSpin Games

Six Seven Nights

Six Seven Nights

Six Seven Nights

Six Seven Nights is a compact first-person survival horror focused on investigation, atmosphere, and escalating tension.

You are sent to a school locals openly call cursed. It has been closed for months after a chain of unexplained incidents and growing panic in the surrounding area. Strange sightings, nightly disturbances, and psychological breakdowns are all tied to the building — or so people believe.

With fear spreading and pressure mounting, authorities decide on a simple solution: demolish the school. Your employer disagrees.

According to the Bureau, destroying the building won't end the phenomenon — it may make it far worse. You are sent in to prevent a disaster before it's too late.

The game unfolds across six playable nights. Each night:
• expands the accessible areas of the school
• introduces new paranormal behavior
• increases pressure and unpredictability

You explore a damaged, partially collapsed building, clearing debris, opening sealed rooms, and uncovering clues through environmental storytelling, notes, and strange markings scattered throughout the school. There is no combat — survival depends on observation, timing, and understanding how the environment responds to your actions.

A persistent hostile presence roams the school and reacts dynamically. Some actions draw attention. Others reduce it. Learning the difference is part of surviving.

Between nights, you receive calls from a Bureau specialist who helps contextualize what you're dealing with — offering guidance without direct answers. The truth is never handed to you.

You have six nights because the seventh day is irreversible.
If you fail, demolition won't erase what's here — it will unleash it.

Features:
• First-person survival horror with a unique combat system
• Six-night structure with escalating tension
• One evolving location that changes with progress
• Environmental puzzles inspired by classic horror
• A reactive entity that responds to player behavior
• Heavy focus on atmosphere, sound, and observation

The school is not just a location.
It's a problem that's running out of time.

More details on the official game page of Six Seven Nights ...

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