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  • Game Id: 010040E0116B8000
  • Genre:
  • Publisher: SEGA
  • Publisher: SEGA

Sonic Colors: Ultimate

ring
580F0000 034F4F58
580F1000 00000090
580F1000 00000048
580F1000 00000010
580F1000 000000F0
580F1000 00000030
780F0000 0000000C
640F0000 00000000 0000270F

move.q #$00034F4F58, r15
move.q #$0000000090(r15), r15
move.q #$0000000048(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000030(r15), r15
add.q $0000000C, r15
move.l $000000000000270F, (r15)
bar full
80000100
580F0000 034F4F58
580F1000 00000090
580F1000 00000048
580F1000 00000010
580F1000 000000F0
580F1000 00000040
780F0000 0000000C
640F0000 00000000 42C80000
20000000

if ZL
move.q #$00034F4F58, r15
move.q #$0000000090(r15), r15
move.q #$0000000048(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000040(r15), r15
add.q $0000000C, r15
move.l $0000000042C80000, (r15)
end
timer
80000100
580F0000 034F4F58
580F1000 00000090
580F1000 00000048
580F1000 00000010
580F1000 000000F0
580F1000 00000040
780F0000 00000010
640F0000 00000000 42C80000
20000000

if ZL
move.q #$00034F4F58, r15
move.q #$0000000090(r15), r15
move.q #$0000000048(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000040(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
end
token earn in current stage
580F0000 034F4F58
580F1000 00000090
580F1000 00000048
580F1000 00000010
580F1000 000000F0
580F1000 00000038
780F0000 0000000C
640F0000 00000000 000001F4

move.q #$00034F4F58, r15
move.q #$0000000090(r15), r15
move.q #$0000000048(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000038(r15), r15
add.q $0000000C, r15
move.l $00000000000001F4, (r15)
upgrade token total
580F0000 034FEBC0
580F1000 00000140
580F1000 00000080
580F1000 00000000
580F1000 00000020
780F0000 00000134
620F0000 00000000 00000063

move.q #$00034FEBC0, r15
move.q #$0000000140(r15), r15
move.q #$0000000080(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000020(r15), r15
add.q $00000134, r15
move.w $0000000000000063, (r15)
The followings are rebase of Jericoss's code

			
*Moon Jump
80000002
580F0000 034F4F58
580F1000 00000090
580F1000 00000048
580F1000 00000010
580F1000 000000E0
780F0000 00000010
640F0000 00000000 42C80000
20000000

if B
move.q #$00034F4F58, r15
move.q #$0000000090(r15), r15
move.q #$0000000048(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000010, r15
move.l $0000000042C80000, (r15)
end
*Turbo
580F0000 034F4F58
580F1000 00000090
580F1000 00000048
580F1000 00000010
580F1000 000000F0
580F1000 00000040
780F0000 0000000C
640F0000 00000000 42C80000

move.q #$00034F4F58, r15
move.q #$0000000090(r15), r15
move.q #$0000000048(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000000F0(r15), r15
move.q #$0000000040(r15), r15
add.q $0000000C, r15
move.l $0000000042C80000, (r15)
*Fly R
80000080
580F0000 034F4F58
580F1000 00000090
580F1000 00000048
580F1000 00000010
580F1000 000000E0
780F0000 00000010
640F0000 00000000 41A00000
80080000
640F0000 00000000 C1C80000
20000000
80020000
640F0000 00000000 42480000
20000000
20000000 
if R
move.q #$00034F4F58, r15
move.q #$0000000090(r15), r15
move.q #$0000000048(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000000E0(r15), r15
add.q $00000010, r15
move.l $0000000041A00000, (r15)
if LeftStickDown
move.l $00000000C1C80000, (r15)
end
if LeftStickUp
move.l $0000000042480000, (r15)
end
end

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