STAR OCEAN THE SECOND STORY R
STAR OCEAN THE SECOND STORY R (US) v65536 TID=010065301A2E0000 BID=3F8DB95C54C9B11C | |
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Master Code (includes share functions) | |
040E0000 02C19FFC 00000001 040E0000 02C19FF8 00000001 080E0000 02C19FF0 17E6FAA5 1A880137 080E0000 02C19FE8 14000002 1B087F37 080E0000 02C19FE0 54000060 180000D9 080E0000 02C19FD8 14000006 1B087F37 080E0000 02C19FD0 18000159 34000099 040E0000 02C19FCC B9423A99 040E0000 025D8A84 14190552 080E0000 02C19FC4 17E6F936 1A880128 080E0000 02C19FBC 14000002 1B087EE8 080E0000 02C19FB4 54000060 18000237 080E0000 02C19FAC 14000006 1B087EE8 080E0000 02C19FA4 180002B7 34000097 040E0000 02C19FA0 B9423AB7 040E0000 025D849C 141906C1 |
move.l $00000001, #$002C19FFC(r14)
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Restore Code (Use after unchecking any cheats below) | |
080E0000 021B9B00 E2031FAA 004440F9 040E0000 0216B570 001040BD 040E0000 01D2289C 686A68BC 080E0000 022A2410 F65701A9 FD7BBDA9 080E0000 01D37F60 EC3300FD FFC303D1 040E0000 01D38734 0CF8FF54 040E0000 025D40F0 0801301E 040E0000 01EEA374 2038201E 040E0000 021BF860 00E540B9 040E0000 022AD1FC 2901170B 040E0000 022AD238 E802080B 040E0000 022ADB34 6A01080B 040E0000 022AE7F4 08010A0B 040E0000 022ACE88 CB0A0054 040E0000 025E24A0 E003142A 080E0000 025DE220 F70B00F9 FD7BBCA9 040E0000 023F2700 FD7BBCA9 040E0000 023F32F0 FD7BBCA9 040E0000 023F3020 FD7BBBA9 040E0000 020CA2D8 AB000054 080E0000 02C19FF0 17E6FAA5 1A880137 080E0000 02C19FE8 14000002 1B087F37 080E0000 02C19FE0 54000060 180000D9 080E0000 02C19FD8 14000006 1B087F37 080E0000 02C19FD0 18000159 34000099 040E0000 02C19FCC B9423A99 040E0000 025D8A84 14190552 080E0000 02C19FC4 17E6F936 1A880128 080E0000 02C19FBC 14000002 1B087EE8 080E0000 02C19FB4 54000060 18000237 080E0000 02C19FAC 14000006 1B087EE8 080E0000 02C19FA4 180002B7 34000097 040E0000 02C19FA0 B9423AB7 040E0000 025D849C 141906C1 |
move.q $E2031FAA004440F9, #$0021B9B00(r14)
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--SectionStart:Field-- | |
00000000 00000000 00000000 |
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♯ 1. Can Reopen Treasure Chests (Reload Area) | |
080E0000 021B9B00 D65F03C0 52800000 |
move.q $D65F03C052800000, #$0021B9B00(r14)
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♯ 2a Move Speed Multiplier (2x) ★ | |
040E0000 0216B570 1E255000 |
move.l $1E255000, #$00216B570(r14)
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♯ 2b Move Speed Multiplier (3x) | |
040E0000 0216B570 1E269000 |
move.l $1E269000, #$00216B570(r14)
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♯ 2c Move Speed Multiplier (4.5x) | |
040E0000 0216B570 1E27D000 |
move.l $1E27D000, #$00216B570(r14)
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♯ 3. No Enemy Wandering | |
040E0000 01D2289C 1E2703E8 |
move.l $1E2703E8, #$001D2289C(r14)
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♯ 4. No Enemy Chasing | |
080E0000 022A2410 D65F03C0 52800000 |
move.q $D65F03C052800000, #$0022A2410(r14)
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♯ 5. Ignore Encounter Trigger | |
080E0000 01D37F60 D65F03C0 52800000 |
move.q $D65F03C052800000, #$001D37F60(r14)
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♯ 6. No Clip | |
080E0000 02C19F98 17D53D62 F9400008 080E0000 02C19F90 39044008 52800028 080E0000 02C19F88 54000061 7100051F 040E0000 02C19F84 B9422008 040E0000 02169520 142AC299 |
move.q $17D53D62F9400008, #$002C19F98(r14)
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--SectionEnd:Field-- | |
00000000 00000000 00000000 |
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--SectionStart:Battle-- | |
00000000 00000000 00000000 |
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♯ 7. Always Back Attack | |
040E0000 01D38734 17FFFFC0 |
move.l $17FFFFC0, #$001D38734(r14)
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♯ 8a Party Damage Multiplier (3x) ★ | |
040E0000 02C19FFC 00000003 |
move.l $00000003, #$002C19FFC(r14)
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♯ 8b Party Damage Multiplier (5x) | |
040E0000 02C19FFC 00000005 |
move.l $00000005, #$002C19FFC(r14)
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♯ 8c Party Damage Multiplier (10x) | |
040E0000 02C19FFC 0000000A |
move.l $0000000A, #$002C19FFC(r14)
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♯ 9a Enemy Damage Multiplier (0x) ★ | |
040E0000 02C19FF8 00000000 |
move.l $00000000, #$002C19FF8(r14)
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♯ 9b Enemy Damage Multiplier (1x) | |
040E0000 02C19FF8 00000005 |
move.l $00000005, #$002C19FF8(r14)
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♯ 9c Enemy Damage Multiplier (2x) | |
040E0000 02C19FF8 0000000A |
move.l $0000000A, #$002C19FF8(r14)
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♯10. Ignore MP Costs | |
040E0000 025D40F0 52800008 |
move.l $52800008, #$0025D40F0(r14)
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♯11. One Hit Break | |
040E0000 01EEA374 1E2703E0 |
move.l $1E2703E0, #$001EEA374(r14)
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♯12. Sphere Bonus Always Max | |
040E0000 021BF860 5284E1E0 |
move.l $5284E1E0, #$0021BF860(r14)
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♯13a XP Multiplier (2x) ★ | |
040E0000 022AD1FC 0B0906E9 |
move.l $0B0906E9, #$0022AD1FC(r14)
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♯13b XP Multiplier (4x) | |
040E0000 022AD1FC 0B090AE9 |
move.l $0B090AE9, #$0022AD1FC(r14)
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♯13c XP Multiplier (8x) | |
040E0000 022AD1FC 0B090EE9 |
move.l $0B090EE9, #$0022AD1FC(r14)
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♯13d XP Multiplier (1024x) | |
040E0000 022AD1FC 0B092AE9 |
move.l $0B092AE9, #$0022AD1FC(r14)
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♯14a FOL Multiplier (2x) ★ | |
040E0000 022AD238 0B0806E8 |
move.l $0B0806E8, #$0022AD238(r14)
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♯14b FOL Multiplier (4x) | |
040E0000 022AD238 0B080AE8 |
move.l $0B080AE8, #$0022AD238(r14)
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♯14c FOL Multiplier (8x) | |
040E0000 022AD238 0B080EE8 |
move.l $0B080EE8, #$0022AD238(r14)
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♯15a SP Multiplier (2x) ★ | |
040E0000 022ADB34 0B08056A |
move.l $0B08056A, #$0022ADB34(r14)
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♯15b SP Multiplier (4x) | |
040E0000 022ADB34 0B08096A |
move.l $0B08096A, #$0022ADB34(r14)
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♯15c SP Multiplier (8x) | |
040E0000 022ADB34 0B080D6A |
move.l $0B080D6A, #$0022ADB34(r14)
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♯16a BP Multiplier (2x) ★ | |
040E0000 022AE7F4 0B080548 |
move.l $0B080548, #$0022AE7F4(r14)
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♯16b BP Multiplier (4x) | |
040E0000 022AE7F4 0B080948 |
move.l $0B080948, #$0022AE7F4(r14)
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♯16c BP Multiplier (8x) | |
040E0000 022AE7F4 0B080D48 |
move.l $0B080D48, #$0022AE7F4(r14)
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♯17. Item Drop Rate 100% | |
040E0000 022ACE88 14000056 |
move.l $14000056, #$0022ACE88(r14)
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--SectionEnd:Battle-- | |
00000000 00000000 00000000 |
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--SectionStart:Improve-- | |
00000000 00000000 00000000 |
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♯18. Ignore Combat Skill Cost(s) | |
040E0000 025E24A0 2A1F03E0 |
move.l $2A1F03E0, #$0025E24A0(r14)
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♯19. Ignore Special Arts & Spells Cost(s) | |
080E0000 025DE220 D65F03C0 52800000 |
move.q $D65F03C052800000, #$0025DE220(r14)
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--SectionEnd:Improve-- | |
00000000 00000000 00000000 |
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--SectionStart:Inventory & Item Creation Specialty Related-- | |
00000000 00000000 00000000 |
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♯20. No Item Loss | |
040E0000 023F2700 D65F03C0 040E0000 023F32F0 D65F03C0 040E0000 023F3020 D65F03C0 |
move.l $D65F03C0, #$0023F2700(r14)
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♯21. Always 100% Success Rate | |
040E0000 020CA2D8 14000005 |
move.l $14000005, #$0020CA2D8(r14)
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--SectionEnd:Inventory Related-- | |
00000000 00000000 00000000 |
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- khuong ツ - | |
20000000 |
end
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