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  • Game Id: 0100E65002BB8000
  • Genres: RPG Simulation
  • Publisher: Chucklefish
  • Publisher: Chucklefish

Stardew Valley

Stardew Valley 1.6.15.13 TID: 0100E65002BB8000 BID: E7F845093E8CBC68

			
MASTER RESTORE/OFF ENABLE
04000000 013DC4E0 B905FE60 
04000000 013D9244 BD406900 
04000000 0172927C BD012A60 
04000000 01728EC4 1F028400 
04000000 0117E84C 6B08029F 
04000000 014676F4 B9000380 
04000000 015AE9F8 B9406901 
04000000 015B0408 B9406AD7 
04000000 015B0420 0B170001 

move.l $B905FE60, #$0013DC4E0(r0)
move.l $BD406900, #$0013D9244(r0)
move.l $BD012A60, #$00172927C(r0)
move.l $1F028400, #$001728EC4(r0)
move.l $6B08029F, #$00117E84C(r0)
move.l $B9000380, #$0014676F4(r0)
move.l $B9406901, #$0015AE9F8(r0)
move.l $B9406AD7, #$0015B0408(r0)
move.l $0B170001, #$0015B0420(r0)
--SectionStart: Adventure Code--
00000000 00000000 00000000
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HP Not Decrease
04000000 013DC4E0 B905FE60 
04000000 013DC4E0 15A1A604 
04000000 07C45CF0 B9460260 
04000000 07C45CF4 B905FE60 
04000000 07C45CF8 165E59FB 

move.l $B905FE60, #$0013DC4E0(r0)
move.l $15A1A604, #$0013DC4E0(r0)
move.l $B9460260, #$007C45CF0(r0)
move.l $B905FE60, #$007C45CF4(r0)
move.l $165E59FB, #$007C45CF8(r0)
EN Not Decrease
04000000 013D9244 BD406900 
04000000 013D9244 15A1B2AE 
04000000 07C45CFC BD407100 
04000000 07C45D00 BD006900 
04000000 07C45D04 165E4D51 

move.l $BD406900, #$0013D9244(r0)
move.l $15A1B2AE, #$0013D9244(r0)
move.l $BD407100, #$007C45CFC(r0)
move.l $BD006900, #$007C45D00(r0)
move.l $165E4D51, #$007C45D04(r0)
Fishing Catch Instant
04000000 0172927C BD012A60 
04000000 0172927C 159472A3 
04000000 07C45D08 1C000060 
04000000 07C45D0C BD012A60 
04000000 07C45D10 166B8D5C 
04000000 07C45D14 3F800000 

move.l $BD012A60, #$00172927C(r0)
move.l $159472A3, #$00172927C(r0)
move.l $1C000060, #$007C45D08(r0)
move.l $BD012A60, #$007C45D0C(r0)
move.l $166B8D5C, #$007C45D10(r0)
move.l $3F800000, #$007C45D14(r0)
Fishing Bar Always Increase
04000000 01728EC4 1F020400 

move.l $1F020400, #$001728EC4(r0)
Fishing Not End (When Failed)
04000000 01728EC4 D503201F
move.l $D503201F, #$001728EC4(r0)
--SectionEnd: Adventure Code--
00000000 00000000 00000000 

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--SectionStart: Misc.Code--
00000000 00000000 00000000
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Max Money Not Decrease (When Buy)
04000000 0117E84C 2A0803F4 

move.l $2A0803F4, #$00117E84C(r0)
Max Money = 9999999 (Non ASM)
580F0000 0C95BB50 
580F1000 00000598 
580F1000 00000068 
580F1000 00000010 
780F0000 00000068 
640F0000 00000000 0098967F
move.q #$000C95BB50, r15
move.q #$0000000598(r15), r15
move.q #$0000000068(r15), r15
move.q #$0000000010(r15), r15
add.q $00000068, r15
move.l $000000000098967F, (r15)
--SectionEnd: Misc.Code--
00000000 00000000 00000000 

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--SectionStart: Time Code--
00000000 00000000 00000000
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Time Stop ON (Right Stick Pressed)
80000020 
04000000 01460934 2A0003E8 
20000000 

if RightStick
move.l $2A0003E8, #$001460934(r0)
end
Time Stop Restore (Left Stick Pressed)
80000010 
04000000 01460934 0B150008 
20000000 

if LeftStick
move.l $0B150008, #$001460934(r0)
end
 (Hold Left Stick) Time At 6am
04000000 014676F4 B9000380 
80000010 
04000000 014676F4 B9000380 
04000000 014676F4 159F7995 
04000000 07C45D48 18000060 
04000000 07C45D4C B9000380 
04000000 07C45D50 1660866A 
04000000 07C45D54 00000258 
20000000 

move.l $B9000380, #$0014676F4(r0)
if LeftStick
move.l $B9000380, #$0014676F4(r0)
move.l $159F7995, #$0014676F4(r0)
move.l $18000060, #$007C45D48(r0)
move.l $B9000380, #$007C45D4C(r0)
move.l $1660866A, #$007C45D50(r0)
move.l $00000258, #$007C45D54(r0)
end
 (Hold Left Stick) Time At 9am
04000000 014676F4 B9000380 
80000010 
04000000 014676F4 B9000380 
04000000 014676F4 159F7995 
04000000 07C45D48 18000060 
04000000 07C45D4C B9000380 
04000000 07C45D50 1660866A 
04000000 07C45D54 00000384 
20000000 

move.l $B9000380, #$0014676F4(r0)
if LeftStick
move.l $B9000380, #$0014676F4(r0)
move.l $159F7995, #$0014676F4(r0)
move.l $18000060, #$007C45D48(r0)
move.l $B9000380, #$007C45D4C(r0)
move.l $1660866A, #$007C45D50(r0)
move.l $00000384, #$007C45D54(r0)
end
 (Hold Left Stick) Time At 12am
04000000 014676F4 B9000380 
80000010 
04000000 014676F4 B9000380 
04000000 014676F4 159F7995 
04000000 07C45D48 18000060 
04000000 07C45D4C B9000380 
04000000 07C45D50 1660866A 
04000000 07C45D54 000004B0 
20000000 

move.l $B9000380, #$0014676F4(r0)
if LeftStick
move.l $B9000380, #$0014676F4(r0)
move.l $159F7995, #$0014676F4(r0)
move.l $18000060, #$007C45D48(r0)
move.l $B9000380, #$007C45D4C(r0)
move.l $1660866A, #$007C45D50(r0)
move.l $000004B0, #$007C45D54(r0)
end
 (Hold Left Stick) Time At 6pm
04000000 014676F4 B9000380 
80000010 
04000000 014676F4 B9000380 
04000000 014676F4 159F7995 
04000000 07C45D48 18000060 
04000000 07C45D4C B9000380 
04000000 07C45D50 1660866A 
04000000 07C45D54 00000708 
20000000 

move.l $B9000380, #$0014676F4(r0)
if LeftStick
move.l $B9000380, #$0014676F4(r0)
move.l $159F7995, #$0014676F4(r0)
move.l $18000060, #$007C45D48(r0)
move.l $B9000380, #$007C45D4C(r0)
move.l $1660866A, #$007C45D50(r0)
move.l $00000708, #$007C45D54(r0)
end
 (Hold Left Stick) Time At 9pm
04000000 014676F4 B9000380 
80000010 
04000000 014676F4 B9000380 
04000000 014676F4 159F7995 
04000000 07C45D48 18000060 
04000000 07C45D4C B9000380 
04000000 07C45D50 1660866A 
04000000 07C45D54 00000834 
20000000 

move.l $B9000380, #$0014676F4(r0)
if LeftStick
move.l $B9000380, #$0014676F4(r0)
move.l $159F7995, #$0014676F4(r0)
move.l $18000060, #$007C45D48(r0)
move.l $B9000380, #$007C45D4C(r0)
move.l $1660866A, #$007C45D50(r0)
move.l $00000834, #$007C45D54(r0)
end
 (Hold Left Stick) Time At 12pm
04000000 014676F4 B9000380 
80000010 
04000000 014676F4 B9000380 
04000000 014676F4 159F7995 
04000000 07C45D48 18000060 
04000000 07C45D4C B9000380 
04000000 07C45D50 1660866A 
04000000 07C45D54 00000960 
20000000
move.l $B9000380, #$0014676F4(r0)
if LeftStick
move.l $B9000380, #$0014676F4(r0)
move.l $159F7995, #$0014676F4(r0)
move.l $18000060, #$007C45D48(r0)
move.l $B9000380, #$007C45D4C(r0)
move.l $1660866A, #$007C45D50(r0)
move.l $00000960, #$007C45D54(r0)
end
--SectionEnd: Time Code--
00000000 00000000 00000000 

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--SectionStart: Item/Material Code--
00000000 00000000 00000000
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Max All Item/Material Have = 800 Qty
04000000 015AE9F8 B9406901 
04000000 015AE9F8 159A5CEC 
04000000 07C45DA8 18000061 
04000000 07C45DAC B9006901 
04000000 07C45DB0 1665A313 
04000000 07C45DB4 00000320 

move.l $B9406901, #$0015AE9F8(r0)
move.l $159A5CEC, #$0015AE9F8(r0)
move.l $18000061, #$007C45DA8(r0)
move.l $B9006901, #$007C45DAC(r0)
move.l $1665A313, #$007C45DB0(r0)
move.l $00000320, #$007C45DB4(r0)
Obtain Item/Material = 800 Qty
04000000 015B0408 B9406AD7 
04000000 015B0408 159A566C 
04000000 07C45DB8 18000077 
04000000 07C45DBC B9006AD7 
04000000 07C45DC0 1665A993 
04000000 07C45DC4 00000320 

move.l $B9406AD7, #$0015B0408(r0)
move.l $159A566C, #$0015B0408(r0)
move.l $18000077, #$007C45DB8(r0)
move.l $B9006AD7, #$007C45DBC(r0)
move.l $1665A993, #$007C45DC0(r0)
move.l $00000320, #$007C45DC4(r0)
Obtain Item/Material Multi x2
04000000 015B0420 0B170401 

move.l $0B170401, #$0015B0420(r0)
Obtain Item/Material Multi x4
04000000 015B0420 0B170801 

move.l $0B170801, #$0015B0420(r0)
Obtain Item/Material Multi x8
04000000 015B0420 0B170C01 

move.l $0B170C01, #$0015B0420(r0)
Obtain Item/Material Multi x16
04000000 015B0420 0B171001 

move.l $0B171001, #$0015B0420(r0)
Obtain Item/Material Multi x32
04000000 015B0420 0B171401 

move.l $0B171401, #$0015B0420(r0)
Obtain Item/Material Multi x64
04000000 015B0420 0B171801
move.l $0B171801, #$0015B0420(r0)
--SectionEnd: Item/Material Code--
00000000 00000000 00000000 

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--SectionStart: Character Code--
00000000 00000000 00000000 
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Farming Level 10
580F0000 0C95BB50 
580F1000 00000538 
780F0000 00000068 
640F0000 00000000 0000000A

move.q #$000C95BB50, r15
move.q #$0000000538(r15), r15
add.q $00000068, r15
move.l $000000000000000A, (r15)
Mining Level 10
580F0000 0C95BB50 
580F1000 00000558 
780F0000 000001E8 
640F0000 00000000 0000000A

move.q #$000C95BB50, r15
move.q #$0000000558(r15), r15
add.q $000001E8, r15
move.l $000000000000000A, (r15)
Foraging Level 10
580F0000 0C95BB50 
580F1000 00000558 
780F0000 000000E8 
640F0000 00000000 0000000A

move.q #$000C95BB50, r15
move.q #$0000000558(r15), r15
add.q $000000E8, r15
move.l $000000000000000A, (r15)
Fishing Level 10
580F0000 0C95BB50 
580F1000 00000558 
780F0000 00000068 
640F0000 00000000 0000000A

move.q #$000C95BB50, r15
move.q #$0000000558(r15), r15
add.q $00000068, r15
move.l $000000000000000A, (r15)
Combat Level 10
580F0000 0C95BB50 
580F1000 00000558 
780F0000 00000168 
640F0000 00000000 0000000A
move.q #$000C95BB50, r15
move.q #$0000000558(r15), r15
add.q $00000168, r15
move.l $000000000000000A, (r15)
--SectionEnd: Character Code--
00000000 00000000 00000000
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