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- Game Id: 0100E65002BB8000
- Genres: RPG Simulation
- Publisher: Chucklefish
- Publisher: Chucklefish
Stardew Valley
| Stardew Valley 1.6.15.13 TID: 0100E65002BB8000 BID: E7F845093E8CBC68 | |
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| MASTER RESTORE/OFF ENABLE | |
04000000 013DC4E0 B905FE60 04000000 013D9244 BD406900 04000000 0172927C BD012A60 04000000 01728EC4 1F028400 04000000 0117E84C 6B08029F 04000000 014676F4 B9000380 04000000 015AE9F8 B9406901 04000000 015B0408 B9406AD7 04000000 015B0420 0B170001 |
move.l $B905FE60, #$0013DC4E0(r0)
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| --SectionStart: Adventure Code-- | |
00000000 00000000 00000000 |
?
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| HP Not Decrease | |
04000000 013DC4E0 B905FE60 04000000 013DC4E0 15A1A604 04000000 07C45CF0 B9460260 04000000 07C45CF4 B905FE60 04000000 07C45CF8 165E59FB |
move.l $B905FE60, #$0013DC4E0(r0)
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| EN Not Decrease | |
04000000 013D9244 BD406900 04000000 013D9244 15A1B2AE 04000000 07C45CFC BD407100 04000000 07C45D00 BD006900 04000000 07C45D04 165E4D51 |
move.l $BD406900, #$0013D9244(r0)
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| Fishing Catch Instant | |
04000000 0172927C BD012A60 04000000 0172927C 159472A3 04000000 07C45D08 1C000060 04000000 07C45D0C BD012A60 04000000 07C45D10 166B8D5C 04000000 07C45D14 3F800000 |
move.l $BD012A60, #$00172927C(r0)
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| Fishing Bar Always Increase | |
04000000 01728EC4 1F020400 |
move.l $1F020400, #$001728EC4(r0)
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| Fishing Not End (When Failed) | |
04000000 01728EC4 D503201F |
move.l $D503201F, #$001728EC4(r0)
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| --SectionEnd: Adventure Code-- | |
00000000 00000000 00000000 |
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| --SectionStart: Misc.Code-- | |
00000000 00000000 00000000 |
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| Max Money Not Decrease (When Buy) | |
04000000 0117E84C 2A0803F4 |
move.l $2A0803F4, #$00117E84C(r0)
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| Max Money = 9999999 (Non ASM) | |
580F0000 0C95BB50 580F1000 00000598 580F1000 00000068 580F1000 00000010 780F0000 00000068 640F0000 00000000 0098967F |
move.q #$000C95BB50, r15
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| --SectionEnd: Misc.Code-- | |
00000000 00000000 00000000 |
?
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| --SectionStart: Time Code-- | |
00000000 00000000 00000000 |
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| Time Stop ON (Right Stick Pressed) | |
80000020 04000000 01460934 2A0003E8 20000000 |
if RightStick
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| Time Stop Restore (Left Stick Pressed) | |
80000010 04000000 01460934 0B150008 20000000 |
if LeftStick
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| (Hold Left Stick) Time At 6am | |
04000000 014676F4 B9000380 80000010 04000000 014676F4 B9000380 04000000 014676F4 159F7995 04000000 07C45D48 18000060 04000000 07C45D4C B9000380 04000000 07C45D50 1660866A 04000000 07C45D54 00000258 20000000 |
move.l $B9000380, #$0014676F4(r0)
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| (Hold Left Stick) Time At 9am | |
04000000 014676F4 B9000380 80000010 04000000 014676F4 B9000380 04000000 014676F4 159F7995 04000000 07C45D48 18000060 04000000 07C45D4C B9000380 04000000 07C45D50 1660866A 04000000 07C45D54 00000384 20000000 |
move.l $B9000380, #$0014676F4(r0)
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| (Hold Left Stick) Time At 12am | |
04000000 014676F4 B9000380 80000010 04000000 014676F4 B9000380 04000000 014676F4 159F7995 04000000 07C45D48 18000060 04000000 07C45D4C B9000380 04000000 07C45D50 1660866A 04000000 07C45D54 000004B0 20000000 |
move.l $B9000380, #$0014676F4(r0)
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| (Hold Left Stick) Time At 6pm | |
04000000 014676F4 B9000380 80000010 04000000 014676F4 B9000380 04000000 014676F4 159F7995 04000000 07C45D48 18000060 04000000 07C45D4C B9000380 04000000 07C45D50 1660866A 04000000 07C45D54 00000708 20000000 |
move.l $B9000380, #$0014676F4(r0)
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| (Hold Left Stick) Time At 9pm | |
04000000 014676F4 B9000380 80000010 04000000 014676F4 B9000380 04000000 014676F4 159F7995 04000000 07C45D48 18000060 04000000 07C45D4C B9000380 04000000 07C45D50 1660866A 04000000 07C45D54 00000834 20000000 |
move.l $B9000380, #$0014676F4(r0)
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| (Hold Left Stick) Time At 12pm | |
04000000 014676F4 B9000380 80000010 04000000 014676F4 B9000380 04000000 014676F4 159F7995 04000000 07C45D48 18000060 04000000 07C45D4C B9000380 04000000 07C45D50 1660866A 04000000 07C45D54 00000960 20000000 |
move.l $B9000380, #$0014676F4(r0)
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| --SectionEnd: Time Code-- | |
00000000 00000000 00000000 |
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| --SectionStart: Item/Material Code-- | |
00000000 00000000 00000000 |
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| Max All Item/Material Have = 800 Qty | |
04000000 015AE9F8 B9406901 04000000 015AE9F8 159A5CEC 04000000 07C45DA8 18000061 04000000 07C45DAC B9006901 04000000 07C45DB0 1665A313 04000000 07C45DB4 00000320 |
move.l $B9406901, #$0015AE9F8(r0)
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| Obtain Item/Material = 800 Qty | |
04000000 015B0408 B9406AD7 04000000 015B0408 159A566C 04000000 07C45DB8 18000077 04000000 07C45DBC B9006AD7 04000000 07C45DC0 1665A993 04000000 07C45DC4 00000320 |
move.l $B9406AD7, #$0015B0408(r0)
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| Obtain Item/Material Multi x2 | |
04000000 015B0420 0B170401 |
move.l $0B170401, #$0015B0420(r0)
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| Obtain Item/Material Multi x4 | |
04000000 015B0420 0B170801 |
move.l $0B170801, #$0015B0420(r0)
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| Obtain Item/Material Multi x8 | |
04000000 015B0420 0B170C01 |
move.l $0B170C01, #$0015B0420(r0)
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| Obtain Item/Material Multi x16 | |
04000000 015B0420 0B171001 |
move.l $0B171001, #$0015B0420(r0)
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| Obtain Item/Material Multi x32 | |
04000000 015B0420 0B171401 |
move.l $0B171401, #$0015B0420(r0)
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| Obtain Item/Material Multi x64 | |
04000000 015B0420 0B171801 |
move.l $0B171801, #$0015B0420(r0)
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| --SectionEnd: Item/Material Code-- | |
00000000 00000000 00000000 |
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| --SectionStart: Character Code-- | |
00000000 00000000 00000000 |
?
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| Farming Level 10 | |
580F0000 0C95BB50 580F1000 00000538 780F0000 00000068 640F0000 00000000 0000000A |
move.q #$000C95BB50, r15
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| Mining Level 10 | |
580F0000 0C95BB50 580F1000 00000558 780F0000 000001E8 640F0000 00000000 0000000A |
move.q #$000C95BB50, r15
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| Foraging Level 10 | |
580F0000 0C95BB50 580F1000 00000558 780F0000 000000E8 640F0000 00000000 0000000A |
move.q #$000C95BB50, r15
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| Fishing Level 10 | |
580F0000 0C95BB50 580F1000 00000558 780F0000 00000068 640F0000 00000000 0000000A |
move.q #$000C95BB50, r15
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| Combat Level 10 | |
580F0000 0C95BB50 580F1000 00000558 780F0000 00000168 640F0000 00000000 0000000A |
move.q #$000C95BB50, r15
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| --SectionEnd: Character Code-- | |
00000000 00000000 00000000 |
?
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