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- Game Id: 010063301BD50000
- Genre:
- Publisher: BANDAI NAMCO Entertainment
- Publisher: BANDAI NAMCO Entertainment
SUPER ROBOT WARS Y
| Restore Code | |
04000000 01C73144 0B010108 04000000 01C73184 0B010108 04000000 01C731A0 0B010108 04000000 01C731A4 0B010108 04000000 0228C214 B9401108 04000000 02317128 B9403909 04000000 02317144 B9403D0A 04000000 0231DC48 B9003900 04000000 02350E88 B9004900 04000000 023B67A0 B9001008 04000000 023B67C8 B9001408 |
move.l $0B010108, #$001C73144(r0)
|
| HP Not Decrease (Full After Battle) | |
04000000 0576A158 B940510B 04000000 0576A15C 3500006B 04000000 0576A160 D503201F 04000000 0576A164 172F9B4A 04000000 0576A168 B9004900 04000000 0576A16C 172F9B48 04000000 02350E88 14D064B4 |
move.l $B940510B, #$00576A158(r0)
|
| Full Max HP EN (View Unit & Action) | |
04000000 0234F8A8 FD402500 80000040 04000000 0234F8A8 FD402500 04000000 0234F8A8 14D06A2C 04000000 0576A158 5C000060 04000000 0576A15C FD002500 04000000 0576A160 172F95D3 04000000 0576A164 0000270F 04000000 0576A168 000003E7 20000000 |
move.l $FD402500, #$00234F8A8(r0)
|
| Full Max SP 999 (View Unit & Action) | |
80000040 04000000 02317128 52807CE9 20000000 |
if L
|
| Full Max Morale 999 (View Unit & Action) | |
80000040 04000000 02317144 52807CEA 20000000 |
if L
|
| Use SP Not Decrease | |
04000000 0231DC48 D503201F |
move.l $D503201F, #$00231DC48(r0)
|
| Inf. Use Assist = 9 | |
04000000 0228C214 52800128 |
move.l $52800128, #$00228C214(r0)
|
| XP x2 (After Battle) | |
04000000 01C73144 0B010508 |
move.l $0B010508, #$001C73144(r0)
|
| XP x4 (After Battle) | |
04000000 01C73144 0B010908 |
move.l $0B010908, #$001C73144(r0)
|
| XP x8 (After Battle) | |
04000000 01C73144 0B010D08 |
move.l $0B010D08, #$001C73144(r0)
|
| XP x16 (After Battle) | |
04000000 01C73144 0B011108 |
move.l $0B011108, #$001C73144(r0)
|
| XP x32 (After Battle) | |
04000000 01C73144 0B011508 |
move.l $0B011508, #$001C73144(r0)
|
| XP x64 (After Battle) | |
04000000 01C73144 0B011908 |
move.l $0B011908, #$001C73144(r0)
|
| Credit x2 (After Battle) | |
04000000 01C73184 0B010508 |
move.l $0B010508, #$001C73184(r0)
|
| Credit x4 (After Battle) | |
04000000 01C73184 0B010908 |
move.l $0B010908, #$001C73184(r0)
|
| Credit x8 (After Battle) | |
04000000 01C73184 0B010D08 |
move.l $0B010D08, #$001C73184(r0)
|
| Credit x16 (After Battle) | |
04000000 01C73184 0B011108 |
move.l $0B011108, #$001C73184(r0)
|
| Credit x32 (After Battle) | |
04000000 01C73184 0B011508 |
move.l $0B011508, #$001C73184(r0)
|
| Credit x64 (After Battle) | |
04000000 01C73184 0B011908 |
move.l $0B011908, #$001C73184(r0)
|
| Credit x128 (After Battle) | |
04000000 01C73184 0B011D08 |
move.l $0B011D08, #$001C73184(r0)
|
| Max Coins/Credit (When Use) | |
04000000 023B67A0 B9001008 04000000 023B67A0 15E0DD04 04000000 09BEDBB0 18000068 04000000 09BEDBB4 B9001008 04000000 09BEDBB8 161F22FB 04000000 09BEDBBC 0098967F |
move.l $B9001008, #$0023B67A0(r0)
|
| Max MxP (When Use) | |
04000000 023B67C8 B9001408 04000000 023B67C8 15E0DCFE 04000000 09BEDBC0 18000068 04000000 09BEDBC4 B9001408 04000000 09BEDBC8 161F2301 04000000 09BEDBCC 000F423F |
move.l $B9001408, #$0023B67C8(r0)
|
| # Of Hits Break +5 | |
04000000 01C731A4 11001908 |
move.l $11001908, #$001C731A4(r0)
|
| # Of Hits Break +10 | |
04000000 01C731A4 11002908 |
move.l $11002908, #$001C731A4(r0)
|
| # Of Hits Break +100 | |
04000000 01C731A4 11019108 |
move.l $11019108, #$001C731A4(r0)
|
| Kills Score x2 | |
04000000 01C731A0 0B010508 |
move.l $0B010508, #$001C731A0(r0)
|
| Kills Score x4 | |
04000000 01C731A0 0B010908 |
move.l $0B010908, #$001C731A0(r0)
|
| Kills Score x8 | |
04000000 01C731A0 0B010D08 |
move.l $0B010D08, #$001C731A0(r0)
|
| Kills Score x16 | |
04000000 01C731A0 0B011108 |
move.l $0B011108, #$001C731A0(r0)
|
| Kills Score x32 | |
04000000 01C731A0 0B011508 |
move.l $0B011508, #$001C731A0(r0)
|
| Kills Score x64 | |
04000000 01C731A0 0B011908 |
move.l $0B011908, #$001C731A0(r0)
|
| Kills Score x128 | |
04000000 01C731A0 0B011D08 |
move.l $0B011D08, #$001C731A0(r0)
|
| Kills Score x256 | |
04000000 01C731A0 0B012108 |
move.l $0B012108, #$001C731A0(r0)
|
| Inf. Movement Enabled Press Up + R | |
80002080 04000000 0231EA98 2943A909 20000000 |
if R, Up
|
| Inf. Movement: Disable Press Down + R | |
80008080 04000000 0231EA98 2903A909 20000000 |
if R, Down
|
| Enable No Decrease: Enable Press Left + R | |
80001080 04000000 02350F78 B9404D00 20000000 |
if R, Left
|
| Enable No Decrease: Disable Press Right + R | |
80004080 04000000 02350F78 B9004D00 20000000 |
if R, Right
|
| XP 65535 (After Battle) | |
04000000 01C73144 529FFFE8 |
move.l $529FFFE8, #$001C73144(r0)
|
| Fill SP Max ↑+ZL ON / ↓+ZL OFF | |
80002100 04000000 0231DBE4 52807CE9 20000000 80008100 04000000 0231DBE4 B9403909 20000000 |
if ZL, Up
|
| Assist XP 999 (After Stage) | |
04000000 022AE738 52807CE8 |
move.l $52807CE8, #$0022AE738(r0)
|
| Skill PG 999 ←+L ON / →+L OFF (Intermission Only) | |
80001040 04000000 03E7D194 52807CE0 20000000 80004040 04000000 03E7D194 B9403100 20000000 |
if L, Left
|
| Inf. SP | |
04000000 0231DC48 B9403900 |
move.l $B9403900, #$00231DC48(r0)
|
| Money Doesn't Decrease | |
04000000 023B67A0 B9401008 |
move.l $B9401008, #$0023B67A0(r0)
|
| Inf. Assist Count | |
04000000 022854CC B9401101 |
move.l $B9401101, #$0022854CC(r0)
|
| 99 After Learning Skill & Using It (BUG) | |
04000000 03E7E378 52800C69 |
move.l $52800C69, #$003E7E378(r0)
|
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