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  • Game Id: 010089A0197E4000
  • Genres: Action Adventure
  • Publisher: poncle
  • Publisher: poncle

Vampire Survivors

Vampire Survivors 1.12.108 TID: 010089A0197E4000 BID: A8436BC5287C91E0

			
Weapon + Sub-weapon Limit 99
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
780F0000 00000244 
680F0000 00000063 00000063 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
add.q $00000244, r15
move.q $0000006300000063, (r15)
Sub-weapon Only Limit 99
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
780F0000 00000248 
640F0000 00000000 00000063 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
add.q $00000248, r15
move.l $0000000000000063, (r15)
Telekinesis
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001E0 
580F1000 00000068 
780F0000 00000010 
640F0000 00000000 4479C000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001E0(r15), r15
move.q #$0000000068(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Invincibility
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
780F0000 0000014C 
640F0000 00000000 41200000 
780F0000 000000D6 
620F0000 00000000 00000001 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
add.q $0000014C, r15
move.l $0000000041200000, (r15)
add.q $000000D6, r15
move.w $0000000000000001, (r15)
Power
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000010 
780F0000 00000010 
640F0000 00000000 4479C000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000010(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Attack Range
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000018 
780F0000 00000010 
640F0000 00000000 4479C000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000018(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Projectile Speed
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000020 
780F0000 00000010 
640F0000 00000000 4479C000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000020(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Move Speed x2, Hold ZR to Move x10 (Wall Clipping Enabled)
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000028 
780F0000 00000010 
640F0000 00000000 40000000 
80000200 
640F0000 00000000 41200000 
20000000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000028(r15), r15
add.q $00000010, r15
move.l $0000000040000000, (r15)
if ZR
move.l $0000000041200000, (r15)
end
Growth
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000030 
780F0000 00000010 
640F0000 00000000 4479C000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000030(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Luck
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000038 
780F0000 00000010 
640F0000 00000000 4479C000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000038(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Duration
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000040 
780F0000 00000010 
640F0000 00000000 4479C000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000040(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
No Skill Cooldown
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000048 
780F0000 00000010 
640F0000 00000000 00000000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000048(r15), r15
add.q $00000010, r15
move.l $0000000000000000, (r15)
Projectile Count
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000050 
780F0000 00000010 
640F0000 00000000 4479C000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000050(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Defense
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000058 
780F0000 00000010 
640F0000 00000000 42C60000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000058(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Greed
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000060 
780F0000 00000010 
640F0000 00000000 42C60000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000060(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Health Regeneration
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000068 
780F0000 00000010 
640F0000 00000000 42C60000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000068(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Reroll Count
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000070 
780F0000 00000010 
640F0000 00000000 42C60000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000070(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Skip Count
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000078 
780F0000 00000010 
640F0000 00000000 42C60000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000078(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Max HP 999
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000080 
780F0000 00000010 
640F0000 00000000 4479C000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000080(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Curse
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000090 
780F0000 00000010 
640F0000 00000000 42C60000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000090(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Banish Count
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 00000098 
780F0000 00000010 
640F0000 00000000 42C60000 

move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$0000000098(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Revive Count
580F0000 06A3C840
580F1000 000000B8 
580F1000 00000000 
580F1000 000000C8 
580F1000 00000010 
580F1000 000001B0 
580F1000 000000A0 
780F0000 00000010 
680F0000 4058C000 00000000
move.q #$0006A3C840, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$00000000C8(r15), r15
move.q #$0000000010(r15), r15
move.q #$00000001B0(r15), r15
move.q #$00000000A0(r15), r15
add.q $00000010, r15
move.q $4058C00000000000, (r15)

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