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  • Game Id: 010089A0197E4000
  • Genres: Action Adventure
  • Publisher: poncle
  • Publisher: poncle

Vampire Survivors

Astral Chain v1.0.1

			
Money Max
04000000 0A3151E8 00989680

move.l $00989680, #$00A3151E8(r0)
Gene Code Max
04000000 0A3151E0 05F5E0FF

move.l $05F5E0FF, #$00A3151E0(r0)
Performance Evaluation Max
04000000 0A33F1F4 05F5E0FF

move.l $05F5E0FF, #$00A33F1F4(r0)
Quantity of Sold/Enhanced Items 90
580F0000 0A14B698
780F0000 001AF270
300E0000 00000032
640F0000 00000000 0000005A
780F0000 00000008
310E0000 20000000

move.q #$000A14B698, r15
add.q $001AF270, r15
loop r14, $00000032
move.l $000000000000005A, (r15)
add.q $00000008, r15
endloop r14
end
Sell/Enhancement Items: 990
580F0000 0A14B698
780F0000 001AF270
300E0000 00000032
640F0000 00000000 000003DE
780F0000 00000008
310E0000 20000000

move.q #$000A14B698, r15
add.q $001AF270, r15
loop r14, $00000032
move.l $00000000000003DE, (r15)
add.q $00000008, r15
endloop r14
end
Main Character's HP Does Not Decrease
580F0000 00DCA550
580F1000 00001C88
780F0000 00000170
640F0000 00000000 000007D0
580F0000 00DCA550
580F1000 00001C88
580F1000 00000090
780F1000 00000018
640F0000 00000000 000007D0
780F0000 00000004
640F0000 00000000 000007D0

move.q #$0000DCA550, r15
move.q #$0000001C88(r15), r15
add.q $00000170, r15
move.l $00000000000007D0, (r15)
move.q #$0000DCA550, r15
move.q #$0000001C88(r15), r15
move.q #$0000000090(r15), r15
sub.q $00000018, r15
move.l $00000000000007D0, (r15)
add.q $00000004, r15
move.l $00000000000007D0, (r15)
Resonance Gauge Max
580F0000 00DCA550
580F1000 00001C88
780F0000 00000648
640F0000 00000000 3F800000

move.q #$0000DCA550, r15
move.q #$0000001C88(r15), r15
add.q $00000648, r15
move.l $000000003F800000, (r15)
Region Gauge Does Not Decrease
580F0000 00DCA550
580F1000 00001C88
780F0000 00000684
640F0000 00000000 40800000
780F0000 00000008
640F0000 00000000 00000000

move.q #$0000DCA550, r15
move.q #$0000001C88(r15), r15
add.q $00000684, r15
move.l $0000000040800000, (r15)
add.q $00000008, r15
move.l $0000000000000000, (r15)
Movement Speed 1.5x
580F0000 00DCA550
580F1000 00001C88
580F1000 00000188
780F0000 00000160
640F0000 00000000 3FC00000

move.q #$0000DCA550, r15
move.q #$0000001C88(r15), r15
move.q #$0000000188(r15), r15
add.q $00000160, r15
move.l $000000003FC00000, (r15)
Movement Speed 2x
580F0000 00DCA550
580F1000 00001C88
580F1000 00000188
780F0000 00000160
640F0000 00000000 40000000

move.q #$0000DCA550, r15
move.q #$0000001C88(r15), r15
move.q #$0000000188(r15), r15
add.q $00000160, r15
move.l $0000000040000000, (r15)
Movement Speed Restored
580F0000 00DCA550
580F1000 00001C88
580F1000 00000188
780F0000 00000160
640F0000 00000000 3F800000

move.q #$0000DCA550, r15
move.q #$0000001C88(r15), r15
move.q #$0000000188(r15), r15
add.q $00000160, r15
move.l $000000003F800000, (r15)
Item Holding Limit Increased
580F0000 00DB82B8
580F1000 00DB8378
780F0000 00001C68
300E0000 0000001C
680F0000 00000063 00000063
780F0000 00000090
310E0000 20000000
580F0000 00DB82B8
580F1000 00DB8378
780F0000 00003D08
300E0000 0000001C
680F0000 00000063 00000063
780F0000 00000090
310E0000 20000000

move.q #$0000DB82B8, r15
move.q #$0000DB8378(r15), r15
add.q $00001C68, r15
loop r14, $0000001C
move.q $0000006300000063, (r15)
add.q $00000090, r15
endloop r14
end
move.q #$0000DB82B8, r15
move.q #$0000DB8378(r15), r15
add.q $00003D08, r15
loop r14, $0000001C
move.q $0000006300000063, (r15)
add.q $00000090, r15
endloop r14
end
Bomb and Mine Power Increased
580F0000 00DB82B8
580F1000 00DB8378
780F0000 0000210C
300E0000 00000003
640F0000 00000000 66666666
780F0000 00000090
310E0000 20000000
580F0000 00DB82B8
580F1000 00DB8378
780F0000 0000498C
300E0000 00000003
640F0000 00000000 66666666
780F0000 00000090
310E0000 20000000

move.q #$0000DB82B8, r15
move.q #$0000DB8378(r15), r15
add.q $0000210C, r15
loop r14, $00000003
move.l $0000000066666666, (r15)
add.q $00000090, r15
endloop r14
end
move.q #$0000DB82B8, r15
move.q #$0000DB8378(r15), r15
add.q $0000498C, r15
loop r14, $00000003
move.l $0000000066666666, (r15)
add.q $00000090, r15
endloop r14
end
Attack Boost
580F0000 00DB9540
780F1000 000A8C78
640F0000 00000000 01234567
580F0000 00DB9540
780F1000 000A8C7C
640F0000 00000000 00000000
580F0000 00DB9540
780F1000 000A8C74
680F0000 44960000 44960000

move.q #$0000DB9540, r15
sub.q $000A8C78, r15
move.l $0000000001234567, (r15)
move.q #$0000DB9540, r15
sub.q $000A8C7C, r15
move.l $0000000000000000, (r15)
move.q #$0000DB9540, r15
sub.q $000A8C74, r15
move.q $4496000044960000, (r15)
Damage Invalid
580F0000 00DB9540
780F1000 000A8C68
640F0000 00000000 00000064
580F0000 00DB9540
780F1000 000A8C6C
640F0000 00000000 00000001
580F0000 00DB9540
780F1000 000A8C64
680F0000 44960000 44960000

move.q #$0000DB9540, r15
sub.q $000A8C68, r15
move.l $0000000000000064, (r15)
move.q #$0000DB9540, r15
sub.q $000A8C6C, r15
move.l $0000000000000001, (r15)
move.q #$0000DB9540, r15
sub.q $000A8C64, r15
move.q $4496000044960000, (r15)
Super Armor Effect
580F0000 00DB9540
780F1000 000A8C58
640F0000 00000000 00000001
580F0000 00DB9540
780F1000 000A8C5C
640F0000 00000000 00000004
580F0000 00DB9540
780F1000 000A8C54
680F0000 44960000 44960000

move.q #$0000DB9540, r15
sub.q $000A8C58, r15
move.l $0000000000000001, (r15)
move.q #$0000DB9540, r15
sub.q $000A8C5C, r15
move.l $0000000000000004, (r15)
move.q #$0000DB9540, r15
sub.q $000A8C54, r15
move.q $4496000044960000, (r15)
Critical Hit Boost
580F0000 00DB9540
780F1000 000A8C38
640F0000 000000000 0000012C
580F0000 00DB9540
780F1000 000A8C3C
640F0000 00000000 00000003
580F0000 00DB9540
780F1000 000A8C34
680F0000 44960000 44960000
move.q #$0000DB9540, r15
sub.q $000A8C38, r15
move.l $0000000000000012C, (r15)
move.q #$0000DB9540, r15
sub.q $000A8C3C, r15
move.l $0000000000000003, (r15)
move.q #$0000DB9540, r15
sub.q $000A8C34, r15
move.q $4496000044960000, (r15)
Vampire Survivors 1.14.102 TID: 010089A0197E4000 BID: 2542A14F897F87ED

			
Limite de armas 99
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
780F0000 000002B0
680F0000 00000063 00000063

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
add.q $000002B0, r15
move.q $0000006300000063, (r15)
Apenas limite de arma secundária 99
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
780F0000 000002B4
640F0000 00000000 00000063

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
add.q $000002B4, r15
move.l $0000000000000063, (r15)
Força mental
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
780F0000 00000248
580F1000 00000070
780F0000 00000010
640F0000 00000000 4479C000


move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
add.q $00000248, r15
move.q #$0000000070(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Pressione ZL Invencível por 10 segundos
C4000000 00000000 00000100
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
780F0000 0000015C
640F0000 00000000 41200000
780F0000 0000012E
620F0000 00000000 00000001
20000000

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Força
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000010
780F0000 00000010
640F0000 00000000 4479C000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000010(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Alcance de ataque
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000018
780F0000 00000010
640F0000 00000000 4479C000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000018(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Velocidade de Voo
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000020
780F0000 00000010
640F0000 00000000 4479C000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000020(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Velocidade de movimento x2 Segure ZR Velocidade de movimento x10 (com passagem automática por paredes)
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000028
780F0000 00000010
640F0000 00000000 40000000
80000200
640F0000 00000000 41200000
20000000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000028(r15), r15
add.q $00000010, r15
move.l $0000000040000000, (r15)
if ZR
move.l $0000000041200000, (r15)
end
Crescimento
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000030
780F0000 00000010
640F0000 00000000 4479C000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000030(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
sorte
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000038
780F0000 00000010
640F0000 00000000 4479C000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000038(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Duração
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000040
780F0000 00000010
640F0000 00000000 4479C000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000040(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Habilidades sem tempo de recarga
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000048
780F0000 00000010
640F0000 00000000 00000000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000048(r15), r15
add.q $00000010, r15
move.l $0000000000000000, (r15)
Número de disparos
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000050
780F0000 00000010
640F0000 00000000 4479C000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000050(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Defesa
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000058
780F0000 00000010
640F0000 00000000 42C60000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000058(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Ganância
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000060
780F0000 00000010
640F0000 00000000 42C60000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000060(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Recuperação de Vida
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000068
780F0000 00000010
640F0000 00000000 42C60000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000068(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Número de re-seleções
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000070
780F0000 00000010
640F0000 00000000 42C60000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000070(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Número de pulos
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000078
780F0000 00000010
640F0000 00000000 42C60000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000078(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Limite de vida 999
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000080
780F0000 00000010
640F0000 00000000 4479C000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000080(r15), r15
add.q $00000010, r15
move.l $000000004479C000, (r15)
Maldição
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000090
780F0000 00000010
640F0000 00000000 42C60000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000090(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Número de Exclusões
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 00000098
780F0000 00000010
640F0000 00000000 42C60000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$0000000098(r15), r15
add.q $00000010, r15
move.l $0000000042C60000, (r15)
Número de Renascimentos
580F0000 0C4D1190
580F1000 000000B8
580F1000 00000000
580F1000 00000030
580F1000 00000010
580F1000 00000218
580F1000 000000A0
780F0000 00000010
680F0000 4058C000 00000000

move.q #$000C4D1190, r15
move.q #$00000000B8(r15), r15
move.q #$0000000000(r15), r15
move.q #$0000000030(r15), r15
move.q #$0000000010(r15), r15
move.q #$0000000218(r15), r15
move.q #$00000000A0(r15), r15
add.q $00000010, r15
move.q $4058C00000000000, (r15)
Vampire Survivors v1.14.102 Por 梦影℃无幽
20000000
end

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