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  • Game Id: 010013F009B88000
  • Genres: Action Shooter Arcade
  • Publisher: Bitmap Bureau
  • Publisher: Bitmap Bureau

Xeno Crisis

Invincible
580F0000 01A0AD20
580F1000 000000A0
580F1000 00000040
580F1000 00000020
780F0000 00000020
640F0000 00000000 00000064

move.q #$0001A0AD20, r15
move.q #$00000000A0(r15), r15
move.q #$0000000040(r15), r15
move.q #$0000000020(r15), r15
add.q $00000020, r15
move.l $0000000000000064, (r15)
Speed Up
580F0000 01A0AD20
580F1000 000000A0
580F1000 00000040
580F1000 00000020
780F0000 000000B4
640F0000 00000000 40100000

move.q #$0001A0AD20, r15
move.q #$00000000A0(r15), r15
move.q #$0000000040(r15), r15
move.q #$0000000020(r15), r15
add.q $000000B4, r15
move.l $0000000040100000, (r15)
Walk through Walls (Hold ZR)
580F0000 01A0AD20
580F1000 000000A0
580F1000 00000040
580F1000 00000020
780F0000 00000168
640F0000 00000000 00000001
80000200
640F0000 00000000 00000000
20000000

move.q #$0001A0AD20, r15
move.q #$00000000A0(r15), r15
move.q #$0000000040(r15), r15
move.q #$0000000020(r15), r15
add.q $00000168, r15
move.l $0000000000000001, (r15)
if ZR
move.l $0000000000000000, (r15)
end
Weapon Change (Up or Right or Down or Left & A Up or Right or Down or Left & B )
580F0000 01A0AD20
580F1000 000000A0
580F1000 00000040
580F1000 00000020
780F0000 00000220
80002001
640F0000 00000000 00000001
20000000
80004001
640F0000 00000000 00000002
20000000
80008001
640F0000 00000000 00000003
20000000
80001001
640F0000 00000000 00000004
20000000
80002002
640F0000 00000000 00000005
20000000
80004002
640F0000 00000000 00000006
20000000
80008002
640F0000 00000000 00000007
20000000
80001002
640F0000 00000000 00000008
20000000

move.q #$0001A0AD20, r15
move.q #$00000000A0(r15), r15
move.q #$0000000040(r15), r15
move.q #$0000000020(r15), r15
add.q $00000220, r15
if A, Up
move.l $0000000000000001, (r15)
end
if A, Right
move.l $0000000000000002, (r15)
end
if A, Down
move.l $0000000000000003, (r15)
end
if A, Left
move.l $0000000000000004, (r15)
end
if B, Up
move.l $0000000000000005, (r15)
end
if B, Right
move.l $0000000000000006, (r15)
end
if B, Down
move.l $0000000000000007, (r15)
end
if B, Left
move.l $0000000000000008, (r15)
end
MAX Power
580F0000 01A0AD20
580F1000 000000A0
580F1000 00000040
580F1000 00000020
580F1000 00000208
780F0000 00000024
640F0000 00000000 00000003
move.q #$0001A0AD20, r15
move.q #$00000000A0(r15), r15
move.q #$0000000040(r15), r15
move.q #$0000000020(r15), r15
move.q #$0000000208(r15), r15
add.q $00000024, r15
move.l $0000000000000003, (r15)

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